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Davycannonhound

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    Davycannonhound

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  1. 32. hunter pairs should have one fuel rod like projectile hunter, and one beam hunter(like in halo 3).
  2. I think a re-mastering of Halo 2 would be amazing! Please do this 343!!
  3. Halo 5 wish-list part 1: P.S. Other users. May contain ideas you won't like. Viewer discretion is advised. Bring-backs{ specter, revenant, plasma launcher, needler rifle, focus rifle, hornet, falcon, scarab, flamethrower, missile pod, arbiter and his covenant, brutes, drones, dual wielding, smg, flood, brute chopper, brute prowler, brute weapons, plasma rifle, campaign and firefight/spartan ops theater, skirmishers, firebomb grenades, spike grenades, armor lock, drop shield, scary covenant with more armor variety(example: reach). elephants, ODSTs, hijack-able wraiths and scorpions(taking it over), spirits, usable sentinel beam, old ammo capacities( halo 3, reach), assault, vip, changeable votes, unfrigginbeleivable medal, juggernaught, less-talkative chief, back-ground menu artwork, back-ground music, actual ranks(private, colonel, sergeant, etc), guided banshee bombs, obvious rocket launcher lock-on, Take-aways: personnel loadouts, kill-cams, grenade indicator, regenerator field, instant respawns, ordinance(non-personnel), the multiplayer idea of spartans are in training, Halo 5 wish-list part 2. P.S. WARNING 343 AND OTHERS. Long list. Other users, may contain ideas you wont like! Viewer discretion is advised. Ideas: 1. Master Chief can use the force like abilities the didact had(and other abilities) because of his evolution enhancement by the Librarian. 2. Invasion 2.0. - a combo of elites and promethean knights vs spartans. Instead of an ordinance drop you can call in friendly AI(Knights: Prometheans. Elites: Covenant. Spartans: Marines, ODSTS.). Half of the non-human loadouts are covenant, half are promethean. If you choose a covenant loadout you will be an elite, and if a promethean loadout you will be a knight. Include things such as scarabs, mammoths, broadswords and longswords, phantoms, liches, etc. Capture the core, kill the VIP, and destroy the scarab/mammoth. If both teams each win one time, there will be a session where flood AI come in and whichever team dies first is the loser. 8 vs 8 or even 10 vs 10. 3. Flood mode 2.0 - In addition to combat forms, flood players can choose from carrier forms(when they are near a non-flood player they will explode releasing multiple AI infection forms), and pure forms(the transforming one from halo 3), 4. Firefight 3.0 - covenant, flood, and promethean firefight modes. And mixture mode. You play as a marine, but after so many kills you can upgrade to an odst. Then after so many kills as an odst you can uprade to a spartan. Editable traits, wave settings, etc. Include things such as Scarabs and Mammoths. 5. The ability to hold an energy sword in one hand and plasma rifle, spiker, pistol, plasma pistol, smg, etc in the other hand. 6. When two players punch each other at the same time a quick time event happens where the players have to push random buttons to attack and dodge the other player's melee attacks. 7. Counter assassination quick time events. 8. The ability to lay down, in addition to crouching. 9. Armor customization similar to Reach's. Credit buying armor system and all. And what armor pieces you choose affects your health, agility, speed, etc. 10. Mini-Mantis that is really fast, can jump, but can't stomp, doesn't have missiles, and has weaker armor. 11. Space battle multiplayer and firefight maps. 12. Different forgeworlds-snow, forest, desert, space and plains/mountains. As well as a forge world for firefight. Also AI/bots in forge. Or AI/bot spawn points. Forgeable large covenant drop pods, odst drop pods, covenant drop pods, etc. All types of structures, explosives, etc(so not just UNSC, also Forunner and Covenant). Forgeable quicktime/interactives. 13. Promethean vehicles. Falcon- like covenant vehicle. 14. Promethean version of the hunter. It could look like a turtle, komodo dragon, or something and have multiple incinerator cannons and promethean swords. And maybe a promethean flame-thrower in its "mouth". 15. More quicktime/interactive events in the campaign(such as the elevator in the first level of halo 4), 16. The ability to play as elite(unlock), spartan(start), or promethean knight(high unlock) in normal matchmaking. Depending on what you are playing as(elite, spartan, knight), you have access to different armor abilities in matchmaking: Spartan armor abilities: armor lock, drop shield, jet pack, hologram. Elite armor abilities: active camo, hologram, jet pack, armor lock. Knight armor abilities: hardlight shield, thruster pack(more powerful than in 4), promethean vision, drop shield. 17. Player Elites evade instead of sprint, player Knights teleport to a random location on the map(15-30 second cool down). 18. Player Spartans are average punchers and throwers, and good aimers. 19. Player Elites are average aimers and punchers, and good throwers. 20. Player Promethean Knights are good punchers, and average aimers and throwers. 21. Swimming and watercraft. 22. Flood in campaign. First level, stray bullets hit some containment stuff in a Forunner structure(halo ring/other). Second level, everybody ceases aggression toward each other to eliminate the flood. Have the flood be scary. 23. Covenant and Promethean versions of the flame-thrower. 24. When you switch weapons while dual wielding, u don't drop one of the weapons. 25. Longer, less rushed campaign. Make it FEEL like war, and possibly revenge, since the chief is probably very upset about cortana. 26. Grappling hook. 27.The ability to "board" a hunter and plant a grenade. 28. The didact obviously isn't dead. Seeing as how the prometheans haven't gone back to being blue, they're still orange. 29. Destroyable environments. 30. Different weapons do different amounts of melee damage. 31. Different types of player spawns(drop pod, pelican drop, phantom drop(elites), etc).
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