I've been the hands behind my own personal Master Chief since CE. A lot of the community then has gone and moved on with their lives and respecfully so. They aren't as dedicated as members like myself. I know I'm not the only one here. Feel free to chime in, my fellow RJ-45 to computer to Gen 1 DSL shooters. Xbox Connect has made us who we are today. Credits to them. Halo 2 came out and the jumps were higher and the auto-aim was more intense, but we used it to our advangtage and adjusted to maps like Lockout and Ivory Tower. The initial Clan idea was good until boosting literally got out of control. The secondary (friends) list helped us keep the community running rampant and challenging ourselves to new limits and increased speeds of solid 1.5+ k/d ratios. Everything seemed of absolute bliss and FPS dominance until Call of Duty started picking up steam and brought out their first Modern Warfare in 2007. As XBC hit the floor after the launch of Halo 2 (and now Halo 3 at this time,) the true meta of the game has taken an absolute leap. The story stays the same, but the buttons change again. Mind you, Call of Duty buttons remain the same and help their noobs become elites or at least try hard enthusiasts later in their FPS career. Anyway, we all as Halo shooters can adjust to anything and can take an even slower gameplay that Halo 3 has thrown at us. The fact that darn near any weapon can be utilized in a lethal and successful manner has definitely evolved the community to be smarter and know when to push and pull versus our rush rival, CoD, fans became used to rush mostly and camp only when losing. (general bias here) Halo 3 did give us the opportunity to finally show off our stats publicly and allowed us to record our once-in-a-lifetime moments and gave us the ability to create our own battlefield with forge. This idea did steal a lot of CoD fans and we kept most of them, but the fact that most of us only have maybe an hour to play a day (that's 3-4 Halo matches against almost 5-6 in CoD) and those 15 and 5 games happened less often in Halo, stat fruits went back to CoD. So, the overall meta of Halo gets even smarter, naturally, because the herd is thinning. CoD cheated their fans by producing a game every year into thinking they are keeping up with the FPS world and art. (yes I know their are two companies behind that) In 2010, the Halo community took a jolt of professionalism with the semi-automatic DMR. The downside was that MLG had nothing to do with us by then and we just kept shrinking. By now, MW2 is the most popular game on Xbox and now we are trimmed even further with Black Ops and their Zombies playlists. The strong have stayed and kept with it. A lot of us have tried to see what the CoD fuss is all about, but we truly don't understand the waste of ammo and and use of killstreaks. Bungie passed the ball to 343 who literally have taken on the biggest gaming feat and power of Halo and produced what I like to call a Halo/CoD hybrid. The buttons changed again, but seem the most natural and for Bumper Jumpers, we still have our "crouch" where it should be. Halo 4. Halo has defintely struck back and with the new idea of loadouts and pure customization of even "stance" and "skins," we can stick it to CoD programmers once again. With CoD still lacking a forge of any type, we still have that on them. If we keep what we have now (ESPECIALLY WITH OUR BUTTONS) and take this loadout idea and make more skins available with less nonsense like the light shield, we can focus more of our programming into our scenery and detail. Long live Halo. I know I just summarized the last bit of that, but I guess that's how I feel about it. CE and 2 really laid out the meta of the game. 3 gave us the smarts and flexibility, Reach gave us callouts and brought us a deeper customization, and Halo 4 gave FPS fanatics that Hybrid of choice. Do I stay with CoD and keep going negative until I finally learn to run range on my shotgun and camp corners or do I stay with Halo and better myself completely so when I am at my buddy's house and all there is for entertainment is his/her CoD, I can show them what it's like to control the spawns and ultimately the map? Furthermore, I believe Halo 4's playlists should go something like this:
(first menu) You pick either "Ranked," or "Custom." (Ranked for matchmaking and Custom for searching the community for player-created matches.)
(next line)
You pick either "Slayer," "Objective," or "Mixed" (for gametypes.)
(next line) You pick either "1," "2," "3," "4," "5," "6," "7," or "8" "Player(s)" (for team size.) (next line)
You pick either "Default," "DLC," or "Mixed" (for maps.)
(next line)
You check either "Long-Ranged," "Mid-Ranged," "Short-Ranged," or any combination of the three.
(next line) You check either "Yes," or "No" for the use of Infinity's Ordanance Drops. *(next menu, for Ranked) Everyone says they're ready within 5 seconds, but if not, they'll be replaced. (repeat)
The failure to press ready will give you a 30-second search ban that will increase by 30-seconds for each time failed. This will reset upon the next game the player successfully presses ready. This will help rid games of those that have ridiculous lag/don't have that enthusiasm to run with the big dogs. I mean this is ranked. Come on already.
The game will start once everyone presses ready.
*(next menu, for Custom) Once everyone has pressed ready, the game will start. The game creator can boot anyone prior to this. I strongly believe that taking this next step to customizing games will definitely put CoD AND GTA on their toes when we break $900 million in sales for Halo 5. Okay, I did post this in a Forum where completely appropriate. Bring me the feedback!
Gamertag: OsA Kiefer