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AlexJ189

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    Reach
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    Halo

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  1. Can you check your PM's?

  2. Interested in Halo Racing? Then go check out the Halo 4 Octane Racing League on twitter. https://twitter.com/Octane_Racing

  3. zzSOzz: "This is a really fun track." Zandril S312: "I like the bit with the rump stamps."* bryn514 Revived: "Alex, that is a great track." Hey guys I'm back with a brand new track and this one is called Collidact (coll-ide-act). As you may have guessed by the name of the track this is a collision circuit that features many, um, collisions. This track has three main collision parts to it. 1. The hell dive. At the beginning of the lap you jump down into this tunnel and later on in the lap you drive back up it. Any collision that happens here is not usually a small one. 2. The turnaround. In this section you weave in and out of the block in the middle, go around the circular ramps at the end, then you weave back in and out of the block and re-join the main track. Simple enough, but with lots of people it gets real hectic. 3. The jump crossover. Simple enough, two bits of track cross with a jump. A collision here usually results in a death. Links; Map: https://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/29770bb2-6715-47ac-b5e0-7cfff0f081b6 Gametype: https://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/b3cdd768-8dd6-447a-b43e-10380096277b *He meant to say stunt ramps, lol. **apologies if I missed you on the testers list. I put down everyone I could remember.
  4. My music taste is really bad. :/

    1. Is not JL

      Is not JL

      But to you it would be great, wouldn't it?

  5. Anyone up for some race customs tonight? If your interested head over to Halo Customs and check out 'Inferno Race Customs'. :D

  6. Anyone up for some race customs tonight? If your interested head over to Halo Customs and check out 'Inferno Race Customs'. :D

  7. Heyy people! On Friday night I will be hostng my second 'Inferno Race Customs' lobby! It will run for two hours starting at 10:00pm GMT. The first one was a blast and this one should be even better, sign up here --> :D http://halocustoms.com/threads/dec-20-2013-inferno-race-customs-2-alexj189.14626/

  8. Gonna be hosting a casual race lobby at 10pm GMT on Friday. Head on over to HaloCustoms if you are interested in joining.

  9. The Day Of The Doctor was amazing!!

  10. Update: Fixed an issue where if you fall off the track at a certain point, you were not able to return due to invisible walls. Fixed an issue where if you took next to no speed on the grav volume jump you would just end up bouncing around and not moving for ages.
  11. How did this track come about? Always wanted to forge a track on Impact, in my opinion it’s the perfect canvas for a roller-coaster track. It took me about 4-6 hours to forge and I’m extremely pleased with the result. I’d even go as far as to say it’s my best yet. What was the hardest part? There were none! Apart from a small kill zone issue, this track was the easiest and least problematic thing I’ve ever made in forge. Fastest Lap: 1 minute 12 seconds Number of checkpoints (per lap): 10 Difficulty: Easy Vehicle: Mongoose (recommended), Warthog or Ghost Screenshots: Map Link: https://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/90b23b6f-2373-4318-b9e5-6f2aa47e7b61 Note: This map will only work with the ‘Race V1.1’ gametype.
  12. How this track came about? In my life there are very few things that I love doing. I mean I like going to the cinema, but I don’t love it. I like to watch football on a Saturday afternoon, but it’s not something I love doing. However if there’s one thing I do love doing, it’s driving a mongoose or warthog across terrain. That’s where this map came from. I decided to make this map on Erosion as I’ve already explored Ravines terrain, and Forge Island and Impact don’t really have much to offer in that particular area. Another decision I made pretty quickly was to use construction aesthetics as a theme for the map. With Erosion being rather dusty and baron, I thought it would make a great construction site. With all decisions made I went ahead and forged the map. It took me about 2-3 hours to forge the track, and then a further 3 hours to do all of the aesthetics. During the making of the map, largely because of the bumpiness of the terrain, I made the decision to use warthogs and not mongooses as the main vehicle. You can still choose to use mongooses (or ghosts) if you want, Warthogs are just the recommended vehicle. What was the hardest part? Deciding on the final layout of the track. Took me about an hour of randomly driving around in different vehicles to come to a final decision. Fastest lap time: 47 seconds Number of checkpoints (per lap): 15 Difficulty: Easy Vehicle: Warthog (recommended), Mongoose or Ghost. Easter egg: One of the construction workers seems to have lost his football (soccer ball). Can you find it for him? Note: THIS MAP WILL ONLY WORK WITH ‘CONSTRUCTION RACE’ GAMETYPE. Screenshots: Map Link: https://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/a9c2a9c8-d5f1-4e54-9fe9-689e65dd55cf Gametype Link: https://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/ec8a37ba-6cc5-4b6e-af78-ff8e0f00e2f2
  13. Posting two new racetracks later today, and you do not want to miss them.

  14. I wish base shields didn't make so much noise.

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