Jump to content

AlexJ189

Members
  • Posts

    11
  • Joined

  • Last visited

Everything posted by AlexJ189

  1. Just adding finishing touches to my new race map. :D

  2. Let’s start from the beginning. 1. I like the bit where you're driving on the water. The issue is that it's too long and it gets boring after the first lap. 2. The jump afterwards is nice and smooth, have no problems with that. 3. The cave section where I think it’s meant to look like you're driving through a volcano is decent. It could have maybe been improved with some volcanoey aesthetics such as kill balls, red lights, etc... 4. Now to the "near death experience" and earthquake tunnel" section. For me this is where the track really comes alive. Driving around a track is one thing, however, driving around it to avoid death while the ground shakes beneath you and there are explosions going on to the side of you. That’s what I call a race. 5. Now for the “RING OF DEATH”. This looks pretty cool to drive through and it’s got a smooth landing on the other side. 6. The big jump at the end of the track is good in the sense that it’s a big jump, the landing is a bit awkward though. Overall this is not a bad effort, although it is inconsistent. It's great fun in some sections and boring in others. The layout seems a bit bland as well. If you were to take out the earthquake part and the Ring of Death the track would be boring as hell. I think if you were to take all of your ideas and plan them out into an interesting layout, then this would be a great track that many would love to play. P.s If you do want to rebuild the track and you need some help I would be more than willing to assist you in it.
  3. How this track came about? The idea for this map was to make a race map that separates the good drivers from the bad ones whilst still being relatively easy to complete. I didn’t want to make it a roller-coaster map because they are everywhere and I wanted my map to be different. The track features a variety of different sections/challenges such as huge ramps, tight turns, invisible tracks, a mine field, and even a mini forest. What was the hardest part? Definitely the teleports. It all started during the second testing of the map when, for some annoying reason (lag), people kept getting thrown out of teleports and weird angles. This meant they’d either crash and lose their position, or, even worse, fall off the track and die. The solution was simple in my mind, remove some teleports, reduce the lag and things will be fine. Nope. That just meant it happened less often. I had no idea how I was going to solve this problem, it was either remove all of the teleports and change the whole layout of the track, or, give up and start over. In the end I found the solution while watching one of the replays, and it was annoyingly simple! Basically all I had to do was make sure that the player was facing the same direction (i.e. north) coming out of the teleport as they were going in to it. The lag just meant that the player didn’t change direction when going through the teleport. Checkpoints per lap: 25 checkpoints Vehicle: Mongoose only Game type: http://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/3a9c5fff-8f12-480a-8893-56a22054cc8f Map: http://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/24c9fd8f-77ce-4d2f-9b6a-b8898b91cb08 Number of players supported: 2-12 players Difficulty: Medium
×
×
  • Create New...