I had a couple of ideas for some new weapons.
Spartan Gravity Magnum-Using technology obtained from the brutes gravity hammer, a 6 shot revolver that shoots heavy bullets that detonate on impact with the same gravity effect as the gravity hammer. Can be used to send elites careening off in various directions. Just limit the ammo so it doesn't get too repetitive. Think of it as a flash bang grenade. It won't kill everything in a room, but it'll disorient long enough that you can finish them off. Can also shoot depleted Uranium slugs that can knock down an elite and punch holes in a promethian knight. Fuel-Air Cannon-Fires a toroidal vortex ring (Like a smoke ring) full of fuel and air. Is ignited once the user lets off the trigger. This allows the person firing to control where it explodes...thus allowing for it to shoot into a room and detonate in the middle. Loses power with distance. If it explodes too close it damages the person who fires it. Have to stand still to ignite it. Scorched Earth Mother !@#$@#@ Switchblade Bayonet.-A switchblade bayonet installed in the forearm of Mjolnir Armor that deploys on command. Allows spartans to deflect sword attacks (C'mon, all the enemy uses swords) Advanced HUD- Lights up targets like promethian vision. EMP Rounds-Shotgun rounds that don't fire projectiles, but an emp that temporarily disables all flying types and anything that floats by anti-gravity. Since promethians basically float, they would just come apart and fall to the ground. Then reassemble themselves if left alone for too long. Covenant energy weapons and shields would be temporarily disabled so they would have to resort to melee attacks. Sub-Sonic Rounds-Bullets that fire slower than the speed of sound and are therefore quiet. Cause less damage, but plenty enough to take out all the grunts before you move in on the elite. I'd like to see more reaction to damage. Like when an elite gets shot in the shoulder with a sniper, I'd like to see them get knocked over. Or when you blow a knight away with a shotgun, I'd like to see the little armor pieces get blown away before they digitize. Plasma weapons should leave black marks on the armor. I'd like to see the ODST's return, but perhaps give them a more specialized role. They should be stealthy, quiet, masters of recon and camouflage. Maybe have them drop into an area from orbit and have them disappear into the foliage. Maybe have them show up out of nowhere when you need help. Call them in like you would with the laser designater. Halo 4 had a serious lack of tanks. And battleship battles.
New pelican design is awesome. Don't change a thing. As far as storylines go...Honestly I think you guys are all-ready doing a good job. I was really impressed. I honestly wasn't expecting the ending to Halo 4, and I know y'all were pretty rushed on that. I can't wait to see what you can do when you take your time so you can add all the little things that you had to skip.
In fact, I'm as entertained watching the cut scenes as I am playing the game. I would actually like longer cut scenes. I would love to have 30 minute cut-scenes with all the epic ship battles and character development that a movie would have. And then get to fight the battle! God what a rush that would be. Spartan-Ops was a really good idea. Basically an interactive T.V. show. Spend a little more time developing that and you'll really have something cool. Perhaps even the way things will be done going forward. Kind of like an epic movie, which then has an equally epic t.v. series that follows.
And hey... I got an idea for you that nobody has ever done before. I saw a report on T.V. a few years ago about a device that lets blind people see through sensors on their tongue. It's not perfected yet, but hey that was several years ago....
Now the way I see it, they basically figured out how to plug a tv signal directly into the human brain....so why not an xbox? Imagine how much cooler xbox would be if you didn't have the screen? Imagine playing as master chief, but the screen takes up your entire field of vision. You now have peripheral vision in a video game.