Zandril brings up quite a good point. As much as I love being able to provide feedback for maps during the testing phase, finding time to do that for even a fraction of the maps submitted is impossible. Having fewer submissions, but each at a polished state would vastly streamline the process and allow me to actually find more feature worthy maps. Having a mp featured or put in matchmaking should never be the entire goal of creating a map. If you're forging, you should be doing so for the love of creating, designing, and playing them. Furthermore, carrying a map on to completion is the best way to improve as a forger and to have more knowledge to apply to future projects.
When you're someone like me who goes around trying to look for maps to feature, there's nothing more frustrating then seeing a map with potential and spending hours and hours helping it get where it needs to be to receive a feature only to see it fall short of the mark in the end. As much as I like to when possible, it isn't my job to help maps get to where they need to be in order to be featured. I'm just here to feature the best of the best. Again, I enjoy helping forgers improve their maps but this is very limited by time constraints. So, the bottom line is this: posting unfinished maps to get feedback throughout the testing process is fine but it's going to dilute my ability to actually find the maps that are finished and ready to go. When you submit more maps than I have time to look at, you're hurting your chances of me actually finding the one or two of them that might actually be worth featuring. You say that you have a few maps that you think are truly worthy of features, but how could I be expected to find those when I have to sift through a bunch of unfinished maps first? Again, recognition should not be the end goal of your forging, but merely the icing on the cake.