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Fishy

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Everything posted by Fishy

  1. This update broke everything that was patched, it seems. In return, how about nobody play Halo 5 until they fix it in the June update? That should make it playable, and not a mess like MCC
  2. You didn't take the time to wait for it to sync and save, therefore profile error sync.
  3. Update went live today, patch notes have been released. Some of these are great, still no mantis boarding fix, increased armor still makes it as strong as a ghetto ghost; so no real fix there. New features and updates: New Warzone map added: Skirmish at Darkstar New Arena map added: Tyrant Weather effects added to Forge New sound effects added to Forge Spartan Company members will now appear in the Active Roster April 14 – 18: Warzone Firefight Beta playlist goes live. Multiplayer: Fixed exploit that allowed players to hide inside Armory base geometry in Warzone Significantly improved the speed and responsiveness of the REQ Menu, especially for players with a large number of REQs Favorited friends now appear at the top of Active Roster Fixed issue where players that a join a match in progress did not have full REQ Energy to start Reduced instances where the assaulting team could be spawn blocked on Warzone Assault maps Fixed issues with invisible environment boundaries allowing vehicles to push players out of normal map boundaries Fixed issue where some players who had recently dealt damage to a Boss did not receive Takedown credit when the Boss was killed by a teammate SWAT DMRs added to the SWAT playlist Fixed an issue that caused the Event Feed to not display at the end of a round or match SWAT game type options have been balanced to allow for even weighting between Magnums, BRs, and DMRs Gravity Hammer is now the starting weapon in Grifball Reduced Boss Takedown damage requirement from 10% to 1% Random Weapon and Random Vehicle REQs can now unlock the most up-to-date REQs, including those from Ghosts of Meridian Daily Win Bonus Packs can now unlock the most up-to-date single-use REQs, including those from Ghost of Meridian Players can now “ping” their location in a game when alive to alert teammates by pressing UP on the d-pad in Warzone or Arena Fixed an issue that caused explosive barrels to not be explosive when the Deathless option is turned on in Custom Games Sandbox: Fixed a bug that caused the Spartan Laser to deal incorrect damage against shields Fixed a bug where damage dealt to Gungoose Cannons did not properly transfer damage to the rest of the vehicle. (The Spartan Laser is excited about this change, too) Mantis armor has been increased Reduced the explosion radius of the Whiplash Needler projectiles now do damage to Wraith and Scorpion weak points Fixed an issue where Rail Gun aiming light can be seen through geometry Fixed server crashes surrounding picking up powerups (Glitched powerups) Fixed a bug that made picking up powerups impossible With Speed Boost activated, Spartan Charging now kills upon impact Hydra Launcher now only locks onto the torso of enemy Spartans Fixed a bug that allowed players to perform a Spartan Charge after performing a Thrust in mid-air Fixed a bug with Phaeton damage regions that resulted in incorrect weak spot hit markers Slightly reduced bloom for the Halo: CE Pistol Improved readability of shields popping immediately after they begin to recharge Lowered the damage of an uncharged Plasma Pistol shot when fired upon a Ghost’s weak point Fixed a bug that did not allow Ball holders to pick up grenades Fixed a bug with Advanced Sensors’ speed threshold that caused players to show up on radar in some cases where they were not moving at Sprint/Thrust speed or faster Forge: New & Updated Features: Weather Effects added to map properties [Rain, Snow, Dust, Embers, Papers, Motes] Sound Effects added to extras menu Starting energy can now be adjusted on weapon Starting energy and clips can now be adjusted for weapons on weapon pads New Assets: props> cover> style> plated> Cover: Plated [3x12x12; forge] Cover: Plated [3x12x12; torque] Cover: Plated [3x12x16; forge] Cover: Plated [3x12x16; torque] Cover: Plated [3x16x8; forge] Cover: Plated [3x16x8; torque] Cover: Plated [3x16x12; forge] Cover: Plated [3x16x12; torque] Cover: Plated [4x12x4.5; forge] Cover: Plated [4x12x4.5; torque] Cover: Plated [5x16x12; forge] Cover: Plated [5x16x12; torque] natural> trees> fulls> Tree: Full [34x36x44; acacia; glacier] Tree: Full [38x40x52; acacia; glacier] Tree: Full [42x46x44; acacia; glacier] Tree: Full [55x52x70; acacia; glacier] Tree: Full [72x70x72; acacia; glacier] Tree: Full [60x70x94; acacia; glacier] Tree: Full [75x95x95; acacia; glacier] natural> plants> ivy> Plant: Ivy [10x10; glacier] Plant: Ivy [20x20; glacier] Plant: Ivy [10x10; glacier; top] Plant: Ivy [20x10; glacier; top] natural> plants> bushes> (The plants) Plant: Bush [4x4x3; glacier] Plant: Bush [8x8x6; glacier] Plant: Bush [8x8x8; glacier] Plant: Bush [16x16x16; glacier] natural> plants> grass> Plant: Grass [2x3; glacier] Plant: Grass [4x6; glacier] Plant: Grass [6x6; glacier] natural> trees> fulls> Tree: Full [34x36x44; acacia; alpine] Tree: Full [38x40x52; acacia; alpine] Tree: Full [42x46x44; acacia; alpine] Tree: Full [55x52x70; acacia; alpine] Tree: Full [72x70x72; acacia; alpine] Tree: Full [60x70x94; acacia; alpine] Tree: Full [75x95x95; acacia; alpine] natural> plants> ivy> Plant: Ivy [10x10; alpine] Plant: Ivy [20x20; alpine] Plant: Ivy [10x10; alpine; top] Plant: Ivy [20x10; alpine; top] gameplay> shields> type> two-way> Shield: Two-Way [8x48] Shield: Two-Way [16x48] Shield: Two-Way [24x48] Shield: Two-Way [32x48] Shield: Two-Way [48x48] Shield: Two-Way [64x24] Shield: Two-Way [64x48] gameplay> gravity-vols> type> invisible> Gravity Volume [8x8x16; invisible] Gravity Volume [16x16x32; invisible] Gravity Volume [32x32x64; invisible] Gravity Volume [64x64x128; invisible] Gravity Volume [128x128x256; invisible] Gravity Volume [128x256x128; invisible] Gravity Volume [256x256x256; invisible] gameplay> gravity-vols> type> visible> Gravity Volume [8x8x16; visible] Gravity Volume [16x16x32; visible] Gravity Volume [32x32x64; visible] Gravity Volume [64x64x128; visible] Gravity Volume [128x128x256; visible] Gravity Volume [128x256x128; visible] Gravity Volume [256x256x256; visible] gameplay> shields> type> one-way> Shield: One-Way [8x24] Shield: One-Way [8x48] Shield: One-Way [16x24] Shield: One-Way [16x48] Shield: One-Way [24x24] Shield: One-Way [24x48] Shield: One-Way [32x24] Shield: One-Way [32x48] Shield: One-Way [48x24] Shield: One-Way [48x48] Shield: One-Way [64x24] Shield: One-Way [64x48] gameplay> shields> type> emitters> Shield [3x3x24; emitter] Shield [3x3x48; emitter] gameplay> shields> type> generators> Shield [4x4x48; generator] gameplay> shields> type> corners> Shield [8x8x48; generator; corner] structures> accents> doors> Accent: Door [2x14x17; forge] Accent: Door [2x14x17; torque] primitives> rings> Ring: 16' [56x56x8; half] Ring: 16' [56x56x8; quarter] Ring: 16' [56x56x8; eighth] Ring: 16' [56x56x16; half] Ring: 16' [56x56x16; quarter] Ring: 16' [56x56x16; eighth] Ring: 16' [56x56x20; half] Ring: 16' [56x56x20; quarter] Ring: 16' [56x56x20; eighth] Ring: 16' [64x64x20; half] Ring: 16' [64x64x20; quarter] Ring: 16' [64x64x20; eighth] natural> plants> grass> Plant: Grass [2x3; alpine] Plant: Grass [4x6; alpine] Plant: Grass [6x6; alpine] natural> plants> bushes> Plant: Bush [4x4x3; alpine] Plant: Bush [8x8x6; alpine] Plant: Bush [8x8x8; alpine] Plant: Bush [16x16x16; alpine] props> exploding> Fusion Barrel [Forerunner; 3x3x4; red; exploding] Fusion Barrel [Forerunner; 3x3x4; blue; exploding] props> construction> canisters> Canister [8x2x4; stand] Canister [18x2x4; stand] Canister [9x46x9; single] props> urban> vending> Soda Can [1x1x1.5; forge; a] Soda Can [1x1x1.5; forge; b] props> holograms> Hologram [7x5x12; station; blue] Hologram [7x5x12; station; red] extras> sounds> alarm> Sound: Alarm [small] Sound: Alarm [medium] Sound: Alarm [large] extras> sounds> urban> Sound: Urban [traffic] Sound: Urban [construction] extras> sounds> crowd> Sound: Crowd [walla] Sound: Crowd [cheer; small] Sound: Crowd [cheer; large] Sound: Crowd [cheer; chant] Sound: Crowd [boos] extras> sounds> nature> Sound: Nature [ledge; debris] Sound: Nature [wind; gust] Sound: Nature [wood; groans] Sound: Nature [lava; small] Sound: Nature [lava; medium] extras> sounds> water> Sound: Water [drips; slow] Sound: Water [drips; fast] Sound: Water [bubbles; thick] Sound: Water [bubbles; fast] Sound: Water [wall; light] Sound: Water [wall; heavy] Sound: Water [rain; window] Sound: Water [river; small] Sound: Water [river; medium] Sound: Water [river; large] Sound: Water [waterfall; small] Sound: Water [waterfall; medium] Sound: Water [waterfall; large] Sound: Water [waves; laps] Sound: Water [waves; ocean] Sound: Water [underwater] extras> sounds> animals> Sound: Animal [cat; fight] Sound: Animal [piggy; grunts] Sound: Animal [piggy; startled] Sound: Animal [piggy; angry] Sound: Animal [whale; calls] extras> sounds> covenant> Sound: Covenant [chant] extras> sounds> horror> Sound: Horror [stinger] Sound: Horror [movements; forest] Sound: Horror [movements; cave] Sound: Horror [scream; distant] Sound: Horror [impacts; distant] Sound: Horror [ghost; moan] Sound: Horror [ghost; goofy] extras> blockers> type> vehicle> Blocker: Vehicle [1x1] Blocker: Vehicle [1x2] Blocker: Vehicle [2x2] Blocker: Vehicle [2x4] Blocker: Vehicle [4x4] Blocker: Vehicle [4x8] Blocker: Vehicle [8x8] Blocker: Vehicle [8x16] Blocker: Vehicle [16x16] Blocker: Vehicle [16x32] Blocker: Vehicle [32x32] Blocker: Vehicle [32x64] Blocker: Vehicle [64x64] Blocker: Vehicle [64x128] Blocker: Vehicle [128x128] Bug fixes, Tweaks, & Cleanup: Fixed issues where objects would become almost completely black when placed under certain conditions Fixed an issue that would prevent Forgers from being able to save a map until they restarted Halo 5: Guardians Fixed a bug where objects would randomly rotate when opening the objects property menu Objects moved via scripting will respect, “Reset Object Position” commands Fixed bugs surrounding welding, especially when welding to animated machines (i.e. pistons) Fixed Magnets for Wall 2x64x4 base variant Fixed various object LOD (level of detail) issues Grav volumes: Fixed dimensions of some grav volumes that were intended to be wider than tall, and vice versa Fixed magnets on some grav volumes Grav volumes can no longer be selected from the top, making it easier pick up objects inside them Fixed an issue with Phased/Fixed crates despawning incorrectly Crates despawned via scripting now correctly respawn on “Respawn All Objects” Locked objects can no longer be accidentally deleted Fixed an issue that caused FX to stop working after the first round in round based game types Fixed an issue where changes to a script’s properties wouldn’t take effect right after changing the script’s type Fixed an issue where opening the object properties menu, rotation edit is applied and is incorrect Added length, width, and height organization to Shields and Grav volumes to help organize the increased quantity of those objects One-way and Two-way shields respawn time can now be adjusted with the respawn properties. NOTE: All previously placed shields will no longer respawn unless updated. To replicate original behavior, set respawn timer to 10 seconds (default) All objects in props>exploding now do consistent damage when destroyed Fixed an issue that caused weapons and power ups to block players when set to Phased or Fixed
  4. Fishy

    Hello

    Should totally play with HTA and members from here. Most of us play Halo 5, just add us! Drizzy already left you his, but you can add the rest of us! L Fishy L and Yoshi1176, we're a few of the go-to people who play almost daily.
  5. Everyone vote Ni Nihon, and I'll give you two wishes.
  6. This Weekend we will be hosting two nights! Er... One First Night, Saturday. 4/9/16 @ 9:30pm EST Halo 5 lobby will be going down (I won't be able to host it) Sunday, 4/10/16 @8pm EST Halo Wars Lobby will be up and running
  7. Yes you can, use a hammer and that person dies. I've explained this about six times already, duplicate threads aren't needed.
  8. Would you care to explain more? Or is this all you're gonna say?
  9. New Bosses: Endurance-of-Will is a higher-ranked and significantly tougher Knight adversary. A Promethean Soldier has hijacked a UNSC Mantis. New Playlist: SWAT DMR's
  10. Was this all because the guy killed you and took your loot?
  11. Oh boy, someone else to shoot Mach 7 at High Charity!
  12. He's been playing Battlefield 4, killing all the civilians.
  13. Stark and Wam both know photoshop/picture editing. Safe to assume it's one of them.
  14. You're Mafia, and we don't take a liking to your kind.
  15. Because she hates you, duh. Also, we're going to kill her, eventually. I'm just waiting for her name to pop up again.
  16. Updated as of March 28, 2016 Games added: Halo Wars SoulCalibur II The King of Fighters '98 Sauce
  17. For Xbox One owners, you may have the capacity to get Modern Warfare and Modern Warfare 2 on the off chance that you pre-order the current year's Call of Duty 2016 from Infinity Ward. This new gossip originates from TheTechGame who got notification from a "sound source" that Activision will be putting forth Call of Duty: Modern Warfare and Call of Duty: Modern Warfare 2 with the current year's games as a pre-order reward. The games will be the first Xbox 360 variants that will be Xbox One in reverse good. To put more legitimacy to this talk, numerous different distributors have been doing likewise with their new releases. Fallout 3 came free with Fallout 4, Alan Wake is being offered with Quantum Break and the whole Gears of War back list accompanied Gears of War: Ultimate Edition. Since Activision has no arrangements to make HD remasters of the Modern Warfare games, this is the main way you could play them on the Xbox One console. For some regressive perfect game's, execution enhances over the first Xbox 360 variants offering quicker stacking times and smoother representation. Not to mention the two Modern Warfare games were created by Infinity Ward who is the same engineer making Call of Duty 2016. It would bode well to offer the past game's as pre-order bonuses. It’s worth mentioning the backwards compatible Modern Warfare games should only be available for the Xbox One version of Call of Duty 2016. This is because the PS4 does not have backwards compatibility. Source
  18. ☐ Not REKT [✓] REKT [✓] REKTangle [✓] SHREKT [✓] REKT-it Ralph [✓] Total REKTall [✓] The Lord of the REKT [✓] The Usual SusREKTs [✓] North by NorthREKT [✓] REKT to the Future [✓] Once Upon a Time in the REKT [✓] The Good, the Bad, and the REKT [✓] LawREKT of Arabia [✓] Tyrannosaurus REKT
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