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Everything posted by Fishy
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Just to think it's been 25 years...
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MAFIA: Warzone Edition [GAME OVER YOSHI IS WORST HOST]
Fishy replied to Yoshi1176's topic in General Discussion
Good choice, I vote Nihon. The investigation was me. -
MAFIA: Warzone Edition [GAME OVER YOSHI IS WORST HOST]
Fishy replied to Yoshi1176's topic in General Discussion
SD did it. Kill him! -
MAFIA: Warzone Edition [GAME OVER YOSHI IS WORST HOST]
Fishy replied to Yoshi1176's topic in General Discussion
YOshi1176, I will pay you $14.43 if you let me be Warden Internal -
DMR is 5 shots, sir. Carbine is 7, 6 only breaks the shields. (Not a loadout weapon, so this shouldn't matter.) Also, SMG is 20 shots AR is 16.
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10/10, dat sexy MKV @
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4/12, -2 for posting before I could reply to Melody and give her a 6/10.
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Nope, shields drop just fine for me. You should definitely find people to play with though, since Halo 5 does circulate around team playing. That's probably why you die so fast, you're just going out on your own. That, or you're lagging a lot.
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Fiesta is in Team Arena
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Yup, that's exactly how I picture Mr Sar Wart to look like. ggnore
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Alrighty, great event you guys. Thanks for playing you guys! It wasn't as eventful as the last two years, but it was plenty of fun. It even lasted 4 hours! (1 less than the other two events) Thanks a lot for attending, New Team won this time, making the score 2-1. Alrighty, now for the list of those who attended and then one who gets to take home the mystery gift. ($3 Gift Card, enough for a Gold Pack!) Ardent Prayer Ni Nihon Drizzy_Dan Edward Kenway Yoshi1176 fattwam Bnus Sparky The Dumb Marine Orbis Also, as always. I did a RNG generator, and the numbers that matched 3 times in a row, between the numbers 1 and 10 selected the winner. Each player was listed, exactly as the list is above. 1 starting with Ardent Prayer and 10 ending with Orbis... The number that matched 3 times first, goes to Number 9, The Dumb Marine! (Your gift will be PM'd, Messaged to you later on)
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Game: Halo 5 Time: Lobby is open at 3:30pm EST Date: 2/27/2016 Signup Thread: http://www.343industries.org/forum/topic/42724-old-vs-new-2016/?p=381136 Teams: Old: 2011-2013 New 2014-2016 (Dates have been modified from previous thread, to make it fair.) Following Map Rotation, in order: Slayer on Epitaph Strongholds on Guillotine CTF on Colossal CTF on Hiemal Nadewarfare on Chiron TL-34 Slayer on Reaper’s Hollow CTF on Confinement Slayer on Landrise Snipers on Boardwalk CTF on Waterworx CTF on Ice Fields SWAT on Skyline CTF on Rat’s Nest Shotty Snipers on Sword Base CTF on Longshore CTF on Blood Gulch CTF on Icelands Shotty Snipers on Blackout CTF on Halvalla SWAT on Rememberance Nadewarfare on Primodial’s Vault Strongholds on Virgo Shotty Snipers on Uncaged SWAT on Countdown Nadewarfare on Expansion Snipers on High Ground Slayer on Sandtrap Strongholds on Outskirts Slayer on Cold Storage Strongholds on Station 7 Slayer on Dust For everyone who won't be able to attend, but would like to watch the following Twitch channels will be open for the stream: http://www.twitch.tv/lazulilure http://www.twitch.tv/haloteamassemble After the event, a certain person will be picked at complete RNG. (Results will be posted in this thread via screenshot.) Afterwards, when RNGJeebus chooses the nominee, they will receive a $3 Gift Car! That's enough for a gold pack! As always! Everyone will receive the gamer award after completion. A list will be sent to our very own Moderator: Drizzy_Dan (Disclaimer: Awards won't be handed out immediately.)
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That is by far the best thing I have seen in Halo 5.
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Simple, but transferred for you convenience. Here are the February patch notes that fix some glitches and include some additional items to forge: Multiplayer: New Arena map added: Torque New game types added to Arena: Grifball, Assault, and Fiesta Slayer Gravity Hammer added to Warzone, Arena, and Forge Halo: Combat Evolved M6D Pistol added to Warzone and Forge Players can no longer “re-roll” random weapon REQs in Warzone Implemented stricter idle boot duration period Fixed an issue with kill feed not showing weapon icon and Perfect Kill medal for the Halo 2 Battle Rifle Fixed an issue where the Mantis Destroyed medal was not being awarded for destroying a Mantis Sandbox: Made handling improvements to the Ghost, Mongoose, and Warthog to reduce their proneness to flipping over To improve consistency, Railgun projectile speed has been increased and is now hitscan The projectile speed of Gauss Cannon has been increased, and is now hitscan Fixed an issue where the first person camera lowered a few pixels after ending a strafe Fixed an issue that allowed legacy or legacy southpaw players to sprint while holding turrets Fixed an issue with the Halo 2 Battle Rifle that caused the reticle to shake when firing rapidly while descoped Fixed an issue where players could not perform a Ground Pound after jumping off of a ledge while performing a melee Fixed an issue where the Mantis appeared to teleport when being observed from a distance while a player entered the vehicle Fixed a bug where equipping an Overshield when standard shields are popped results in the Overshield bar depleting incorrectly User Interface: Changed Player Markers for Fireteam members in matchmade games to green to distinguish them from other friendly players Added “Mute All” toggle option in lobby Expanded and restructured color palette from 32 to 60 colors for Armors, Helmets, and Emblems Added Primary, Secondary, and Tertiary color options for emblems Added support for animated emblems, such as True Light, a tribute to thecrzedspartan and his family Fixed issues with the in-game scoreboard after players have joined a match in progress Even when in a Fireteam, players can now see when another player is “spectateable” Other player’s SR progress now updates correctly on the large nameplate in the PGCR Fixed delay and message prompt when attempting to leave a lobby Improved performance during the processing and opening of REQ packs Improved stability around REQ actions performed on HaloWaypoint.com Stability and Networking: Made a variety of networking improvements, including improved handling of packet lag, jitter, and loss which manifested under very rare networking conditions Fixed several rare issues relating to walking into walks, warping, game clock stoppage, and disconnections. Resolved issues surrounding multiple Xbox Ones playing on the same network Improved stability when joining custom game lobbies Resolved an issue that prevented players from playing Campaign online after experiencing a network disconnect Theater: Fixed an issue that caused previously bookmarked films to not be viewable after the Cartographer’s Gift update Fixed an issue with players not appearing in scoreboard and player cycle list if they’ve joined the match in progress Fixed an issue where Spartan models were not rendered when skipping forward or backward Free camera can now go through shields on Warzone Bases Fixed an issue that caused live spectated sessions to end when another player joins in progress Forge: New/Updated Features: Buttons added for "spawn all despawned objects" and "reset objects to spawn locations" You can script translation of up to 500 ft, instead of previous cap of 100 ft File Browser limits raised to 500 saved items Parallax improvements Added new skybox theme: Ascendance Increased size of map by 20% horizontally and 45% vertically With this change, lighting will be below the center boundary markers (diamond shape boundaries on sides). Above lighting will not be as detailed but still acceptable for many cases. It is designed to be best for aerial combat and/or non-core gameplay zones New Assets: MP Ball Base Gravity hammer added to weapons palette Halo: CE Pistol Added to weapons palette Added new Pelican props (PROPS>VEHICLES>PELICANS>) Closed - Closed up, in-flight version Open - Grounded version; Open back door Door - Snap on back door for the Pelican Gear - Snap on landing gear for the Pelican Added new UNSC Drop pod props (PROPS>DROP-PODS) Drop-Pod: UNSC [closed] Drop-Pod: UNSC [open] Drop-Pod: UNSC [door] Drop-Pod: UNSC [air-brake] Added 64' variants of several objects for people to replace tiled objects and help reduce object counts Bridge [64x16x3] Wall [2x64x12; simple] Wall [2x64x16; simple] Wall [2x64x20; simple] Wall [2x64x24; simple] Wall [2x64x4; simple] Wall [2x64x8; simple] Wall [2x64x12; detailed] Wall [2x64x16; detailed] Wall [2x64x20; detailed] Wall [2x64x24; detailed] Wall [2x64x4; detailed] Wall [2x64x8; detailed] Wall: Window [2x64x12; clear] Wall: Window [2x64x16; clear] Wall: Window [2x64x20; clear] Wall: Window [2x64x24; clear] Wall: Window [2x64x12; shielded] Wall: Window [2x64x16; shielded] Wall: Window [2x64x20; shielded] Wall: Window [2x64x24; shielded] Trim [6x64x10] Railing: Bar [1x64x4.5] Railing: Shielded [1x64x4.5] Cover: Solid [2x64x4.5] Cover: Jersey Barrier [3x64x4.5] Cover: Street [4x64x4.5] Cover: Tech [4x64x4.5] Props>Toys>Grunt [toy] (!!!) Forge Bug Fixes: Fixed issue where Monitor would not use backup map spawns - you should always load into a map when in Forge mode now Fixed issue with menu spinners incorrectly displaying the lowest possible value when they're set to highest possible value Fixed issues with Glacier map to improve general stability and usability Fixed issue with normal/fixed physics on Man Cannon [uNSC] The kill ball can no longer be shoulder bashed. Fixed issue with locked objects floating away Fixed issue with 'Reset Position' script not always resetting position Corrected size issue on Block [64x4x2] Corrected size issue on Block [64x2x2] Fixed issue with tertiary color on Hazard Suit [5x4x11] Fixed issue with color selection on all grid pieces. Now the squares alternate like a chess set. Fixed magnet placement on Ring: 16' [64x64x16; quarter] Added secondary color to Locker [3x2x7] Added magnets to Gravity Volume [32x32x32; invisible] Lined up magnets on open cargo containers with their doors on both man and vehicle sized models Corrected size issue on Block [32x32x48] Weapon pads can no longer be set to unsupported respawn time values ( > 10 minutes). Switch objects correctly update their position as you move them (fixes issue where switches would teleport to their previous position when you dropped them) Fixed bug on shields that caused them to stop Spartans shoulder bashing through them after being popped Forge Tweaks & Cleanup: Improved/cleaned up object palettes that had mix of headers and files Added folders under Structures>Floors and Structures>Walls with accent pieces for quicker access Added Rotation Type, Pivot, and Movement Type controls to the basic control helper settings Changed the physics of the Gravity Lift [invisible] base to allow players, etc. to pass through it; enables chaining Reclassified the scripts group from subsection to submenu Minor reduction to the Monitors boost speed; more tuning will come in future updates Added "Classics" to weapon type category "Set Color" script doesn't update the object's spawn point every time color gets set "Delete all objects" button no longer deletes "Locked" objects and will properly stop objects from respawning Disabled normal physics on a bunch of objects that aren't supposed to support them Named Location updatesAdded a set of named locations to the list. NOTE: Many of the new ones do not support VO combat chatter but do appear in the HUD. Alphabetized (English) the list Miscellaneous: Resolved an issue that occurred when switching profiles on the new Xbox One dashboard while Halo 5 was suspended Fixed an issue that caused various Campaign Service Record stats to appear incorrect or as zero after a completed playthrough
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TORQUE, ITS NICE TIL U HAVE SOMEONE OUT OF THE MAP
Fishy replied to EdwardBuckODST's topic in Halo 5: Guardians
Simple solution, exploit the map yourself and get out there and kill the exploiter with the ball so the game can continue. If you don't know about it, and the match has 8 minutes. This 1 minute video is enough time to figure it out. However, yes it does needs patched. But you're gonna have to wait until March now for it to be fixed. -
Alongside the Hammer Storm update, it seems to appear we got a True Light update that's available to ALL players in-game. This small update includes an emblem and what could be referred to sad easter eggs. For those of you don't know, probably because it's on Waypoint, I'll post below quotes from Joshingtonstate: Last month we learned about a community member's tragic loss. Adam (aka thecrzedspartan) and his wife Rebecca lost their daughters Trinity and Lena when their lives were claimed by an electrical fire in their family home. As a father, I can only imagine the heartache and pain caused by this loss. In the days following the tragedy, it was inspiring to see the Halo community come together to support Adam and Rebecca in a variety of ways. In honor of Adam's family and his daughters, Trinity and Lena, we've created the Spartans Never Walk Alone pack. This pack contains the True Light emblem, which is named after the first initial of each of his daughters' names, and is the first animated emblem to come to Halo 5. All players will receive this pack as part of this month's free update. As well we have included a special feature in our new Arena map, Torque. As players look up and scan the stars above, the names Trinity and Lena will be visible in the night sky. These are but small gestures meant to honor Adam's daughters, ensuring that their memories are always close at hand within the universe he loves. /Josh Link of the Source
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So the other day Sparky and I were talking about a UNSC Aircraft being included into Halo 5, as they said in the Sprint that they had plans of including a UNSC Aircraft but it didn't make it in. Anyways, as Spark and I went through and dug up some research we found this: http://i.imgur.com/Q8qtRkJ.png Believe it or not, we're getting a UNSC Aircraft finally!
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My bad, it wasn't an attachment. It was a skin, however I assume there will be a new attachment.
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Halo 5: Guardians - Hammer Storm REQs / Speculation
Fishy replied to TDM's topic in Halo 5: Guardians
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- Halo 5
- Hammer Storm
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(and 4 more)
Tagged with:
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So in the March Update Teaser which is revealed here: We see a few new things. New armor, looks like EOD but is not. New weapon skin, presumably shark and piranha As well as new weapon attachments. What we also see is a NEW WARZONE MAP and a NEW SUPPRESSOR, with the Shatter Skin. We also see what appears to be a NEW MANTIS, which has what seems to be a railgun replacing the chaingun, coincided with the rocket pod. It appears to have a new skin with a crawler emblem on the the side. Thoughts on the update teaser?
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MAFIA: Warzone Edition [GAME OVER YOSHI IS WORST HOST]
Fishy replied to Yoshi1176's topic in General Discussion
I'll take Number 6, please. -
MAFIA: Warzone Edition [GAME OVER YOSHI IS WORST HOST]
Fishy replied to Yoshi1176's topic in General Discussion
I TOLD YOU GUYS! I'M THE REAL BARON 'SRAOM! -
Halo 2 Anniversary Swordflying
Fishy replied to Herpephile077 The Deranged's topic in Halo: The Master Chief Collection
Bungie patched it? Never knew that. However, a glitch is a glitch. All known glitches were patched in the Halo 2 anniversary maps as well as most of the "Classic" Halo 2 glitches cannot be performed due to the frame rate change. -
Well then that's life, you still joined the game and quit. If something was coming up, but you didn't know when. You should've took the precautions and not have done it. Also, every person on Waypoint who claims they were banned for no reason have a reason. Just view their game histories, they'll usually have a couple DNF's. One of those matches from being a life-relative reason to quit. Oh well. Like I said before, you have to quit THREE matches in order to get banned. I don't care what your excuse is, if you've quit THREE matches for life-related reasons. You should've stopped playing all together, because something was gonna happen again. I don't care what the reason is, if you quit. You deserve the ban. You should either finish what you started, or don't start at all. Quitters are the reason why the fun games are ruined. As he stated though, his friend was booted and then banned as well as he was because he QUIT the game to join his friend's fireteam. Therefore his quitting deserved him a ban. Also, here's his Game history for reference: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/mode/arena/matches/43be399b-f734-4202-af59-18f8df90028a/players/mosesofwar?gameHistoryMatchIndex=5&gameHistoryGameModeFilter=All