Jump to content

Mendicant_Bias

Members
  • Posts

    15
  • Joined

  • Last visited

Contact Methods

  • Gamertag
    MSF Big Boss

Mendicant_Bias's Achievements

Drone

Drone (3/19)

1

Reputation

  1. I can appreciate that the low fps animations aren't a priority issue for some. I do know that I'm not alone, as can be evidenced here. As for the other comment, I couldn't care any less about what Halo 6 may look like, I'm concerned with what Halo 5 actually looks and plays like. Again, I can appreciate that this isn't a priority issue for everyone, but there won't be any chance for it to be addressed and/or fixed if everyone blows it off by making excuses instead of demanding accountability from the developer. I don't think it's too much to ask for a game that has been developed exclusively for a next-gen console to not have N64-era low fps character animations with the frequency that they exist in Halo 5.
  2. I completely agree with the OP. Halo 5 does not look next-gen. At all. Earlier, I loaded up the MCC and played Halo 3. And what did I find? Halo 3, a game developed for XB360 in 2007, has BETTER quality, less compressed enivornmental textures than Halo 5, a game developed for XB1 in 2015. There is ABSOLUTELY no excuse for this. At all. The XB1 has 8gb of RAM and 1gb of VRAM. The majority of levels in Halo 5's Campaign aren't big and are linear, comparable to Halo 3. The same goes for the MP Arena maps. There is no reason for Halo 5 to look like it does being a next-gen exclusive title. I am enjoying the MP gameplay and the Campaign story in Halo 5, but I am beyond disappointed with Halo 5 on a technical level. I am embarassed as a Halo fan and as an XB1 owner.
  3. Thanks for the reply and your contribution to the discussion. I can fully appreciate what you're saying. I just hope this issue can be fixed in a patch/update. Seriously, the animations are really distracting me from the enjoying the Campaign. If I wanted choppy animations, I'd go back to playing Goldeneye 007 on N64 or pull out my original Xbox and play the original Fable or something. Regardless of the reasons why Halo 5 has animation issues, I still just can't get over why a platform exclusive game released in 2015 is having issues that no other game on the console has.
  4. While I did notice it initally in Arena and Warzone, it became a significantly worse problem in Campaign. I am of course referring to the jarring 30fps enemy and squad mates animations that seem to occur to anything that is 10ft or more away from you. I just don't understand how games on the XB360, a console with 512mb of ram and 256mb of vram, can have better and more fluid character animations than games on the XB1, a console with 8gb of ram and 1gb of vram. I just don't understand it. It's 2015. The enemy and squad mate animations in Halo 5 remind of me games on the original XB in 2004. WTF? Even Halo 4, another game by 343, did not have this problem. I really do hope this issue can be addressed in a future update/patch. Although, I am starting to suspect that this issue is not a hardware issue, but rather a developer competency issue. Anyone else noticing the frequency and inconsistency of these godawful animations?
  5. I believe that the Forerunner construct we saw in the desert in the Halo 5 reveal trailer is either controlled by, or is in fact, Mendicant Bias. I believe Mendicant Bias is using Master Chief to bring back the Didact/UrDidact from the Domain in an effort to stop the Precursors, and is possibly leading Master Chief to believe that he can bring back Cortana through the Domain, whether or not it's actually true. I believe the Didact/UrDidact conscouisness was copied onto the Domain prior to being corrupted by the Gravemind, and that Mendicant Bias is trying to further redeem himself by doing everything in his power to stop the Precursors and preserve the Mantle. I believe that at some point in Halo 5's campaign, Locke, the Didact/UrDidact, Master Chief, the Arbiter, and others will band together to stop the Precursors, and this will culminate in Halo 6.
  6. Here's what I think Halo 5's plot will be: Master Chief goes AWOL after the events of Halo 4 and is on the run and hiding from the UNSC. For whatever reason, Master Chief is drawn to Mendicant Bias, shown in the next-gen Halo trailer. Master Chief agrees to work for/with Mendicant Bias because Mendicant Bias tells him there is a way to bring back Cortana, which is why Master Chief brought Cortana's chip with him. While the Didact is still alive, and still an enemy, as are the Forerunners, the main enemy in Halo 5 and Halo 6 will be the Flood (They aren't gone. There is more than one Gravemind), and their creators, the Precursors. I already predict the Forerunners and Humans will eventually form an alliance, like the Covenant and Humans once did, to fight the Flood and the Precursors. Time will tell how right I am.
×
×
  • Create New...