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Guts

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Everything posted by Guts

  1. It was a pretty decent trailer despite not making a whole lot of sense. Seemed to be more about giving a vague release window and getting you thinking about what "we lost" means exactly. I have absolutely no idea what will happen in Infinite. I doubt anything from that trailer will even be in the game. Same with where the series is going. Only 343 know, and I bloody well hope they also know how not to make this a disaster.
  2. I am mega hyped. Halo needs this. I finally have a reason to move off console. Hopefully this brings back the community.
  3. I imagine they will appear in some form. Whether they are playable or not is another question. I think they might ne unplayable but still somewhat appear in the story. It could be a very minor role but still a role worth showing. Although its just a tech demo so nothing to go off reallym
  4. Banned because that doesnt work on the mobile site (at least for me anyway)
  5. Yes. The REQ system would be a welcome return. It works fine. Why would 343 throw away a system they worked so hard on? They shouldnt and I believe they wont. Although one change has to be made. Adding the equivalent of "vidmaster" and so called "rewards" for beating the campaign on Legendary etc. Although the legendary "reward" is good, the other "challenges" are idiotic and stupid. They massively restrict and lock off armour from people. The "challenges" fun and difficulty apparently come from the tedious and boring "challenge" you face. Its a waste in my eyes. 343 has to keep the *entire* community happy. The REQ system works fine as stated before. Although its so sad to see a pay to win system introduced into the multi-.....oh wait, this isnt Star Wars Battlefront or an EA game. Its so great to see a balanced and functioning system introduced into multiplayer. It doesnt lock armour behind multiplayer ranks and you dont have endlessly grind every day to buy the *left shoulder of a 6 piece armour set*. You can unlock armour much quicker than before. We dont need another Halo Reach credit "system". I just wish more people in the community dont jump to conclusions. The amount of people who saw "micro-transactions", then rammed their fingers in their ears and began trashing the REQ system bothers me. I lost faith a long time ago after seeing this debate when people got mad at a satirical REQ explantion video.
  6. Honestly, I dont know. I cant tell what this game is going to be from a tech demo for the Slipspace Engine. Although, I dont see it being a fully open world game like Borderlands or Just Cause. Maybe we will get large areas to explore during missions or something. If its going to be anything like that, Im thinking sonething that operates like Metal Gear Solid V. You do different missions on the Installation but instead of free roam, you are restricted to a mission area. Thats just my thoughts but I think its too early to tell what Infinite will be. Some people are jumping to conclusions and they really shouldnt
  7. Well deserved promotions! Good luck to you two in your new roles!
  8. I would consider that trailer a simple teaser. At that stage I doubt 343 even knew what the story of Halo 5 was going to be. They seemed to have a rough idea and threw a trailer together just to tell us Halo 5 was on its way. Kind of like Infinite as its trailer was only a tech demo in reality. Its not like we were told anything about it in reality.
  9. A woman of class. I respect your choice of Miku figma. Personally I think Halo Infinite has the potential to try to mend the community even if its just a little. It could appeal to "classic Halo" fans and more modern (if thats the word) fans. This time it seems Microsoft wont stick their noses in and force release dates. With a longer development cycle this has (and Halo 6 has), 343 could make a good game. I really hope the new writer whoever they are continues the general story direction with the AI revolution . I hope it is executed well and I believe 343 can do it this time. Infinite is really that kind of "last chance" in my eyes. If 343 mess this up, I see the majority of the community turning away for good. I only hope Infinite is a huge success to keep this community alive despite how toxic it is sometimes.
  10. A teaser like the first Halo 5 trailer for Halo 6 is really what Id love. 343 need to take their time with Halo 6. They need to make a solid story and a solid Campaign to tell it through. They need to make a middleground of Halo 5 MP and "classic" MP to hopefully stop the complaining. And PLEASE STOP LISTENING TO THE PROS IN THE HCS. They have literally ruined MP with their constant whining until 343 changed MP. We better not see a release date for Halo 6. Its too early. Also no RTS or ODST. Just no.
  11. Halo CE: The Maw. The most enjoyable mission of the game. Although backtracking through almost the entire first mission (dont get me started on this game and backtracking), is annoying, the rest of the level is enjoyable. The Warthog run is entertaining apart from the poor controls and the inability to drive in a straight line for more than a second. There was really no need to for that many obstacles and ramps. The one upside is that you can drive past Echo 419's death because it tries to make a big deal out of a poibtless characters death. Halo 2: Metropolis. Easily the least tedious and long winded missions in the game. You can skip most of it by driving which is a huge bonus.Unfortunately, this brief respite only prepares you for possibly the most boring Campaign in gaming. Halo 3: The Covenant. The mission I would endlessly mess around and replay as a kid. Its honestly still entertaining to this day. I know I am biased since I look at this through nostalgia goggles (something that unfortunately killed the communitys logic) but messing around with the Scarabs, racing back to the Hornets on the beach and storming the towers are just a few of things that make this mission amazing. ODST: Uplift Reserve. Grab the Warthog and drive to the end. There's nothing better than beating horrendus and boring missions quickly. Although its only really the beginning of driving you into depression. Reach: Noble Actual and Lone Wolf are tied for the prize......of being the kindest thing this game did. Noble Actual allows you to leave and do somethibg worth your time for about 5 or so minutes. Lone Wolf can be completed within a minute so you can snap your game disc and never play the game again. Im honestly torn between the two. Halo 4: Infinty. Fighting your way through the jungle is enjoyable. You get out of it before fighting the Prometheans becones too tedious. The next section of the mission is one the most fun tank sections in any Halo game so far. Using the Mantis and fighting through the Infinity to reach the deck is pretty fun too. Holding the deck doesnt become tedious and the barrage launched at the Didact is the perfect end for this mission. Halo 5: Blue Team and Guardians. Both truly excellent missions. They both have the perfect balance of enemies. They both contain great and interesting areas. They incorporate the new gameplay features amazingly into the level. The plot points they cobtain are good as well. Especially, Guardians. The AI uprising really has true promise for a great plot. Overall though, The Covenant is definitely my favourite mission. The nostalgia goggles really influence my opinion here. Hopefully the community takes them off for once and Halo 6 can be enjoyed by all.
  12. Bring them back on the condition that the god awful "character" of Buck. Put Thorne in his place, the way it was originally planned to be. Of course balance the story out between all the characters but BURN BUCK.
  13. I want the next one to be cancelled. We had one utterly abysmal attempt at an ODST game already. If it has to be released it has to be nothing like the first one. The campaign should be an actual decent and enjoyable story this time too. The false "free roaming" city element should be scrapped and burned. The characters need more depth than "I like explosions!" and "I have a Sniper!". And firefight needs to be utterly ANNIHILATED. It is the worst thing to ever be made and needs to die a horrible death. It would be nice to see the ODSTs around Halo 5's timeline. Maybe this time it wont be bad.
  14. The last cutscene of Halo 3 with the Forward Unto Dawn crashing back to Earth. It was a brilliant way to end a brilliant game
  15. Halsey is important of course. However, a short journey to another heavily guarded UNSC base doesn't require a Spartan to escort her there. What could Jun do if anyone attacked anyway? We saw how well that went when Carter, Emile and Noble 6 tried to fly to the Pillar of Autumn. I'd expect them to care about him maybe coming back to help complete the mission. Its yet another thing that says Bungie wanted to get a character out of the way. Jun leaves and then his name is never mentioned again. Its just removes him from the game as he had no relevance in the script or either Bungie couldn't think of another way to kill a Spartan. In the space of 6 missions, all of Noble Team die or leave. The game builds up a plot and when you come to the final objective it basically says, "Finally! These guys don't have anything else to offer! Get the guillotine!", and expects you to accept it. I feel that they needed a way to get rid of Halsey and took the easy route of removing Jun, as he had been pretty much useless up to that point, so they had less work to cram into the end of the Campaign. The sniper could have waited to shoot whoever was at the back to get the easiest shot but why would a sniper wait when they had no idea if there were more behind the first Spartans? The Covenant don't have a list of teams and names of Spartans. All that sniper knew was he saw Spartans to kill. The details of how it happened doesn't even matter anyway. The fact that Kat is headshotted in the middle of a sentence because Bungie ran out of plot for her is the main problem. I honestly get the impression that somebody interrupted the recording session for her dialogue and decided to end her role in the game there. In terms of Carter, I think we all know you can disable a Scarab by focusing fire on a leg, shooting the big glowy light on the back to expose the core and then destroying the core by shooting at it. Once again, the details don't matter considering it was a cheap way of removing him from the story. Jorge was a waste. He died for nothing other than his voice actor's contract ran out. Emile, a good soldier, knowing the platform was swarmed, took his time bragging and trash talking and casually finishing off the first Elite. Plenty of time for a glance considering that Elite was dying anyway. Also, the other Elite waited for his friend's head to pop before acting. But, once again, nothing further to add to the story plus you had to operate that gun so he was killed. My whole problem is that it is basically the Rougue One of Halo. It makes a backstory to flesh out the lore (and make more money) but in the process new characters have to be created. You have two options: Kill them or Remove them. All characters are either killed or only ever appear as having some role in the lore and that's it. Also, I don't have any problem if Halo wants to put elements of reality or "plausible" explanations for things in it. However, Halo is a science fiction story involving space zombies, engineered super soldiers, alien superstructures, starships, hyperspace travel, cryogenic stasis and many many other forms of technology. This isn't the kind of thing that screams realism or "mirrors modern-day life so similarly, it's sometime hard to identify a difference." If you prefer realism, Halo is not exactly the best provider of something like that.
  16. I understand the reason for the deaths and Jun leaving but it doesn't make them any less absurd. Jun leaving is unneccesary and happens suddenly. Carter tells him to escort Halsey and he agrees and then thats it. Its basically saying, "Hey! Remeber Jun? He doesn't matter anymore!" and nobody in Noble seems to care either. Kat's death was the most sudden and unexpected of all. She is headshotted through a hole in the roof. The rest of Noble had passed that hole already and the Jackal didnt shoot. Then it kills Kat. Its a stupid and pointless death. It screams to me that Bungie hadn't really thought out her death and just decided anything would do just to get her out of the way. Carter flies the Pelican into the Scarab for no reason. Instead of distracting/fighting the Scarab he decides suicide is the only way. It tries to be a big emotional moment but it ends up being a dull and un-needed death. Jorge's sacrifice was the one death that made sense in the game. He thought he was destroying the Covenant's main force and it was a huge event in the War. But then, more carriers show up and negate the whole point. It was so dissapointing. It was a heroic deed for, maybe, 20 seconds and then was made useless. Emile, who has a radar, stands there and doesn't react to an Elite who casually walk up behind him and stabs him. Once again, says to me that Bungie thought anything would do. I don't mind if their deaths were lacklustre so much but they could have been much more meaningful and actually made sense. Indeed, reality, doesnt work that way. Many soldiers die suddenly with absolutely no heroism to it. But we don't make stories and video games following the story of a random soldier who died from a stray bullet. Were talking about a completely fictional universe whose content is used to entertain. Seeing the demise of Noble Team failed to entertain. It tried to make you care about dull and boring characters with dull and stupid deaths. Their deaths can be mundane. For example, Kat's death would have made sense if the Team was under fire at any stage beforehand and she was killled while the Team was running for cover. Then again, the majority of people play Halo to be entertained so "Hollywood" deaths would have been a much better and interesting route to take the story.
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