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Exile

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Everything posted by Exile

  1. HAHAHAH, you noob, people dont get sneaky with the sword, they sprint and and lunge and you cannot kill a sprinting opponent before he gets to you even if you spam the pistol and hit every shot. Sword block takes timing and skill.
  2. Maybe but Reach simply lacks good team maps. Zealot and countdown are the only symmetrical maps that arnt made in forge world. Asylum was made by Bungie but MLG preferred to make their own version. Halo 3 had enough good maps for competitive slayer and objective games, Reach doesn't. Forge maps by the community are a huge fail due to the spawning system.
  3. i'm scared, 343 can ruin 10 years of Halo with bad games...
  4. how does that medal stuff work on the signature setting? mine never show
  5. CQC Recon base mark V and mark VI EOD (yeah really) All base, dont like the lame addons for any helmet, except CQC
  6. Its called the BOB helmet cuz ppl dub it that way in belief that its related to the BOBs in game. @the guy saying Lt colonel was the max rank. If you stayed offline on Reach it would show you your true rank and the rest of the armory. When you went back online, you would be back to Lt Colonel. My guess is that 343 is adding some armory updates with their title update/next DLC/Halo CEA. I'm not going on a wild goose chase, ill let others do that.
  7. I think the spawns are cheap on pretty much all the non BTB forge maps. You either make dynamic spawns and place them right, or you let people spawn on their side of the map all the time and provide enough cover. Like in the pit on H3 you could switch sides if the other team had over run your side, but only if they were on your side. If they stayed on the middle you would keep spawning on your side. Forge maps these days suck, you either spawn IN your tiny ass base or you spawn near team mates.
  8. I don't see the point in spending money on your avatar, you get enough stuff unlocked from games and you never really do anything with your avatar anyway...
  9. First thing i ever bought for my avatar, lol. only 80 credits
  10. A good map pack would be: The pit, Guardian and Sandtrap with a big forge pallet to forge in desert style on. 2 Small maps and 1 BTB map. 1 Asymmetrical map and 1 symmetrical.
  11. Yea...and Halo CEA is releasing a multiplayer disc for the Reach multiplayer with Halo classic maps... <.<
  12. Exile

    Tell bungie

    This guy is a troll, i've seen the exact same post on a few different forums now. This thread should just be locked.
  13. Let me guess, you play modern warfare... Looks arn't everything, Reach its graphics are fine as they are. Halo has always been about the game play. Besides you cant put that in a title update..
  14. And thats when i yell "F*king nade spamming noobs!!!"
  15. Reach DOES use hitscan, you do not need to lead your shots on long distances. Halo 3 you DID have to lead your shots with the BR on long range or mid range (thats what i call real time AKA travel time) Like the other person said, go check the vidocs they posted. Wikipedia hitscan explenation, Halo 2 and Reach used as examples at the bottom of the page You can just google "Halo Reach hitscan" and you will find many threads on various Halo/X box sites that discus the return of hitscan in Reach. I completely understand that people want this, mostly MLG players would want this. Its just to much to ask though, Reach is already much more customizable then the previous Halo games. And toggling the real time VS hitscan is also a huge programming demand for a title update. And yes i understood that you meant in custom games and not as a setting like toggle crouch or inverted sticks.
  16. You do know that Halo 3 had travel time for bullets right? Halo 2 was hitscan, Halo 3 was real time, Reach is hitscan again. It was one of the major changes Bungie did for Reach to go back to the hitscan system.
  17. Show stopper and i'd have to say 'overkill' its not the greatest medal, but when you only get them from time to time, its a thrill to hear, especially if its with a DMR Extermination is always great too
  18. 5165 headshot medals out of 5194 DMR kills, 870 ND kills and 744 Pistol kills 8 showstoppers Started with a K/D of 1.2 when Reach came out, now at 1.47 and it keeps going up
  19. We are already getting a bunch of CE maps with Halo CEA, but we really should get some Halo 2 & 3 maps aswell. 343 doesn't need to invest alot of time in new maps, they have 10 years worth of excellent game play in their hands. Just adapt them for Reach game play, slight altering are ok, just don't rape them :s - Guardian - Construct - Lock out - The pit - Valhalla - Zanzibar - Heretic/mid ship - High ground - Narrows - Rats nest - Sand trap - Beaver creek - Relic - Sanctuary - Warlock - Colossus - Headlong - Terminal - Tombstone - Turf Enough for 6 map packs!
  20. Grenades can explode in mid air from other damage, AKA another nade exploding near the flying nade or a bullet impact.
  21. You're unrealistic, do you even know how much programming would go into real time AND hitscan toggling? Have you ever seen a multi player game that has both? no, because its simply not done. And changing damage for all weapons is not needed, use what you get and adapt.
  22. Shees is there anything you dont want to change? <.< Armor lock should indeed be a 1 charge AA, you go in and you stay in till your meter runs out or you jump out when you like and lose the rest of your charge meter. Nades need a damage reduction aswell or make it like the melee system so that a sliver of shields will block nade damage from reaching your health. Vehicles, especially warthogs, need more defense against simple rifle weapons. Snipers are power weapons so they should do some damage. Also, black screens, please fix all the back screens.
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