1337GameDev
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1. ALL vehicles, game modes, weapons and powerups from previous games. Why remove nostalgia and diversity in gameplay? Who cares if weapons serve similar purposes, they look different, same with vehicles. 2. No sprint and abilities by default. Make them powerups on the map. These by default break map flow and creation. 3. Covenant and unsc forge pieces. Because diversity. --a subcategory for this is "Forgeable triggers" --a tigger could be a zone, or an item or a switch. When criteria are met (such as when a switch is pull by a certain type of person, a person enters a zone under certain criteria, or an item is destroyed or picked up under certain criteria) the triggers send out a message other objects are then set to receive a message from them, and perform their actions, such as opening a teleporter, moving an object, spawning or despawning an object/item, or destroying a vehicle or item. This could be visually scripting with tags, and drop downs for actions, conditions and the like. --this would create amazing diversity of levels and gameplay, for which would lessen the need for dlc from 343. 4. Being ale to play as an elite, odst or spartan. Players love being able to choose who they are in a game. 5. Halo 3 game mechanics. Grenades, Melee and no sprint were perfect. 6. In game polls for playlist rotations and decisions. You will get way more users involved if it is in-game, versus a website. 7. Halo 2 clans. People loved this, and it added to the competitive nature. 8. Custom game server browser. This would fix so many player and playlist problems. I would rather have people playing in a public custom game, rather than not playing at all. 343 could also see what is popular easily. 9. As many forge, map, and game type options as possible. Avoid removing options because they are confusing. Put them in an advanced section instead. Have a halo 2 like description on the side for options is also a great way to remove confusion. 10. Keeping halo an ARENA FPS. That's what made it popular, and that's what people like. I feel these options would return diversity to gameplay and improve the game mechanics. (I posted a larger section in the other thread for halo 5) http://www.343industries.org/forum/topic/22813-the-official-what-you-do-and-do-not-want-in-halo-5-thread/page-22?do=findComment&comment=290482
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1. ALL vehicles, game modes, weapons and powerups from previous games. Why remove nostalgia and diversity in gameplay? Who cares if weapons serve similar purposes, they look different, same with vehicles. 2. No sprint and abilities by default. Make them powerups on the map. These by default break map flow and creation. 3. Covenant and unsc forge pieces. Because diversity. --a subcategory for this is "Forgeable triggers" --a tigger could be a zone, or an item or a switch. When criteria are met (such as when a switch is pull by a certain type of person, a person enters a zone under certain criteria, or an item is destroyed or picked up under certain criteria) the triggers send out a message other objects are then set to receive a message from them, and perform their actions, such as opening a teleporter, moving an object, spawning or despawning an object/item, or destroying a vehicle or item. This could be visually scripting with tags, and drop downs for actions, conditions and the like. --this would create amazing diversity of levels and gameplay, for which would lessen the need for dlc from 343. 4. Being ale to play as an elite, odst or spartan. Players love being able to choose who they are in a game. 5. Halo 3 game mechanics. Grenades, Melee and no sprint were perfect. 6. In game polls for playlist rotations and decisions. You will get way more users involved if it is in-game, versus a website. 7. Halo 2 clans. People loved this, and it added to the competitive nature. 8. Custom game server browser. This would fix so many player and playlist problems. I would rather have people playing in a public custom game, rather than not playing at all. 343 could also see what is popular easily. 9. As many forge, map, and game type options as possible. Avoid removing options because they are confusing. Put them in an advanced section instead. Have a halo 2 like description on the side for options is also a great way to remove confusion. 10. Keeping halo an ARENA FPS. That's what made it popular, and that's what people like. I feel these options would return diversity to gameplay and improve the game mechanics. (I posted a larger section in the other thread for halo 5) http://www.343industries.org/forum/topic/22813-the-official-what-you-do-and-do-not-want-in-halo-5-thread/page-22?do=findComment&comment=290482
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The Official What You Do and Do Not want in Halo 5 Thread
1337GameDev replied to SatanicBagels's topic in Halo 5: Guardians
I would love the following in the next halo game: 1. Halo 3 styled game mechanics (they were near perfect) --no Merle missing problem --grenades are thrown more naturally --few game breaking bugs (such as halo 4 infection being ale to kill people through floors or walls) --no spring, make sprint a powerup on the map for like 20-30 seconds 2. No mandatory drops or abilities in matchmaking (make separate playlists that are chosen like cod did with mw4-2 playlists) 3. ALL weapons from previous halos return (why alienate player nostalgia, and diversity in the game) --It's ok if weapons are comparably similar or do the same function, they look different) 4. ALL vehicles from previous halos (once again for diversity and nostalgia) 5. Be ale to choose odst, elite, or spartan in multiplayer 6. ALL game modes from previous halos return (same as previous reasons. Players need diversity) 7. In game powerups (active camo, equipment from h3, armor abilities) --make them appearing the map and all have timers for use (except equipment) 8. ALL equipment from previous h3 9. As many forge options as possible. Don't simplify because its "too complicated" --if you fear this, make a simple and advanced mode, same for game type editing 10. A ton of options in game types. Don't simplify because you fear it is too complicated. Hide advanced stuff under an advanced section, or choose when you select to create a new game mode to be in advanced or easy mode 11. Forgeable triggers --switches that can send events to other objects, such as a door opening --zones that send events when a player that meets criteria enters it --item interactions send events upon certain criteria (such as on pickup by blue team, or red team) --all events are received by listeners who (when receiving the event that was trigger prior) perform an action --common examples could be: ---opening a teleporter ---spawning an object or item to be picked up ---destroying or unspawning an item ---destroy vehicle or change properties of it ---moving an item in certain directs at a speed (through a mover recorder (unreal) or from fields) This would enable some very cool game types and maps. Once again, diversity. 12. In game polls to determine next playlist rotations. 13. Custom game browser --user can make custom game public and they are seen on a server browser wi a name, description, ping, players, game type, map and game scores --solves the "players don't like playlists" problem --I would rather have people player public custom games instead of playlists than not playing the game altogether. Also solves huge problem of playlist dlc usage. 14. Being back forge minor adjustments and covenant pieces --halo 3 had a great mix of unsc and covenant pieces. People want to babble to place familiar (human) objects along with unknown or foreign (alien) objects. --being ale to precisely place pieces in forge is a necessity if you want people to perfect maps 15. Fix the forge sounds and camera bug --options to turn off the forge monitor move sounds. It is very annoying for lo periods of time. --if you are making an intricate map, and try to move a piece, while you in the middle of a bunch of pieces, your camera moves as well. It gets to the point where it zooms out and it starts to shake. Halo reach did not have this. --to easily fix this, give option for player's monitor character to ignore its colliders. The player monitor can them go through pieces, terrain and the like. --as a developer you don't really care about map limits in forge. Don't restrict forge space with invisible barriers. Just let them explore. I they find an ugly part of a map, oh well. They are in forge, not an official map variant. Most of these changes are to bring back diversity and nostalgia to the game. Why remove chances for players playing from nostalgia by removing their favorite vehicle, weapon or option? Why force players to feel they are essentially playing the same game, over and over? Having more weapons, vehicles and options enables more interesting interactions to hook players. Players need to feel they are player new games, or the game gets stale. Halo 4 got stale for me, and for a ton of my friends. Sprint breaks halo 4 gameplay and flow compared to the successful flow of halo 3. It makes map creation very hard. Same with armor abilities. You have to design the map for the abilities being on and them being off. Just make them powerups that spawn on the map. Powerups are meant to be powerful. I understand that asking for this changes is a lot, but coming from a fellow game developer and past halo player, I feel a professional company (having the game assets 343 does) should be able to pull this off. The vehicles are not very difficult to add once templates have been made. 343 also has the models and such from previous games. Without these changes, I feel halo 5 will not be as successful as it could be without them. The player base is getting smaller. You want to draw people back in, and the best way is for diversity and nostalgia. New weapons, vehicles and the likes would also be a necessary addition, as there are groups of people who want all new experiences from a game. Halo 2 clans would also appease the competitive nature people want for this game,or at least help it Aton. My biggest hope is that 343 keeps in kind that halo is meant to be an ARENA FPS and should deign the game around that. -
1337GameDev started following The Official What You Do and Do Not want in Halo 5 Thread
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The Official What You Do and Do Not want in Halo 5 Thread
1337GameDev replied to SatanicBagels's topic in Halo 5: Guardians
I would love the following in the next halo game: 1. Halo 3 styled game mechanics (they were near perfect) --no Merle missing problem --grenades are thrown more naturally --few game breaking bugs (such as halo 4 infection being ale to kill people through floors or walls) --no spring, make sprint a powerup on the map for like 20-30 seconds 2. No mandatory drops or abilities in matchmaking (make separate playlists that are chosen like cod did with mw4-2 playlists) 3. ALL weapons from previous halos return (why alienate player nostalgia, and diversity in the game) --It's ok if weapons are comparably similar or do the same function, they look different) 4. ALL vehicles from previous halos (once again for diversity and nostalgia) 5. Be ale to choose odst, elite, or spartan in multiplayer 6. ALL game modes from previous halos return (same as previous reasons. Players need diversity) 7. In game powerups (active camo, equipment from h3, armor abilities) --make them appearing the map and all have timers for use (except equipment) 8. ALL equipment from previous h3 9. As many forge options as possible. Don't simplify because its "too complicated" --if you fear this, make a simple and advanced mode, same for game type editing 10. A ton of options in game types. Don't simplify because you fear it is too complicated. Hide advanced stuff under an advanced section, or choose when you select to create a new game mode to be in advanced or easy mode 11. Forgeable triggers --switches that can send events to other objects, such as a door opening --zones that send events when a player that meets criteria enters it --item interactions send events upon certain criteria (such as on pickup by blue team, or red team) --all events are received by listeners who (when receiving the event that was trigger prior) perform an action --common examples could be: ---opening a teleporter ---spawning an object or item to be picked up ---destroying or unspawning an item ---destroy vehicle or change properties of it ---moving an item in certain directs at a speed (through a mover recorder (unreal) or from fields) This would enable some very cool game types and maps. Once again, diversity. 12. In game polls to determine next playlist rotations. 13. Custom game browser --user can make custom game public and they are seen on a server browser wi a name, description, ping, players, game type, map and game scores --solves the "players don't like playlists" problem --I would rather have people player public custom games instead of playlists than not playing the game altogether. Also solves huge problem of playlist dlc usage. 14. Being back forge minor adjustments and covenant pieces --halo 3 had a great mix of unsc and covenant pieces. People want to babble to place familiar (human) objects along with unknown or foreign (alien) objects. --being ale to precisely place pieces in forge is a necessity if you want people to perfect maps 15. Fix the forge sounds and camera bug --options to turn off the forge monitor move sounds. It is very annoying for lo periods of time. --if you are making an intricate map, and try to move a piece, while you in the middle of a bunch of pieces, your camera moves as well. It gets to the point where it zooms out and it starts to shake. Halo reach did not have this. --to easily fix this, give option for player's monitor character to ignore its colliders. The player monitor can them go through pieces, terrain and the like. --as a developer you don't really care about map limits in forge. Don't restrict forge space with invisible barriers. Just let them explore. I they find an ugly part of a map, oh well. They are in forge, not an official map variant. Most of these changes are to bring back diversity and nostalgia to the game. Why remove chances for players playing from nostalgia by removing their favorite vehicle, weapon or option? Why force players to feel they are essentially playing the same game, over and over? Having more weapons, vehicles and options enables more interesting interactions to hook players. Players need to feel they are player new games, or the game gets stale. Halo 4 got stale for me, and for a ton of my friends. Sprint breaks halo 4 gameplay and flow compared to the successful flow of halo 3. It makes map creation very hard. Same with armor abilities. You have to design the map for the abilities being on and them being off. Just make them powerups that spawn on the map. Powerups are meant to be powerful. I understand that asking for this changes is a lot, but coming from a fellow game developer and past halo player, I feel a professional company (having the game assets 343 does) should be able to pull this off. The vehicles are not very difficult to add once templates have been made. 343 also has the models and such from previous games. Without these changes, I feel halo 5 will not be as successful as it could be without them. The player base is getting smaller. You want to draw people back in, and the best way is for diversity and nostalgia. New weapons, vehicles and the likes would also be a necessary addition, as there are groups of people who want all new experiences from a game.