1. More granularity in sensitivity - Sensitivity settings for certain types of weapons ex. (sniper weapons are set to 3 while close combat weapons are set to 6) can branch out for specific weapon or just use a global for each category or the just the default global (what we currently have)
2. Better wraith tank aiming reticle - a red ring where the plasma bomb will land on the ground (old reticle should be able to select it from menu for people who don't want to use the new one). It would be nice not to have to guess where it's going to land.
3. Massive campaign battle. (Think in halo Reach when they showed all the warthogs and tanks going into battle, something like that but actually playing in it)
4. Campaign more players in co-op equals more enemies to fight in most places of combat OR instead of grunts one now sees jackals or elites. Adds a different kind of difficulty when playing with friends
5. Bring back dual wielding – Should at least be an option for custom games
6. Get rid of loadouts for competitive multiplayer but keep it for Spartan Ops or whatever replaces it and custom games
7. Training bots for multiplayer - Sniper target practice. You basically have it with the holograms. I'm just looking for something a little easier than me with a second controller pressing the ability button.
8. Descope if hit - I have no idea why this was taken out
9. A.I. Driving ability - It was funny the first time they drove me off a cliff or got stuck driving into a wall. Honestly Halo 2’s A.I. drivers could drive circles around Halo 4’s!
10. Color palette - gamma is off or something. It's a little washed out compared to previous games
11. Multiplayer playable - Elites, Brutes, Knights, and Hunters(Special Gametype)
12. Camouflage and jetpack as powerups not an ability you can have from the beginning
13. Actual racing maps meant only for racing - Think Mario cart or Death Race Haloized. Two/Three person warthog teams, upgradable warthogs (Civilian{No rear gun}, chain gun, rocket, gauss), powerups (invisible, overshielded, speed boosted warthog), Multiple routes with the shortest path being the most dangerous, weapon pickups for third person. You could have that huge sentinel from Halo 2 drop off the warthogs for respawns. This could be a separate map pack they sell later on
14. Max players 1024 - Just kidding, 256. If you could make it to 1024 that would be epic. You are the bar others aspire to reach except when it comes to multiplayer max players. If MAG on PlayStation’s network could have that many so can Halo on XB1.
15. Huge maps - Forge world's size didn't make much sense when it was 16 max players (When playing on a map that used a large portion or all of it. Obviously only custom games did this but...). If you get up to 256 players that amount of real estate makes sense.
16. Unlimitied vehicle use in multiplayer – Pelicans, hornets, falcons, Ability to drop off warthogs with pelicans like the in game ones can, Helljump into battle, dropships, spectres, ability to zoom while a passenger in a vehicle, Scarab/Mammoth(Special Game type), AA Wraith Tank. Ability to pickup/dropoff vehicles using pelican/dropships. Vehicles separate you from other popular FPS games. Embrace them. Furthermore the pelican should fly like the falcon just not as responsive.
17. Forge - Ability to make maps on your PC with a mouse and keyboard. Right now it's kind of clunky and slow for the average user because the user has to use a joystick. Obviously improvements have
been made over the years to make it more user friendly but it's way easier and efficient to use a mouse and keyboard (macros {ex. open menu set height of object}, movement of objects). Maybe it will be easier with the Kinect 2.0 . This could be a way to sell the newest Windows OS. I don’t have it however if this feature was on it I would at least think about buying it.
18. Forge - Ability to group copy and paste. Anything that is merged with this object and the objects touching it would be copied. Say you make a base and you want to have the exact same looking thing, one would have to redo the work.
19. Forge - ability to change the color of an object. I think currently you can but it is a couple little strips on it. I want to change the whole thing. Also the ability to paste numbers onto walls.
20. Maps without kill zones and invisible walls. If I can see it, let me go there. I can understand if someone goes way way out of the area they should be playing in. Have a kill zone for the multiplayer map during a competitive match, but otherwise stop playing Catcher in the Rye.
21. Aerial combat maps - This seems like it wouldn't be that hard to do. Just have 2 maps starting off and if people don't like so be it. But if they do...
22. Ladders on Multiplayer Maps – It was fun to wait near the top and then jump down to assassinate someone coming up. A little more dynamic than airlifts, however slower so use should be used carefully
23. Infinite grenades - for Multiplayer custom games. Just like Halo CE.
24. Assassination - If by a ledge you just kick them over it to their death
25. The ability to go prone - Spartans apparently never die and they also never lie down
26. Weapons: Return all weapons.
27. Sword fighting. Bring back Halo 2 style where one person wins if both lunge. Timing was everything for Halo2, early halo3. Now you can be a little late and both will die by third person coming into the mix.
28. You can bring all enemies back except the buggers. I never liked them in the game. They always seemed like the odd ones out for the covenant forces.
29. Ultimate map pack at launch of game – Every halo has started with at least 10 maps on launch day. All xbox live halo’s have had over 20 by the end of their run. Take the best two or three from each game which would make 10 – 15 maps right there where you wouldn’t have to work on very much for gametypes and multiplayer flow. Then in another map pack 3-6 months down the road have another 2-3 maps from each halo game for a purchasable map pack. Because each game engine was different with how fast and how high MC could run/jump a program would be needed to do a mathematical transformation of the Cartesian coordinates of the previous map’s objects (walls,rocks,etc..). You don’t need to reinvent the wheel. You have a large library of great maps, use them to bring back some fans you lost. If the game launches with close or over 20 maps at launch and good amount of them are classic maps it will be hard for most people to complain.
30. Spawning options – Player option to wait to spawn with others (wait X seconds before spawning if no one else on team is also spawning). There is already group spawn option but this would be on an individual’s preference.
31. Helljumping in would be a risk/reward spawning. There would be a chance that the chute would not open killing one’s self and giving the other team a kill. Also it would be possible for precision weapons to shoot off the chute and causing a kill or significant damage depending on the height. The tank or any heavy ordnance would also be able to blow them out of the sky.
32. Spawning preference. Whoever has the best hit to shot ratio of a weapon would be spawned closer to said weapon. For example if player A is really good with the sniper he would be placed ahead of player B who is horrible. Player B would be placed towards the back of the spawn area if he is bad at everything or placed towards another weapon or vehicle.
33. Competitive and social playlists. Didn't really notice how nice it was to have those two different lists until they were gone.