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UncookedMoa

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Everything posted by UncookedMoa

  1. All of Halo's soundtracks are great. However, personally, Halo 3 is superior to Halo 4's soundtrack. Halo 4 had an amazing soundtrack but it doesn't hold a candle to Halo 3, in my opinion. PERSONAL SOUNDTRACK RATING: 1. Halo 3 ODST 2. Halo 3 3. Halo Reach 4. Halo 4 (Vol. 2) 5. Halo Wars 6. Halo 2 Vol. 1 and 2 7. Halo CE 8. Halo Spartan Assault 9. Halo Anniversary
  2. Salutations! Welcome to this forum, which is actually just a tiny atom in comparison to the whole ever expanding universe. Tread carefully, or we'll have a rip in the space time continuum to deal with. So, read the rules and we'll not have to clean up after a mess. Also, NO MOA BURGERS, or you'll inflict my wrath. Enjoy your stay!
  3. Ah, the Japanese games... Keep in mind that Ace Attorney is a DS game. It was ported to iOS, though, but that was a bad port, in my opinion. I could list more DS games (Another Code, Ghost Trick, Hotel Dusk Room 215) but I didn't want to overload the list with DS games... Both Spore and Mirror's Edge were released in 2008, hence why I assumed EA were judging both games on the same standard... But they are in different genres, though...So that might be why EA judged the two differently. Thank you for mentioning the Spore 2005 and 2006 demos, as this is the first I've heard of them. It really does look better back then.
  4. If this is true, count me in! Halo Landfall was much better than Forward Unto Dawn, in my opinion. But let's not jump into conclusions, this is still a rumor, after all. It's possible, seeing how he still wants to do Halo. But didn't he say he wasn't approached to do the Halo TV show? Just saying not to get your hopes up, people. It can go either way. That whole "Ridley Scott producing a Halo movie" was denied by Microsoft, afterall. ====================== This is about the TV show, not the movie.
  5. Ah, yes, Spore. I loved that game. I was under the assumption it was a successful game, though, seeing it's made by "The Sims" creator... Seems like I was wrong. The numbers aren't that huge, but I thought it was very successful, since I recall EA describing it as a hit... Personally, I thought Mirror's Edge was an overlooked game since I recall EA commenting on disappointing sales...Well, it's just a misconception I had of thinking Mirror's Edge more overlooked than Spore. So, I assume those "two out of five" games you've never heard of are Crimson Skies and Ace Attorney Investigations? Those two really aren't very well known. There are several games I'd like to include in this list, but chose not to. Not quite sure if "Rayman Origins" is overlooked or not. I like that one, too but it's not here, because I'm unsure whether it's overlooked or not.
  6. Well, what do you know? It's my birthday...

    1. Show previous comments  4 more
    2. UncookedMoa

      UncookedMoa

      Thank you everyone.

      @Beckoningzebra1 Plants are living things, too. So, everyone eats living things.

      Rule: You can eat non-endangered species, but not endangered ones.

      So, non-endangered meat is okay.

    3. UncookedMoa
    4. BeckoningZebra1

      BeckoningZebra1

      Ohh....

      Free Hamburgers for everyone! :D

  7. Salutations everyone! As the title says, post games you like that went unnoticed by many. This way, we can share games that most people don't know with each other. NOTE: Do not put indie games here. They're all overlooked. I'll be making a separate topic for indie games just like this one once this one dies out. For now, keep this topic for overlooked AA - or AAA games only. Here's my top 5 list (in order of how much I enjoyed them from favorite to least favorite) 5. Mirror's Edge (Metascore: 79) Well, by now, the game has reached 2 million sales, but it took years to reach that number. Mirror's Edge is definitely overlooked. The atmosphere this game has is really unique. The story was panned by critics, but I actually liked it. Well, at least the concept behind it. This is because the story is so incredibly short and the plot twists were predictable and it ended too suddenly. As for the gameplay, critics complained about the controls being bad, however, I really had no problem at all with the controls. They were really comfortable to use. The game is especially great now that we have Oculus Rift coming in, it's like it was made for it. 4. Vanquish (Metascore: 84) Granted, the story isn't very memorable and the dialogue is cringe-inducing, but that doesn't matter. It's the gameplay that does. Vanquish does something very special with its gameplay by making things extremely over the top. The whole thing is a hectic experience and I say that in a good way. Somehow, you still have full awareness of the environment. The whole thing is very unbelievable, which leads to the fun in this game. Not to mention the graphics look very good. This game comes from Platinum Games, who later made Metal Gear Rising, another fun over-the top game in a similar style. 3. Alan Wake (Metascore: 83) Despite the high reviews, Alan Wake is an almost unknown game that many people forget. The story was incredible with a huge sense of mystery and loneliness. It's not a horror game - it's a thriller. This is one important thing people who say "it's not scary" don't understand, because it's not supposed to be. The characters are very likable and the voice acting is well done. Not to mention the music is amazing. The graphics are among the best I've seen on the Xbox 360. 2. Ace Attorney Investigations: Miles Edgeworth (Metascore: 78) The Ace Attorney games are all overlooked by many, but they still get enough attention to be profitable and I hear the series mentioned many times. The series is quite popular among DS owners/anime fans. However, none of the games are as overlooked as this one. This is mainly due to the fact that the game does not star series mainstay Phoenix Wright, but rather Miles Edgeworth, Phoenix Wright's rival who is a very stoic character in the series and hardly shows emotion. However, Ace Attorney Investigations works very well by staying true to Edgeworth's character whilst injecting the Ace Attorney feel of combining a well written storyline, charming characters, surprising plot twists, logic puzzles and comedy. 1. Crimson Skies High Road To Revenge (Metascore: 88) Crimson Skies was one incredible game in my opinion that no one even noticed. Reviews for the game were high, but despite that, the game still failed in terms of sales. This alternate reality '40s airplane flying game had incredible music, visuals and gameplay. The universe was very unique and had a great atmosphere surrounding it. Not to mention the voice acting and story were really good. For its time, the levels are really huge. This was one extremely overlooked Xbox exclusive that no one remembers. The characters are also very likable. Before Nathan Drake, there was Nathan Zachary. Crimson Skies feels like Indiana Jones put into the air with twelve unique over the top 40's-esque airplanes. Honorable mention: Aside from those games above, I'd like to mention Halo Wars and Halo 3 ODST. The thing is, they did indeed get high sales, so they weren't exactly overlooked. But among Halo fans, they definitely are. These two games are masterpieces and they aren't "rubbish" as many Halo fans I've noticed like to believe. These two were incredible games that deserve to be played.
  8. Hello and welcome! Well, that's quite a short introdution. Yes, many people have yet to play Spartan Assault. I myself don't own it yet (I don't have an Xbox One, Windows 8 or a Windows Phone). I'm waiting for the Xbox 360 release this month.
  9. Hello and welcome! I don't know if you realize this or not, but this is a community forum. It's not the official 343 Industries forum.
  10. Banned for wort wort wort. A BANNY BANNY BAN AND A BANNY BANNY BAN
  11. I'd love to see a sequel to Halo Wars. But this time, at least make it for PC, too. RTS belongs on the PC. One problem: Ensemble Studios was closed down after Halo Wars was released. What a terrible decision by Microsoft...I enjoyed the Age of Empires series and wanted a sequel to that, too. Then they made Age of Empires Online, which just doesn't live up to Ensemble Studios' work. With Ensemble Studios gone, I just don't know what Halo Wars 2 would be like. There is no guarantee whether it will be a good game or not. Robot Entertainment may hold most of Ensemble Studios' former employees, but it still isn't the same team.
  12. Thank you everyone. I quite like it here. Thank you. But it really could've been better, you know that instrumental section right before the final chorus? Yeah, I originally intended Cortana's dialogue from "The Arrival" in Halo 3 "Like the others, you were strong and swift and brave" playing in the background, but I just couldn't get it to sound right... The background music from the cutscene didn't blend in well. And I was going to add Cortana's rescue right at the end. But now that the Arrival dialogue was gone, it didn't fit in quite right, so I got rid of it too. Here it is if you want to see the original. Admittedly, it's better than how it actually turned out, but that background music of The Arrival cutscene got in the way. What do you think? Should I upload the original version anyway even now that I uploaded the version without all the extra dialogue? Thank you! So you liked my Radioactive video the best? I thought it was quite shallow personally. But I can understand why you'd like that one. Blasphemy! This is madness! As long as it's not from an endangered species, especially the Moa, alright.
  13. I'm new here, too but welcome! Very well made videos you've got here. Sadly, I don't have Xbox Live to make anything like you're doing. In the future, perhaps I can create videos similar to yours.
  14. I'm new here too, but welcome! So, you're a photographer? Interesting.
  15. I'm new here, too, but welcome! Also, you should really organize your message better. Make it cleaner.
  16. Well, this looks challenging. Clever riddle, really. Too bad I wasn't here to try answering it, though. Note to self: I should really take riddles a lot more literally. This answer made a lot of sense. Grizzlies are really strong. Based on the animal, they really are "bigger than a bear". The next two lines distract you "Rough terrain is no big deal. Just don't try me in water, I'm not a seal." This doesn't strictly apply to the Grizzly. Nice job, Zaguroth, nice job indeed. Alright, bring on the next riddle, HollowPseudonym.
  17. I understand your points. Halo 4 was really, really good. But I just had my own story for Halo 4 already planned out in my mind and 343 Industries wasn't as ambitious as I wanted it to be. Didact was also a weak villain in my opinion. But the Halo games never really put the villains this upfront before, so I applaud them for the effort. I do like the faster pace that 343 Industries managed in the gameplay, though. I entirely agree with you on ODST. Incredible game, just too short and objectives are far too simple. I can understand why Halo Reach is last on your list. The weapons, admittedly, just don't feel as satisfying as the weapons in past Halo games. I also understand how it was disapointing. The characters were cardboard cutouts and you don't feel a strong sense of urgency. It just doesn't feel apocalyptic enough. I was very disappointed too and I understand how Reach's maps feel very plain. Especially for Forge World. But I'd say the same for Halo 4 for the forge maps. Halo 4 doesn't have nice colors. I understand why Halo CE would be last on your list. A lot of features that were added in later Halo games really contribute to the gameplay and the AI is definitely terrible. I understand how the gameplay would be boring. But the thing is, that isn't what makes Halo CE great. It's the atmosphere and dark theme. I guess you're the gameplay type of person. It's also a very nostalgic game, though. Perhaps you just lack a nostalgic feel for Halo CE. As for Halo 3, the thing is, yes the story was very good, but it takes a very long time just for it to start being suspenseful. Halo 2 was amazing, but replaying the game again, I realized that it really feels unfinished and the ending shows just how rushed Bungie were. If only Microsoft gave them more time, it would easily be #1 on my list. I understand how Reach is on top. It's really the most feature filled Halo game with the most things packed into one disc. I agree with you on Halo Reach. I understand why Combat Evolved would be last. The AI is terrible and the features really feel lacking in comparison to the later Halo games. Yes, Halo CE didn't manage to accomplish more than what later Halo games had done, but it really had a much bigger impact. And it explored incredibly dark themes. Later Halo games are more interesting, I agree with you on that, but they just aren't as depressing or dark as Halo CE's story was. And the later Halo games lacked plot twists. They were just too predictable. Halo CE surprised me at every turn. Try playing it back in 2003, you'd understand the shock. Now, everyone knows Halo's story, so it really isn't as suspenseful anymore with the Halo ring's purpose and the Flood already understood by many thanks to their reappearance and being explained once again in Halo 2 and 3 As for Halo 2, seeing that Reach was your first game, you really don't know how bad the cliffhanger was. Good for Microsoft, sure, it builds anticipation for the next game and guarantees sales. But bad for the audience. Things just started getting suspenseful and we just got the story cut right then and there. I really thought "That's it? That's the end of the game?" The ending was incredibly unsatisfying since Halo 3 wasn't there to complete the story. We had to wait three years just for Halo 3. You think it's a good cliffhanger, because you get to play Halo 3 immediately afterwards. But try thinking how you'd think of it had Halo 3 not been there and you had to wait 3 years for the story to continue. Bungie admitted themselves that Halo 2 had a terrible ending. It's nice now, with Halo 3 out, but back then, it was terrible. I understand how you'd like Halo 4. I enjoyed it a lot too, but I already had a near-complete vision for Halo 4 in my mind. Seeing you played Reach first, I can really understand. You didn't have that much time to think about what the "legendary planet" at the end of Halo 3 was and what would happen when Chief got there. The pieces just didn't fit in quite right to me. Spartan Ops was great, but I generally find the Spartan IVs to be annoying characters. Sure, they work if they were marines, but these are Spartans. Sure, they enlisted rather than being kidnapped, but at least don't make them go "We just wanted to make sure the ladies of Rio De Janeiro felt...safe and secure." That's just arrogant. They should really take pointers from Halo 3 ODST's characters. But, seeing as you haven't played it yet, I can't really go further than that and spoil you just in case you plan to play it. I agree with you on Halo 3. Yeah, I really thought it would be fun. By the way, I really can't say that I "hate" any particular Halo game. Every Bungie Halo game was my favorite. The way they're listed in my list was actually very difficult for me to decide. They're that close to each other. I'd say that they're mere millimeters apart from each other. Even Halo Wars was my favorite. Halo 4 and Spartan Assault are very enjoyable, but they just lack the Bungie touch in my opinion. If you ask me, Ensemble Studios managed to give something strikingly close to the Bungie touch. Or maybe that's just because I love RTS games. I was never a fan of Console RTS games, but Halo Wars showed me how it should be done. Although I still think Halo Wars should've been on PC, so that it could've been like this: The version of Halo Wars above was much more complex, much better to look at and seemed to use more strategy. But I don't see that working very well on consoles, hence why they changed it. If only it was on PC, they could've kept all those things above. Despite how well Halo Wars works on consoles, that doesn't change the fact that RTS belongs on PC.
  18. Salutations! Sure, there are already other topics created with similar subject as this one, but judging from my search, it's not exactly the same. They don't have a poll and it doesn't ask you to rank the games from best to worst and state your opinion. So I thought, why not? (From best to worst) 1.) MY BEST GAME: HALO CE WHY I CHOSE IT: Personally, I choose Halo CE. Not only is it the game that started it all, it also has the best campaign among all Halo games in my opinion. It centered around a theme far darker than the later Halo games and featured lots of unexpected twists and turns. At first, you think Halo is a structure created b the Covenant, later revealed that it wasn't the Covenant, but actually the Forerunners. The next plot tiwst being the reveal of the Flood, a horrifying adversary. Then, you believe that Halo points at the Flood only and 343 Guilty Spark is seemingly your friend, however, Cortana then reveals Halo's true purpose, the biggest twist of the game. At the Truth and Reconciliation, Keyes is infected by a much larger Flood form (The Proto-Gravemind). And right when you'd activate the countdown and leave, 343 Guilty Spark barges in, another plot twist. And despite the dark theme, comedy was able to and still . The interactions between Cortana and the Chief are hilarious and nothing that was even similar to the fun poked between the two are in later Halo games. It's completely absent. Despite popular belief, Halo CE really doesn't star a robot with no emotion. Master Chief was very much a human character here. Capable of making mistakes and unable to save everyone. He doesn't talk much because he chooses to. The things happening around him are terrifying and he lost all of his team in the Fall of Reach. He's a broken soldier. It's only natural. And you can sense his emotions through camera angles and Chief's gestures. This is why Halo CE's story is so great. It's hard to notice this in Halo Anniversary, though, since apparently, 343 Industries didn't catch this sense of sadness when doing the motion capture and the camera angles are different. The Flood were a force to be reckoned with. John-117 had to give everything he had to stop the entire Covenant Armada and the Flood. The ending of the game was perfect. It captures what real war feels like. You never get the feeling of victory. You just feel sad. Everyone died and you are the sole survivor. After all you've been through, you'll never be the same again. Nobody won. Everyone lost. And the soundtrack compliments this very well giving a feeling of loneliness. Nothing left but "Dust and Echoes". The war isn't over and you're already heavily affected. "I think we're just getting started." Halo CE was movie-quality storytelling inside a video game. Since I played on the PC, there was multiplayer. The multiplayer was very fun and thanks to Custom Edition, I continue to play it today for custom maps and mods. Halo CE is really the core of what Halo is all about. 2. Halo Reach Bungie really gave their all in Halo Reach. Campaign, multiplayer, forge, firefight. Everything of what Halo was about was all inside this package. Reach was strikingly close to Halo CE. However, it fell short on the characters, lack of plot twists and mystery. The characters were all monotone and I just don't care for them. There was also a lack of any spectacular event that we have come to get used to in the Halo games. The whole idea of Elite Zealots stealing data could've been given more attention and brought up front for a much more personal and suspenseful storyline. I can see the idea of Noble Team's struggles working well and it would help with the character development if this was how Reach had been. It would feel much more "special operations" and make you feel more relevant. Of course, that, alongside every other level that Reach had with huge epic scale battles and the eventual fall of Reach. But that would mean Reach needed an additional 5 levels. Yes, that's right. I thought Halo Reach required at least 15 levels in order to be effective. It really felt lacking and not devastating enough without those extra five. But Reach was a huge package nonetheless that was worth every penny with it's with wide array of features. 3. Halo 3 Somewhat disappointingly, Halo 3 was even more straightforward than Halo 2. Halo 3 seemed to be going for a "Lord of the Rings" approach, more of the journey and epic battles than anything else. I did enjoy the dark theme centered around the Gravemind and Cortana, though. The beginning is really lacking, but it serves for the build up for when the real action starts on "The Ark". The whole game has a great art design and I enjoyed the Arbiter and Master Chief meeting each other and how that was approached. This was meant to be a game about victory and the culmination of all events that started in Halo CE. And they did that well. What I loved about Halo 3 the most was it's ending. It ended with a bang and really felt satisfying. The whole idea of putting Chief to sleep like a hero who will be awakened whenever he's needed was great. Not to mention the cryotube was where he also came out of in the beginning of Halo CE. And the music of the ending was a throwback to Halo CE's ending. It was here that Forge mode was introduced, but it was in very primitive form. Very frustrating now that we have Reach and Halo 4's Forge mode. Multiplayer was very fun, too. Personally, Halo 3 has the best multiplayer in the series, even up to now. 4. Halo 2 I loved Halo 2. But I have to admit, it was disappointing. The levels weren't as open as its predecessor and the theme it had was considerably lighter than Halo CE. It did shed some light on the Covenant, though and Arbiter's Broken Hero storyline was much better than Chief's side of the story in Halo 2. But I really expected a darker theme on Halo 2 with more plot twists, but Halo 2 ended up with a straight forward storyline. Halo 2 should have been about Earth and Master Chief's last stand. While Arbiter also gets his storyline which would involve the Halo ring and the Flood. I was caught by surprise for Arbiter's story. Unfortunately, when all the events start building up and more and more conflicts are created, the cliffhanger strikes. Halo 2 was undoubtebly a broken game. But I liked it like that. There were plenty of glitches to discover and they didn't break the game and end up being unplayable. It was like a mystery and expedition game. Discover the glitches. Get out of maps. And don't forget the easter eggs. But I can't help but feel had Microsoft not rushed Bungie. I like it too much so I feel like I'm doing it injustice by not including it in "top 3", but the game wasn't exactly a polished piece of work, so regrettably, I have to put the game here. 5. Halo 3 ODST So much promise on a darker and much more challenging Halo game to rival that of Halo CE and Halo 3 ODST doesn't take the chance. I expected the ODSTs to have a health system similar to that of Half-Life 2 with the armor and health being pickups. That, together with inspiration from BioShock. The Covenant would be very menacing in a very hostile and open New Mombassa. I expected many plot twists and deep investigations. Oh well, I guess my expectations really were far too high. Thing is, it was tackling many of my favorite things in entertainment: Danger, suspense and mystery. I was really excited when Bungie mentioned all that. And turns out, those were a actually just a small part of the game. Aside from expectations fallen short, well, Halo 3 ODST was still really good. It had great voice work, an incredible narrative, amazing soundtrack, great atmosphere, a huge "sub-open world" and likable characters. Unfortunately, it had monotone levels that screamed "DLC". Halo 3 ODST felt like DLC content forced into a full priced game. I loved ODST's ambition and what it was going for, but the levels and objectives really could've been better. All we got was what felt like side quests. None of the events felt very significant. But still, Halo 3 ODST has the best soundtrack of the entire series in my opinion. 6. Halo 4 This game held the most promise out of all the Halo games. A fresh start, an outline given by Bungie, a new company. Halo 4 ended up following the books to the core. Yeah, it could either be very good or very bad. Fortunately, or unfortunately, depending on your stance, Halo 4 turned out to be "just good". It wasn't "very good", it was "just good". Nothing more, nothing less. Well, if you had zero expectations for Halo 4 and are just entering the series, it would be a very good game. However, Halo 4 lacked the sense of mystery. The Prometheans weren't as mysterious as the Covenant or the Flood because the art design wasn't as inspired. It really looked like Crysis 2's Ceph and Metroid's Space Pirates, in my opinion. They weren't Halo-like. But that isn't my main complaint with mystery. It's the environments and atmosphere. Dawn and Requiem did this very well, however later levels fall short on that. Personally, later levels felt lacking in that field. And Neil Davidge can't match Martin O'Donnell's music. I liked how Master Chief was more open to emotion now that Cortana was in trouble and I like centering the conflict on rampancy, as this was a new style for Halo and made the story much more personal, just as Halo CE's and it involved many concepts used in the books. However, Didact just isn't a good villain in my opinion. He's an intelligent being whose sole purpose is to avenge the Forerunners and wipe out humanity to prevent them from attaining the Mantle. But this is the weakest villain in the series yet. Every villain so far was driven by belief and were insane. 343 Guilty Spark was to follow protocol as closely as possible and will do anything to protect his Installation. He believed the Halo ring was the only way to bring the Flood down. He even went rampant. Truth was a villain with a mission to fulfill a promise from the "gods" he believed in. No peace could be had until he could wipe out human heresy and activate Halo. Tartarus was a weak villain. Didact is very close to a Tartarus-type villain. They both want power. But Tartarus is more effective as a villain, because he was Jiralhanae. Brutes are supposed to be simple-minded people and unpredictable. This doesn't work for an intelligent being like Didact. Didact is also careless. He failed to take notice that the Librarian changed Chief. Cortana noted "Your bio-readings are all over the map!" and Didact scans the entire station during "Composer" and he doesn't detect anything? Later he goes "You have not been composed! Such innoculation should not have been possible!" Your own fault Didact. Not to mention the other Forerunner character, Librarian, looks like a Star Wars character with her "hair" looking like Queen Amidalla from the Star Wars Prequel trilogy, something that I'd really want to forget ever existed. She's also the cliche "guide" that appears in movies and explains history that no one else could have and tells it in cliche art drawings. As a result, the way 343 Industries approached the Forerunners made the game feel lighter and less involved. The Forerunners lacked mystery. It really had the potential, but 343 Industries really fell short on the Forerunners. I loved the conflicts on the human side of things. Del Rio giving orders, Master Chief disobeying, Cortana's rampancy. But none of these can overshadow the faults of the Forerunner characters as they really played minor roles (Aside from Cortana's rampancy, which was a huge thing in the story). Halo 4 also had the feeling of the lack of content. This was because firefight was absent from the game. Not to mention many vehicles were cut out and we didn't get to ride Forerunner vehicles. CAN'T BE COMPARED: Halo Wars Halo Wars is very unique in the series. I really can't compare them to the others. RTS games require a different level of complexity to the story and a completely different approach. I liked Halo Wars in a very different way to the rest of the Halo series. Stephen Rippy's soundtrack was very atmospheric and felt very Halo-like. He achieved Martin O'Donnell's feel, in my opinion. The whole game was from my favorite RTS developers Ensemble Studios, who previously worked on Age of Empires. Halo Wars was a very fun game. It's a simplified RTS that actually works for consoles. The storyline is more or less very predictable and at times re-using the plot twists in the original Halo trilogy. The villain was a Tartarus-eque villain and another Arbiter. I really enjoyed how the story set up objectives for the campaign it was all masterfully executed. THE WORST: Halo Spartan Assault I doubt a Halo story can get any worse than Spartan Assault's nonsense storyline. Spartan-IV's given tablets to play "a small little game" for a history lesson? What are they? Kids? Oh that's right... They just want to make sure that "the ladies of Rio De Janeiro felt safe and secure" and Palmer thought Chief would "be taller". No wonder the UNSC treats them like that... And the whole interquel between Halo 3 and Halo 4 feels very unnecessary. Just pointing out the events that happened and not really fleshing them out. As for the game itself, well, Spartan Assault was fun and I enjoyed it very much. But it definitely is the most lackluster game in the series without a question.
  19. Wait, there's another question? Because Zaguroth already answered it right.
  20. That is correct! ShockGazm - 1 JL (Magical Love) - 2 Zaguroth - 2 Ruby Rose - 1 UncookedMoa - 1
  21. Figured people would say Flood or Gravemind. It's a valid answer, but that would be too easy, so I said not Flood. Forerunners? Well that's quite far off. Wrong. I see what you're getting at, but nope. ========== It's actually easy, when you think about it.
  22. I break and corrupt Tear you piece by piece But I am you I am my own enemy Lost in the wave thoughts that destroy our mind I break your consciousness I am not the flood For I am a state of mind I am enlightenment But you do not accept it Listen, humans are our enemy Destroy them and seize power Or they will destroy us
  23. Hello, I'm new here. This one's obvious to me! The answer is: Flip music! "Shreddin' through time and space": Origin: Flip Music facts:
  24. Halo CE + Crimson Skies for the original Xbox. Halo 3 + BioShock for the Xbox 360. No idea if I'll get an Xbox One.
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