Hello developers, here is my feedback on your game Halo 4.
I have played a lot of H4 and a lot of H Reach. Here are my ideas and my feedback, from the most important to the least.
Multiplayer:
I liked:
- No armor lock
- graphics are cool
- ranking system
- weapon damage update, especially the buff for the AR
- loadouts. I loved to be able to choose my gear.
- being able to walk fast with a detached tourret
Overall it was a really great game, I stopped playing to focuse better on college.
I disliked:
- how come that on launch, the DMR had both a shorter killtime and a bigger range than the BR? That to me is very very sloppy.
- The killtimes are too fast. The good thing about Halo is that when you are getting shot, you have time to react: to get away, let you shields recharge and have a balanced battle or to turn around and fight back. In H4, you don't even have the time to turn around and fire a shot on your opponent before you are dead.
- The maps weren't good enough. There were no maps that actually sucked.
What I missed was the interaction between different parts of the map. In H4, it felt like the maps would split up the field into many smaller battlefields, that had nothing to do with one another.
I didn't feel like I followed a certain strategy while moving around the maps, I would just go were the enemies were and shoot them, and that would be enough.
I don't understand why you don't just remake older maps? Sorry, but if the new stuff you are creating is not better than the older stuff, it seems pointless to make new maps from scratch.
Also, please get rid of these map packs. Make them mandatory. I feel so frustrated buying them, seeing that the maps were acutally very good, and then not having many people online to play these maps with. Make the game a little more expensive but include the map packs in the standard edition.
- gametypes: it is a good idea to keep the amount of gametypes smaller in order to have a bigger population in the playlists. But then shuffle through the playlists faster!!
- some power weapons were way to easy to use: the railgun, the beam rifle, the SAW and the Gauss hog tourret. Power weapons need to be difficult to some degree, or the game just feels like a joke. When I picked up a beam rifle in team snipers, and stayed focused, the rest of the kills I would make would be snapshots. I would loose interest as soon as I got one of these easy power weapons in my hands, because I knew it would be very easy.
- you could have been more creative with the promethean weapons - you basically made other versions of the human and covenant weapons. The caracteristics of the weapons could have been more dominant: give the dmr a significantly slower killtime, bloom but a really big zoom (4x). You made the assault rifles stronger in the weapon update, which I loved. They suddenly felt correct and were a viable option. The storm rifle should drain shields faster but health slower.
- the plasma grenades were much harder to stick to people, since everyone was further away from one another since the players were fast and the maps so big - so they should have had a bigger explosion radius and a more violent explosion animation / sound like in Halo Reach.
- Pulse grenades - felt like throwing baloons at people. Come on, you can have things very differently between campaign and multiplayer - make the pulse grenades useful! Make them always drain shields quickly and simply collapse in the end. Here, the animation and sound of the final explosion was way bigger than the damage caused, which created an annoying experience.
- Why did you reduce the amount of grenades in the game drastically by disabling the pick up of grenades from dead bodys by default? H3 had a ton of grenades an no one complained. I would have loved to have more grenades in Halo 4, please make picking up grenades from dead bodys the default ability again.
- How can the hard light shield deflect rockets and tank shots? That doesn't make sense and is frustrating for the rocket guy. Imo, the hard light shield should not reflect anything and it should be destroyable by rockets etc...
Campaign:
I liked:
- Cinematics were extraordinary.
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I disliked:
- the prometheans: they didn't add new interesting gameplay imo. You just shot them until they dropped. Also, the crawlers were ridicoulous: would the forerunners, who build Halo, who are extremely advanced, build "dogs that shoot you"? No.
- could you make the AR and melees more strong in the campaign, so that they make more sense? Master Chief is so strong, he should set a grunt flying in the air upon impact. He can also just rip their gas mask away. It feels ridicoulous when a grunt survives a melee attack. The AR should rip through groups of grunts like butter.
- nothing looked threatening. Maybe you wanted to sell the game to kids, but come on - go more in the direction of Halo Reach or even ODST to make things interesting for adults.