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Everything posted by Shun 'Kanamee
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Heck yeah! I adore the show and wish it did not end as it was. I think Toho even said it was OK .
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I cannot draw for the love of jesus . The first one made me get an idea. M107 Medium Siegework Vehicle (Tapir) Length: 21 feet Width: 9 feet Height: 10 feet Armament 38.1 mm Gauss cannon Crew: 1 driver, 1 gunner It is basically a smaller Mammoth and the UNSC's answer to the Locust.
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why? The sound effects and explosions were beautiful.
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By 2017 people will be talking about theories for halo 6 and Xbox Two
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halo is getting boring... it needs a reboot
Shun 'Kanamee replied to TheRollerCodster's topic in Halo 4
That is where my badass Akiza Tanaka who destroys a scarab with a sticky launcher comes in. -
Type of presentation you want for Halo 5?
Shun 'Kanamee replied to Shun 'Kanamee's topic in Halo 5: Guardians
I have some photos I found; credit to the painters, photographers, or creators of these utopias! I have shown beautiful stuff, I want it, yes. But this, THIS is what I want Here is an example of the shocking terror of my dream level FROM HELL Note I am talking about the woods, not slendy. Sorry but you only scare me ingame. [bold]wasteland[/bold] The pelican-pilot drops you off quickly and nervously, it zooms off as if it saw Godzilla. The desert you land in is like area 51 if slender man made it. It has a VERY quiet static noise, a slight breeze blowing the sand, greyish-tan sky, crows cawing, and the ghostly whispers heard by only Whales or Elephants. It is just desert until you get to the woods. Oh my god is the woods cruel, straight from the Slender game; except worse! the trees are old and burnt, the whispers are a teeny bit louder, the static makes voices, seen the picture of soldiers fighting in Belleau wood well it is that, and later you hear a screech, the flood. Only no infection or carrier forms, they are 2 Juggernauts, tons of pure forms, and massive amounts of combat forms. The screeches echo louder though. The sound and feeling is cruel, it has to be so creepy it gives you Queen Alexandra Birdwings in your stomach. -
Yeah I deleted the post I made an armored personnel carrier
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Type of presentation you want for Halo 5?
Shun 'Kanamee replied to Shun 'Kanamee's topic in Halo 5: Guardians
This, but the elites must be like the 2 models. The 3 models looked way too saurian and reach ones, while having cool armor, just had weird looking bodies. All of halo 4 was to bright, it is so plastic it makes halo 2 look like gears of war! -
Type of presentation you want for Halo 5?
Shun 'Kanamee replied to Shun 'Kanamee's topic in Halo 5: Guardians
For some reason I have this feel of grandeur and absolute beauty everywhere. -
Speaking of them, if Cerain Affinity made Halo 4 it would have been 99.9x better. (It was ok but still not a true masterpiece)
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The first one, but it is not like halo 5 is coming out this year. You do have a very strong point though, Halo CEA had MANY flaws and Halo 5 will probably be a very good Halo. You are right.
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Sorry, I will rephrase this, I meant that I mostly would like and hope that it has Halo 2 Multiplayer with the same fun bugs and exploits. But IF Halo 5 turns out to have damn good multiplayer, it would be welcome for H2A. I shall also rephrase what I said at the start. I actually would want Halo 2 Anniversary to show the new generation what we had back in 2004. But since the extremely popular Halo 2 MP is gone, I would prefer if it had it for some fans, but if Halo 5 innovates the MP to new levels like Halo 2. I am happy with it for multiplayer.
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Let us hope. The apocalypse is allready starting (Valve can count to 3 now!) and not doing original mp will add to it. Well unless halo 5 has amazing MP
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halo is getting boring... it needs a reboot
Shun 'Kanamee replied to TheRollerCodster's topic in Halo 4
I have another idea! (Note, I agree my ideas are jumping the shark, but still) Narwhal Length: 37 feet Width: 19 feet Height: 16 feet Armament 2 Turrets 1 Gauss Cannon Weapons Rack 4 Battle Rifles 3 DMR 5 SMG 1 Rocket Launcher Crew 1 Driver 3 Gunners 13 Passengers Trex Length: 27 feet Width: 18 feet Height: 10 feet Armament 2 Turrets 1 Gauss Cannon Crew 1 Driver 8 Passengers -
The reason for a h2a is since the MP is dead. 343 would probably know the mp is classic for Halo 2 and keep it the same. So we can play classic multiplayer online once again!
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It cannot be too big or the Harvester is obsolete. I will update this
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I would want 2 scarabs in a fight it would make you use more explosives. The explosive fighting is going to be so big a hypernova from VY Canis Majoris looks tamed! Oh I wanted multiple scarabs in one fight to add to the "OMGWTF HOW THE HELL DO I DO?" factor, which is always OP great
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Type of presentation you want for Halo 5?
Shun 'Kanamee replied to Shun 'Kanamee's topic in Halo 5: Guardians
I am meaning as in even though most of us suck at programming. We have ideas that usually keep halo's heart and core. Fans care less about the greed and just the game. -
Type of presentation you want for Halo 5?
Shun 'Kanamee replied to Shun 'Kanamee's topic in Halo 5: Guardians
The city is going to be Tokyo It will be attacked on the covenant and will display the return of the Spirit (just for a couple levels, but still, fanservice) . It will have a part similar to the Outskirts Courtyard. You will go through the Tokyo Bay Tunnel which I intend to be memory lane for Outskirts and Tsavo Highway. My intention is that H6 revolves on The Greater Ark while H5 revolves on Installation 3/6/7. I also want to see the community's ideas since us fans usually do better for gameplay than creators -
What type of presentation do you want? General: I would like the Halo 3 style graphics with the weapon animation fluidity of Halo 1's. It will also have the depth of Halo 4. And be as bloody as Halo Reach. Vehicles look like they are made of matte, worn metal. The sky will have a consistent cloud pattern. Landscapes: The valleys, mountains, swamps, fields, and deserts will have subtle yet realistic effects such as mist, wind blows on grass, rain will causes mud, animals hunting other animals. Elaborate systems, ancient structures like those of Installation 05's will be in this too. I would want landscapes like Destruction: I also want beautiful destruction. Destroying something that is even small like a ghost will look like a sputnik explosion, except not blown so far. When a scarab is destroyed it will look like a 1000 foot, blue, nuclear explosion. Fire will result from explosions and destroy trees. The human destruction will also make sense. Use physics and logic. While Covenant explosions will defy reality and shock you to the core with shaky, violent, and fiery explosions that tear away at the world. Music: I want Unyielding as the halo theme with the beginning queue from Halo 3. The general music will be dramatic, mysterious, subtle, and beautiful. Music will be like these (I am not suggesting songs, just this style of music). That is what I want. What type do you want?
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I have a plot idea. The peace alliance with the brutes was happening on Sanghelios. Chief was there. Jul used stolen Huragok he got and made the massive ship Commitment to Peace. they came and sent "Councillors" who tricked the brutes into thinking the ship is where the alliance will start. Brutus (Master chieftain like Tartaurus), did not even need to have the tricked agreement and quickly agreed with Jul to be an ally. To make sure the alliance will stick, he stated that they will send an unarmed assault carrier. It was hacked in and was shown as an enemy. The ODG used its MAC cannon to destroy it. Brutes were mostly in it and they completely distrusted humans now. It sucks I know.
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I have a big idea for a massive remake for the Scarab. This will look even more badass, keep the scarab's design, and give the Mammoth a rival. M3 Scarab Length: 220 feet Width: 170 feet Height: 175 feet Armament Mini Cleansing Beam (The rays used for glassing planets except smaller) Heavy Plasma Cannons Purpose(s) Mobile command post Troop and vehicle transport Floors/rooms Battlements: Same as the halo 2 version except wider. It also has a secondary control panel Observation deck: This place has the massive turret and is made to mount 2 plasma cannons and have snipers Control Room: Same as the halo 2 except larger Cargo Bay: Under the control room has an armory (Storm Rifles, Needle Rifles, Plasma Rifles, Spikers, Plasma Pistols, Maulers, Needlers and Beam Rifles) and holds a spectre/prowler and 2 ghosts/choppers that go down a gravity lift. Destroying Harvesters is too fast and easy? Want the real challange? Well this beast makes the harvester look like blind, death, and mentally slow sloth, that is 30 years old! Super Scarab Length: 1100 feet Width: 620 feet Height: 615 feet Armament Mini Cleansing Beam (The rays used for glassing planets except smaller) Heavy Plasma Cannons 4 Fuel Rod Cannons 4 Shade Turrets Purpose(s) Mobile command post Troop and vehicle transport Floors/rooms Battlements: Same as the halo 3 version except MUCH bigger. It has 2 Fuel Rod Cannons and 2 Shade Turrets. Observation deck: This place has the massive turret and has 2 Shade Turrets. Control Room: This room is massive and has 2 opposite side open windows for using Fuel Rod Cannons. A higher rank elite like a Field Master or Field Marshal controls the Scarab. Cargo Bay: Under the control room has a massive armory (Storm Rifles, Needle Rifles, Plasma Rifles, Spikers, Plasma Pistols, Maulers Beam Rifles, Brute Shots, Concussion Rifles, Needlers and Fuel Rod guns) and holds 2 Shadows, 4 Specters, and a Wraith that go down a gravity lift.
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Should 343I remake maps for Halo 5 ?
Shun 'Kanamee replied to Caboose The Ace's topic in Halo 5: Guardians
ftfy -
Gojira (1954) even the half-assed american version was decent. It is beautiful. It is also very dark. Just watch this
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That or a halo 2 enthusiast who will do anything to get out of the map.