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zRexx

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Everything posted by zRexx

  1. Winning a one-on-one engagement against an AR user is easy. Just stay back and keep your distance. It may shred through SPARTANs as if they're paper, but at anything longer than close range, it's essentially a spray can. On top of that, many AR users don't properly burst fire (many don't use bursts at all). Take advantage of these weaknesses, as much as you can.
  2. Beam Rifle (the things overpowered when compared to the Sniper, unless we're counter anti-vehicle operations, but if that's the case I'd personally just foregoe both snipers and arm myself with the SPLAZ3R instead)
  3. zRexx

    Railgun Turret

    You know what I'd like: a buffed up version of the normal machinegun turret for anti-air. Make it have a section you stand on (like a warthog turret) and it would be split into three spinning coils with dozens of barrels in each, essentially a triple minigun. However, it would have a spin-up time before firing, it would overheat pretty fast, and you could not unmount the turret (makes sense considering it is THREE miniguns in one). You'd have to be pretty accurate with it because if you miss too many shots you'd overheat before killing the incoming banshee, so although it'd be extremely powerful (being able to shred through banshees efficiently), it'd take a lot of skill to use. Probably only for BTB though, as this thing would be pretty OP in 4v4 or 5v5. Maybe it would also have limited ammo, and said ammo would regenerate over time as the team gets more kills without using it. Perhaps a good alternative for personal ordnance, at least in BTB. The two vehicles that could be used to counter the turret could be Scorpions and Manti/Mantises, maybe they would have extra damage resistance against the turret. What do y'all think?
  4. zRexx

    Weapon Ideas

    I wanna see something with electrical properties, allowing some of the damage to connect between multiple enemies that are in close proximity to one another. Maybe like an automatic covenant rifle? We could call it the Blitz Rifle. Or how about a newly discovered variant of the Sentinel Beam? Like the variant was created to be used against the Flood long ago but it was already too late as the Forerunners have pretty much already lost the war. Would make one helluva power weapon
  5. I'd like promethean vehicles but it wouldn't make sense or seem right for them. I mean, they can FLY and they can TELEPORT. If I had a choice between flying a plane or just teleporting to the dang place, which do you'd think I'd choose? Lol. Also the Promethean Vehicles would have to be pretty big or the Knights would have trouble getting inside the dang thing. I imagine two Knights trying to push another into the driver seat through a hatch they have to squeeze through. I also think them driving vehicles at all would sort of look silly. It just doesn't fit their nature. They always appear very up front and direct as well as being extremely aggressive, so them sitting in a cockpit and running you over to death would seem hilariously out of character. One more thing: a SPARTAN would have to be pretty stupid to punch a knight in the face and try to drag them out of the vehicle. I imagine a player trying to hijack a Knight but he counter attacks with his arm blade, sending the player flying while simultaneously yelling "ACCESS DENIED!!!"
  6. Plasma Rifle. It's the classic plasma gun of Halo. Not particularly as iconic as the Needler or the Stickies, but this thing just screams awesome. Fires devastating blue ionized plasma rays of death, quickly stuns the enemy upon impact causing him/her to stutter helplessly, and it's pretty dang accurate too, even if you fire in prolonged bursts. Very satisfying to get a kill with in Halo CE/CEA. Let's compare its competition to the glory of the Halo CE Plasma Rifle. The Brute Plasma Rifle of Halo 2. Has an extreme rate of fire and is dual wieldable but has a quick overheating rate, has somewhat poor accuracy, and it lacks the stunning capabilities that the original Halo CE Plasma Rifle has. The Plasma Repeater of Halo Reach. Sure it has a fast rate of fire, even faster than the Brute Plasma Rifle. However, each individual plasma bolt deals minimal more damage, making the weapon feel less of a power house when compared to the Plasma Rifle of Halo CE. Also lacks the stunning capabilities and has even poorer accuracy, due to reticule bloom taking effect. The Storm Rifle of Halo 4 is pretty much a redesign of the Assault Rifle transformed into a covenant weapon. It has the same problems as the latter two weapons, but this weapon is also pretty underpowered unless your using it as a support weapon or secondary. It has a faster reticule bloom expansion rate than the AR (we all know they were trying to piss me off with this thing's lack of accuracy), is not hitscan like the AR's Halo 4 incarnation, and although it's slightly stronger, it only takes ONE LESS SHOT TO KILL with the AR, and their rate of fires are pretty much equal. Also lacks the Halo CE Plasma Rifle's stunning capabilities. Plasma Rifle wins. FATALITY. FLAWLESS VICTORY.
  7. Why not? Because both weapons would always decimate the DMR and LR, even at long range, if that were to happen. Its balanced how it is so just keep it. Hey while you're at it, let's make the AR headshot capable /sarcasm. On a serious note, people should instead be thinking about ways to balance the Sniper and Beam Rifle. I say either the Sniper should be changed to have 5 shots per clip OR the beam rifle could be changed to only be able to fire two shots rapidly before overheating (right now you can fire three if you fire extremely fast). I also think on top of either of those choices, the Beam Rifle's bullet magnetism needs to be drastically lowered.
  8. There'd be no point for having two weapons that be exactly the same. The BR's not overpowered. Sure it has a much faster kill time but that doesn't mean it isn't overpowered. Other traits counterbalance the BR's 4sk, including its poor accuracy, noticeable recoil, and how it has much greater flinch when shot. When scoped in, the BR can be one nasty dog to handle. It's hard to land multiple consecutive hits on an enemy from anything beyond close-medium range. I'm a BR lover, but even I can't use it all the time. Much of the time it's smart for me to substitute the BR with something else. For instance, if the team needs a support sniper to watch over them during a full frontal assault, it's probably best that I just use the LR instead because it has pinpoint accuracy and has an excellent killtime when scoped, but at close range it does poor due to its lack of consistency and its slow kill time when unscoped. Two weapons with the same exact kill time wouldn't be balanced, because one of the two rifles could still have superior range to the other. An overpowered weapon should almost (if not) always be used over the others, because it happens to be superior no matter what situation you use it in. The Rocket Launcher, for instance, is highly overpowered to many other weapons like the BR (though it isn't much of a problem in Halo 4, because of its rarity, however I do still feel that the rocket launcher needs a small, flashing, yellow warning light to make the wielder a somewhat bigger target). Another more common example is how the DMR had a slightly longer kill time on top of much greater accuracy when compared to the BR. If all weapons are balanced, they should each be used in their own situation or niche. Ever played Quake 3 Arena? That's how it is weapon-wise (excluding the BFG 10k, but that almost never appears in an online match except for a select few arenas).
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