Thanks Twin, I think I might stick around here.
Yoko, whether you like it or not Camping is a legit strategy. I don't do it very often. Only when I am outnumbered. I prefer tricking people. You cant do that now. Just because you don't like it doesn't mean you can be rude about it.
And performing a jump to surprise someone was so much fun and it actually could change a game in halo 3. Seriously. Look at guardian. If a team was holding the sniper tower and they knew you were coming from bottom mid, you could easily do the S1 to S2 jump and throw them off all while stealing their overshield.
Jumps can change a game. Halo Reach had a few, but they were nothing like the hidden jumps in Halo 3.
You could jump from bottom floor on Construct up to the top middle to grab the sniper from another team. That or the camo.
Valhalla, you could grab a sniper and grenade jump up the back side of the ocean side base into a spot where no one would expect you. You could see the whole map and you could literally snipe almost anyone.
I bet you didn't even know that on Guardian in Halo 3 that you could throw a grenade from bottom blue hall to S3 without being seen from the snipe tower.
There were so many tactical advantages of using jumps and hiding spots to your advantage.
It does remove a ton of tactical advantage when you add those invisible walls in. If you could jump on those pipes in Countdown on Halo reach, it really could give you an advantage in the game. Say you are playing a close match, the score is 49-49 and the other team is looking for you. You decide to jump up on that pipe so that when that other player turns the corner, he wont be aiming at your head like he probably would be, he would be aiming at your feet, which would cause less damage to you. You could easily have multiple head and body shots on him and win the game before he realizes that he needs to aim up. It is a small detail, but it is a detail that could change a game.