Read my post again and you will see that I said HEADSHOT animations. Yes they die a different preset way depending on where they're shot, but it's the same every time they get shot there. All presets like I said. Yes the physics are better in the newer games but the physics only come back into play AFTER the forced animation has finished playing out
Read my previous reply to the other guy, and I just meant "scripted" as in "preset". Who cares what word I used? I'm talking about headshot animations. It is the same one every time in Reach and H4. I don't care if there's a different animation for each type of death, that's my point - limited set of preset deaths. What is this, 2004? But of course, Bungie/343 can do no wrong to the degenerates on these forums. More realistic my ass...