-
Posts
2,196 -
Joined
-
Days Won
131
Content Type
Profiles
Halo Articles
Forums
Events
Gallery
Books
Movies
Everything posted by RedStarRocket91
-
The positioning of the Needlers on the extended railings is a little... odd. It would probably be a little better if both sides either had boxes or one-way shields - also, the shield-accessed one is very easy to crouch jump onto, whereas for some reason it's very difficult to do the same on the boxed one. For a 2v2 match the initial spawns are also quite strung out, I think they could definitely be improved by clustering up a little more: as is, it's possible for someone to be outnumbered pretty much from the word go, and that immediately hands one team the advantage. The sightlines from the two 'bases' are also a little too dominant, although I like the way the central bridge is positioned as it definitely helps break things up for the better. If the low walls were raised just a little to ensure safety from long-range high ground attacks, cover on this map would be pretty much perfect. The sheer amount of weaponry isn't such a good thing, especially for a 1v1 or 2v2 map - this is the kind of armoury most common to BTB matches and controlling weaponry is going to be a lot less important as it's possible to fully re-arm pretty much from respawn. 'Nade spam is also going to be horrendous, as with 28 of them on the map there's really no need to preserve them for tactical use. Anyway, on to positives! I like the aesthetic a lot, the use of Juicy FX works really well and adds that feeling of originality to the map - goodness knows it's one of the less common ones. The wall behind blue base is also very good-looking, and although I think it would have been better if the opposite wall had been completely rock rather than just in the middle, it definitely helps break up the grey. There's also a good balance of cover to open areas (even if some of the high ground really is too powerful) and there's a real sense of flow around the map. The use of lighting and the central position and decoration of the 'bridge' makes it very easy for players to orient themselves from spawn, which is always a plus.
-
What do you guys want in the Halo 4: Legendary Edition?
RedStarRocket91 replied to miniamp's topic in Halo 4
I'd like an art book and perhaps a disc which has interviews with 343i employees - artists, level designers, creative leads, that sort of thing. An OST disc would be a nice addition too, Halo traditionally has good music and it would be nice to be able to listen to that on its own.If it's going to be a Legendary edition, perhaps a wearable helmet? As for in-game bonuses, perhaps some unique armour or effects or weapon skins would be nice - just cosmetics of course, nothing to affect gameplay. Perhaps a discount on all DLC as well. That would definitely hook me in. -
I actually wasn't a fan of it. It felt almost like exploiting a bad piece of design, as with the BXR combo. If you were supposed to move at full speed with the flag, you just wouldn't have reduced speed.
-
Just to interject, I don't think it's ever been possible to block in Living Dead - zombies are set to 200% melee damage, which I think means even if an attack is 'blocked' it still does enough damage to kill outright. EDIT: Ignore the above, it IS possible to block the sword in Living Dead.
-
Ask a question to the member below you
RedStarRocket91 replied to Lᴜᴋᴇ's topic in General Discussion
Friday. Which seat should I take? -
You know you're a noob when...(Halo Style)
RedStarRocket91 replied to Mr Biggles's topic in General Discussion
GOSH DARN IT WHY WON'T THIS GUY DIE FLIPPING HECK MY PLASMA RIFLE TOOK DOWN HIS SHIELDS AGES AGO HOW CAN IT NOT BE KILLING HIM -
I'm sure you'll be able to customise your multiplayer character well beyond anything we've seen before, don't worry about that. As for using them in Campaign, I actually prefer the Chief, as what model is being used doesn't affect me at all and I'll be glad to have his strength again.
-
Halo: Reach Breaking Bones. Taking Names
RedStarRocket91 replied to ZB-85's topic in Competitive Maps
Hey, I just dropped a few vague hints, you're the one who actually did the work! -
Halo: Reach Breaking Bones. Taking Names
RedStarRocket91 replied to ZB-85's topic in Competitive Maps
Played the updated version, it works much better! I'm still somewhat concerned about the height advantages in each base, but bringing the Shotguns down to the centre should help with that, and the extra cover will definitely make map movement better. I really like what you did with the glass covers in the centre of the map, people will feel comfortable going for the Focus Rifle and now if someone picks up the Shotgun they won't just get killed immediately by someone in the centre - very big improvements and I look forward to playing on it! -
Depends. If I accidentally walk in front of you as you fire your Sniper Rifle and it sends my brains on a nice tour of the walls, do you really deserve to get booted? Or if you fire a rocket into a crowded area and take out three enemies and also a teammate, is that boot-worthy? Most players just boot on reflex, rather than actually thinking about how they got betrayed, so is it fair to punish someone in a situation that was clearly an accident?
-
This is why so many people want the return of ranked and social playlists, so that the competitive players don't get saddled with teammates who're just in it for fun and aren't very good at the game, while players who just want to have fun don't have to worry about their teammates taking things too seriously and being cruel to them.
-
Ask a question to the member below you
RedStarRocket91 replied to Lᴜᴋᴇ's topic in General Discussion
Discover? Yes. Be able to travel faster than light themselves? No. What's the most emotional moment you've ever had in a videogame? -
Kinda answering your own question there, aren't you? ;D
-
Halo: Reach Breaking Bones. Taking Names
RedStarRocket91 replied to ZB-85's topic in Competitive Maps
Let me know if you need a hand, I'm more than happy to help! -
Ask a question to the member below you
RedStarRocket91 replied to Lᴜᴋᴇ's topic in General Discussion
Back to the Future. Do you believe in the idea of love at first sight? -
Alright, thanks man!
-
So every weapon is set to respawn that long after pickup, not that long after it's been dropped?
-
I've got a better idea. Shepard didn't do loyalty missions, falls to death in the Collector Base. That's a better ending!
-
Just because we know these aren't going to happen, doesn't mean it can't be fun to think of them anyway. Juggernaut: +20% maximum Shield strength, but -50% recharge speed. Odd One Out: +10% damage, movement speed and -10% melee cooldown while team is in possession of the objective, but cannot interact with the objective personally. Desperation: +15% melee damage and movement speed while Shields are down. Marksman: All precision weapons do +10% damage, but non-precision weapons and melees deal -25% damage. Chancer: Shields instantly fully regenerate after a kill, but do not otherwise recharge.
-
Ask a question to the member below you
RedStarRocket91 replied to Lᴜᴋᴇ's topic in General Discussion
Overshield. I always try and stay hidden anyway. Do you consider either the Magnum or the DMR to be more of a 'Pro' weapon? -
My Halo 4 "Perk" System and Custom Loadout Theory.
RedStarRocket91 replied to KiiDD DoUGhBoY's topic in Halo 4
Depends. Maybe you could and you only get four bullets for it. Or maybe you can only buy non-power weapons; Assault Rifles, Battle Rifles, Plasma Rifles, Plasma Pistols, Needlers, Spikers, SMGs, whatever. Perhaps you have to buy your shields too, and you could sell them to make enough money for a power weapon. I'll think this through and get back to you. -
My Halo 4 "Perk" System and Custom Loadout Theory.
RedStarRocket91 replied to KiiDD DoUGhBoY's topic in Halo 4
It's more likely to be a system of trade-offs. You want a Battle Rifle instead of an Assault Rifle? You lose your grenades. You want grenades back? You can keep the Battle Rifle but lose your Sprint. You want Plasma Grenades? You can have one in exchange for both your Frags. You want two Plasmas? Here you go, but say goodbye to your Magnum. Obviously the system will have a lot more thought as to what balances what, but if I were 343, this is the sort of thing I'd go with. Maybe it's based on a credits system or something, so everyone can have up to $500 worth of stuff in the game. An Assault Rifle is worth $100, a Battle Rifle $200, or whatever. -
Ask a question to the member below you
RedStarRocket91 replied to Lᴜᴋᴇ's topic in General Discussion
The sense of community. Do you keep secrets from your partner/best friend? You don't have to tell us what they are if you do. -
You get to be one of the ones who was crippled for life. I wish I was less talkative in real life.