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RedStarRocket91

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Everything posted by RedStarRocket91

  1. I want to be a writer. I've already got a prologue finished for the book I'm working on, but it's going to be a while before it's ready for publication.
  2. I found Halo 2 to be a hugely disappointing. The campaign felt so much weaker than the first game's, and the weapon sandbox suffered a lot from balance issues. I'm looking at you, Battle Rifle. I was also somewhat disappointed by Reach. The weapons again suffered from balance issues, the multiplayer maps were uninspired at best and downright shoddy in many cases. Too many things felt like they hadn't been properly tested, and the campaign only really started to feel like a Halo game on 'The Pillar of Autumn', which wasn't helped by the poor characters and shoddy voice acting. The only two characters I got even a sense of character from were Jorge and Emile, and even then I only cared when the former died. I did like 'Lone Wolf', though. The first time a Halo game has actually made me properly sad - I just wish the rest of the campaign had been as well written and developed.
  3. This idea sounds like something I suggested a few weeks back. I think it could work, though. Movement speed in Reach just felt too slow and I'd prefer games to be faster paced.
  4. Also, you only get aim assist on the opposing team's players - try betraying one of your teammates and you'll notice it's a lot harder to hit them than it is to hit an opponent. Plus the crosshair turns red on enemies but not teammates.
  5. It just shows how diverse the community is!
  6. In the second cutscene, the Zealot in question is actually using the energy blade used for assassinations, not an actual Energy Sword, just to clarify. The Gravity Hammer is also found in Powerhouse, if I'm not mistaken.
  7. And nothing of value was lost. Anyway, on topic. I don't know why Reach is so quiet compared to previous games, even on talkative player preferences. Maybe it's just a general thing, I've noticed a big decrease in the last year or so in the amount of players who use mics even on other games.
  8. No problem - I hope you enjoy Halo Wars, it's the only one of the games that I haven't actually played!
  9. I'd like the huge, open campaign levels of Halo: CE combined with the atmosphere and attention to detail of ODST. I want the melee power of Halo 2 combined with the weapon balance and variety of Halo 3. And Halo 3 grenades, too. Please don't let them bring back Reach grenades. I'll actually cry. I want player movement to feel most similar to Halo 3, although retaining the fall damage of Reach. I'd like to see the graphics of CE:A combined with the physics engine of Halo 3. Reach's collisions felt too random and unforgiving - although admittedly it worked well in Forge. Lastly, I'd like the variety of maps from Halo 2 with the balance and flow of those in Halo 3. I think that mostly covers it!
  10. How much money it makes on release doesn't necessarily correspond to its actual quality. As a Call of Duty game and the follow up to Modern Warfare 2, it was always going to make a fortune on release. Besides, if you look at player reviews, it's actually been quite badly received compared to previous games.
  11. Will do - am I mistaken in thinking that's the one were they introduce the Mark VII Mjolnir Armor?
  12. That's a very good point, actually - I hadn't thought about that before, although it does tie in with the apparent generalised nerfing of Covenant weaponry.
  13. My best wishes to both you and your father.
  14. InsaneBear, can you do everyone a favour and just shut up? We're trying to have a proper discussion here. Competitive gameplay is not the be all and end all of Halo. I don't care how much of a 'pro' someone is, they were new to the game once and they got better by practising and because they enjoyed it enough to practice. Promoting a system on the grounds that in enables 'good' players to actively harass players who aren't so good is not only a pathetic argument, it's also poor sportsmanship. I don't care what an amazing player you are, if you want to go around hurling abuse at someone because they're not very good then I have no respect for you whatsoever. I think we might just have to agree to disagree here. I suppose something like this might come in more useful if everyone has a microphone, but with the way most players fail to communicate, I can't really see it having that much use.
  15. I think it's been mentioned that they're trying harder to match players who have DLC together in other playlists - not sure how accurate that is, though.
  16. I've played the map, so the video's kind of irrelevant. Anyway, it's not zero gravity in that just low gravity, which is what I was suggesting before. So if that's the system, yes, I think it could be fun!
  17. You're right, it'll probably be the developers. You already know if you're having a good game or not; you already know if you're getting killed too much; you already know if your team isn't going for the objective enough. You know who has the bomb or the flag from your HUD and what the score is from the scoreboard. I accept that things happen outside someone's sphere of influence: but that's the point. If you can't affect it, why worry about it. It doesn't matter who's capturing flags or carrying the bomb as long as somebody is, and you already know if that's the case. I'm against adding a big elaborate scoreboard during the game because it doesn't add anything to the game and potentially leads to less competent players getting abuse from people who take the game too seriously.
  18. No, it isn't 'helpful so you can change the way you're playing'. There's a scoreboard in the bottom right corner that tells you which team is winning, there's an objective marker that lets you know where the objectives are and what's happening with them in your HUD, and if you're incapable of working out what the enemy team is doing on the evidence of what's happening to you and around you, then throwing up a big chart in the middle of battle isn't going to be of use either.
  19. I quite like Sprint. To get around the problem of players using it to escape death, just set it so it can't be used while shields are down. Suddenly it's mobility-only again.
  20. I'm not sure about zero gravity - how would you control getting down? - but reduced gravity maps would be great. Something like Zealot or Anchor 9's space zones. There are so many great possibilities to be had - imagine, Infection in space!
  21. Why do you need to see assists/deaths in game? Seriously, why? What's the point? All it does is distract you from the actual game. The after-action report appears afterwards to give you something to do while you're waiting for the next match. That's all it's for. Having a big detailed thing in-game would only distract players or just not get used. It doesn't add a single thing to gameplay.
  22. Ah, right. I haven't read Primordium - thank you for the information!
  23. They do the same job and they're from the same faction. There's no point them both being in.
  24. The awkward moment where you drive your Warthog off a cliff so that the guy hijacking it can't use it. With your flag carrier sitting in the passenger seat.
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