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UnrealFlash2007

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    UnrealFlash2007

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  1. It's a shame Halo 3's aiming is so god awful, if only there wasn't as much aim acceleration/assist and it wasn't outlined on a grid. So many people could be on this if it wasn't. Considering MLG is nothing but a Grenade spamfest anyway, it shouldn't be too much of a problem.
  2. A PC could handle Halo 3, but it doesn't have the capability to handle MCC, certainly not without a metric ton of graphics cards, and a reasonably sized hard drive. Considering most PC's only have 4 GB of RAM compared to the Xbox One's 8, I sincerely doubt they'd bring the MCC to PC. Halo 3 could definitely come to the PC, but MCC would just hurt the Xbox One sales. Also taking into account most of the PC gamers have low-mid end PC's, about 40 or so million of Steam Users, it's absolutely pointless, when the Xbox One is clearly better suited to handle it.
  3. I named it after a flash game of the exact same. Not sure I like it as much as I used to though.
  4. It's a little bit early to be looking for a team, it comes out in November.
  5. UnrealFlash2007

    Yoinks?

    It's bad enough people can't fight their own battles without me getting triple teamed, or grenades constantly killing me with little effort, but yoinking is plain low. It's the equivalent of getting an assist for a kill you got times 100.
  6. I really wish there was more actual thought into topics on this board than "OMG I WANT HALO ON TEH PC XDDDD" It's not coming to the PC, Halo 3 maybe, But a PC couldn't handle MCC in the first place, to large for most PC's unless you can afford to spend £2000 on a graphics card plus a PC that can actually run it, along with any other game. 343 said it wouldn't come to the PC, they're trying to up the sales of the Xbox One, of which it almost assuredly will Besides if you're really the "Mastur race" why not play some of your PC games? Or are they not interesting enough people have to beg for a new title?
  7. The problem is most of Halo 4's maps are linear, small and seeing a lot of combat in one area. So you'l never get a long range kill on most of the maps, so you have to go into close combat, where even with perfect aim, you're ruthlessly outgunned. The Halo reach AR was balanced, I could get kills with it, but a person with a DMR or Pistol wasn't hopelessly outgunned.
  8. I can't quote you for some reason.Most of these aren't gamebreaking but I feel the weapon add-on thing would change the purpose of the original gun and make some worthless. Also it seems unbalanced. I can't quote you for some reason.Most of these aren't gamebreaking but I feel the weapon add-on thing would change the purpose of the original gun and make some worthless. Also it seems unbalanced.
  9. Make the Assualt Rifle less OP. It can't be beaten at close range (which is where all the fighting takes place because of this games ridiculously symetric maps), and it net's kids an easy and cheap kill. Also I'd consider buffing the Carbine and Lightrifle, or at least having the light rifle shoot faster
  10. 1. If you shoot a body blood comes out anyway, problem solved 2. Or just remove sprint all together and keep Halo, Halo. 3. It was too OP, it allowed people to jump out of danger when outgunned. 4. No. Remove all of them 5. ODST's are a weaker spartan, why do you want that? 6. Halo 3's Elite customisation was superior, you could change the helmet, pauldrons, and torso. 7. No, that would look hideous. 8. Definitely no, whether you like it or not, that's exactly like COD. Weapons are OP enough 9. Why? One energy sword is already an insta kill, it's a waste of time. 10. Which was complete ****, health packs were no where and you were screwed against someone with full health 11. Sounds to gimmicky. Wouldn't work in anything but Infection 12. Scarabs and Locusts can be a campaign enemy, but Shadow and Spectre, along with Prowler I'd love to see return in Multiplayer. 13. Don't make any customisable actually Spear sounds OP. Flamethrower was weak and didn't work. Those guns look like generic Borderlands weapons, wouldn't use them. 14. Useless, doesn't actually add anything to multiplayer 15. Yes. 16. Armour effects were good, but too costly. I'd lower the price.
  11. People can turn on whatever skulls they want. I mostly used the bandana skull on legendary in Anniversary because Shotgun ammo was so hard to find and you're constantly being bombarded by flood. I don't know how much time you have to waste, but I have other things to do than stay hid up in my room playing Halo. I want to finish the mission without dying 100 times. No one's forcing you to use it. Beating anything on legendary is a challenge, Bandana or not.
  12. Maulers, SMGS, definitely. Along with that the Halo 3 Energy Sword physics. It's not really a new weapon but it could actually stand a chance against the Gravity Hammer, and it actually took skill to win a sword fight, rather than luck It depended on your use of the melee (B button) and how fast you can react, it was great fun. Add the Covenant Needle Rifle as well, as it was one of my best weapons, and it would balance out the DMR/BR weapons
  13. "Halo is all about map control. Least it used to be. In Reach, if your team uses power weapons and certain positions on the map effectively you will gain map control. And if you know how to do it right, you can "set up" on the enemy's side of the map and suppress them, quite often to the point of spawn killing. Of course, communication and callouts are key, and all of that combined wont get you anywhere without at least a small bit of skill." I'm not new to Halo necessarily, been playing since 2007. Halo 3, where again Grenade spam was prevalent. In reach, map control can be gained, but if you haven't got sprint, or some ability that allows you to immediately rush to the nearest power weapons, there's nothing a normal DMR or assault rifle can do to counter it, other than hope the user has a god-awful aim or used up his ammo previously. It's even worse when your team is incompetent half the time, and so you're hopelessly gunned down by most players. As for grenades, good luck not getting slaughtered by them either, Armour lock doesn't last long enough to save you from the endless barrage of grenades hurled at you, people like to run away and throw a few grenades and get a cheap kill rather than spend time actually aiming their gun.
  14. Map control? Pretty sure that just revolves around luck actually. You spawn next to a rocket launcher, you're definitely going to get a few kills, you don't? You're ******. There's no counter to it, so if a guy camps around the spawn point, you can't do much to get it yourself. Problem with SWAT is that it's a one shot kill, which also just involves you see the enemy first rather than aim.
  15. Thing is, I never seem to spawn beside the power weapons, or care to know where they are. Along with that I feel cheap using them, so I rarely do, unless taking out a scorpion or Wraith camped outside my spawn point.
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