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PoorShotDigi

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    trip7builder

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  1. Ha, Thanks for the heads up. Thought it was pretty retro for a major studio....
  2. Halo 3 MLG was the pinnacle of competitive multiplayer. Fact. (For those that argue halo 1, respect, but it was Halo 3 MLG Rules) Here is how I would make Halo 5, I would start w/ Halo 3 and ... -Eliminate / Minimize "Host" effect and lag -Restore an MLG multiplayer mode -No special abilities ( any abilities are timed drops on the map like Halo 3, maybe add promethean vision and sprint as a drop, if it tests well) -60 FPS -Restore the user level system (0-50) -Consider any feature that destroys balance a sin -Improve hit registering Please 343, the road to a great Halo 5 is spending months developing and perfecting multiplayer levels, fine tuning the mechanics, and optimizing for lag. Give us 10 "the pit" and "heretic" levels!
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