Dear 343i,
I am a simple fan of the Halo franchise with ideas of ways to further improve the game you have inherited. I greatly enjoyed and am still enjoying your latest installment, but have found a few things that could be changed to further revolutionize the Halo multiplayer experience for your next title. I do, however, understand that you have a very capable staff that has more comprehension in regard to weapon balancing, sandbox gameplay, etc. Please continue reading this and, at the very least, consider the suggestions.
Weapons
The additions to the Halo sandbox in Halo 4 injected new life into the multiplayer experience. Power weapons like the Scattershot, Binary Rifle, and Incineration Cannon made the tried and true combat more diverse. However, many of the previous games’ weapons have been left behind from the Great Journey into the “Reclaimer Trilogy”. In truth, I obviously don’t know what’s going to happen canonically in the next Halo games, but I do know that the Covenant remnants include the Brutes, more specifically the Halo 3 era Brutes. Reintroducing Jiralhanae technology, even creating a new weapon, would further allow more diverse gameplay. The return of the Brute Shot, Spikers, Maulers, and Spike Grenades would bring a sense of nostalgia to the screaming hordes of Halo 3 lovers and further pacify players with the inclusion of assassination animations using the signature blades on said weapons.
Also, a return of dual-wielding could be used to reclaim Halo from the Fall of Reach. Bringing back the SMG, Brute Spiker (sorry for repeating myself), Mauler, and include two M6- series UNSC sidearms would allow more diverse combos. Two M6 variants to consider are the M6C/SOCOM of Halo 3: ODST and the M6H of Halo 4. In regard to integrating dual-wielding back into the gameplay, consider the following: individual sidearms (assuming their inclusion in loadouts) obviously do less damage than primary weapons. When dual-wielding, players cannot throw grenades, melee/assassinate, use armor abilities, and have a longer reload time. These countermeasures should help prevent overuse of this tactic, but not make it useless.
Also, while on the topic of sidearms, perhaps the movement speed should be increased when having a single sidearm equipped, as well as increase the melee speed. This could also be used for melee weapons like the Energy Sword and Gravity Hammer. An additional melee weapon such as a UNSC machete/kukri (similar to Emile’s from Halo: Reach) or the forearm of a Promethean Knight would surely be a welcome addition.
Armor Abilities
The invention of armor abilities has helped shape how players engage in combat in more recent Halo games. Halo 4 definitely improved upon the concept from Reach, but a few alterations can still be made. The Hardlight Shield, while far better than the abused Armor Lock, still does little more than postpone inevitable deaths in most cases. Perhaps a shield should not take the form of an armor ability, but a weapon. Canonically, the Spartan IIIs would salvage point-defense gauntlets from fallen Jackals, due to the lack of MJOLNIR armor being standard-issue to these “budget” Spartans. The surviving Spartan IIIs were offered to become IVs when the program was started, so it is possible that these experienced soldiers still use these shields when available and that this tactic can spread throughout the Spartan IVs. Considered a power weapon, the Jackal Shield could prove to be a game changer in the War Games scenarios. In terms of operation, the shield could take a specific amount of damage before diminishing. The shield would then go on a recharge period, similar to the cooldown of some Covenant weapons, but can only recharge from complete collapse a given number of times. Possible experimentation could be the inclusion of a secondary weapon being used, as if the shield were dual-wielded. This would prevent the use of grenades and melee while being more heavily protected.
Vehicles
Vehicles have always been an integral part of the Halo experience, from the iconic Warthog to the wailing Banshee. Some vehicles have been left behind, but are sorely missed. I am sure you are aware of the community’s want of a UNSC aerial vehicle, such as the Hornet, and will certainly try to deliver. Back to the subject of the return of the Brutes, why not bring back the Brute Chopper as well? It was a better analog to the Warthog than the Ghost, in my opinion, and would fit nicely into the ever-growing sandbox of the Halo games.
Spartan Ops/ Firefight
Although I enjoyed the addition of Spartan Ops, I couldn’t help but feel like it had more potential. Firefight in Halo: Reach had many ways to customize the experience, something that may or may not work for Spartan Ops if it returns. In any case, the return of Firefight couldn’t hurt, especially if it included Brutes, Prometheans, or even the re-emergence of the Flood. A gametype in Matchmaking similar to Overrun Mode in Gears of War could also fill the void left by Firefight. Playing as the enemy Elites or Brutes would further the variation of gameplay opportunities that Halo offers. Invasion in Halo: Reach was very similar to this concept, but was not executed as well as it could have been. However, I’m sure that, with your experience and assets, you could further improve upon this gametype, following the basic formula of Gears of War’s successful iteration of an “Overrun” mode.
If you’ve read through to this part, I sincerely thank you for your open ears, eyes, and minds. I know that some of the things I have mentioned are more challenging than others, and that you already have your own ideas for what directions to take the franchise. I just wanted to voice my opinions on what has made Halo great in the past and what can make it greater in the future. I know that the Halo universe is in very capable hands and wish you all the best of luck.
Sincerely,
A fan not only of Halo, but of 343i