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HurgleFurgle

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    HurgleFurgle

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  1. I would like to start off by saying that I felt limited in halo 4 compared to previous Halo's. This was mostly because I felt a lack of space on maps, a large majority of maps are close quarters and there seems to be no verticality to any of the maps. What I mean is that maps are too small and overcrowded in my opinion, something on the scale of the Spire map in Halo Reach is a good example of size both vertically with its main tower and horizontally with its overall length. Forge is also limited by this aspect as there seems to be a lack of props to build with, environments are stale and oblique of features. I also miss the amount of space for vehicles, I miss running on a five kill splatter spree on a ghost or shooting people with a gauss cannon from across the map which is a good point to bring up as the aim assist really dulls the gameplay for me.all of the maps have large sightlines, even the smallest map has large sightlines effectively rendering close quarters weapons useless, I've hardly ever killed anyone in melee range with my fists aside from assasinations. Lastly power weapons simply aren't nearly as powerful as the battle rifle or assault rifle, the range along with the sightlines practically make most power weapons useless in comparison. For example the energy sword is much less useful now though explosives are still very effective. Final note, friendly fire is nearly non existent and promotes grenade spamming by both teams or even firing rockets at your team to get the splash damage onto the enemy team. To sum this post up: Larger maps which are more vehicle friendly Tighter and shorter corners in maps forcing more close quarter action More obstacles in the environment to use as cover Break line of sight with obstacles Bring back friendly fire on all gamemodes
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