I don't know man... I'd have to disagree with some of the "improvements" that you said would get you to buy the game. Of course, it is your opinion, but I'll just go over the reasons why I said what I said and why I think you said what you said.
My point on power weapons:
- So the first reason why I said there shouldn't be two snipers on Empire is because for one, the map is extremely small, and while it does have a few lines of site, that is all that it has. The lines of sight you where talking about where, at best, a Spartan sized hole, just large enough to snipe through. If you're a regular player, like most people, you wouldn't want to be using a sniper in a scenario like that.
- The other reason for not having two sniper rifles on a map like Empire, is the unbalancing scenario. Now this may not happen to you when you're playing, but sometimes two players from the enemy team will rush the sniper spawns and take them immediately at the beginning of the match, giving them a double advantage on us. And yes, you could say, "well I thought you just said it's hard to use snipers on this map," but to be honest. Do you really think a team of four with regular weapons stands a chance against a team of four with two snipers? No... Definitely not.
Some of your points that I thought were misguided:
- Dodge ability to get away from the sword (To be honest, when has the sword ever not been over powered. I mean, the things a one hit kill. I don't believe it's a necessary thing to add in.)
- Nerfing the assault rifles range (Are you joking? The AR's already bad enough as it is. We don't need to make it even worse. The weapons in this beta aren't even equal, so making the AR have less range would be very counter productive. This game is supposed to be about fair starts, not rough starts.
Well again, that's it for me, but if anyone of you would like to contact me, you could do it either, by replying or sending me a message via Xbox Live.
See you guys when Halo 5: Guardians comes out...