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You only have to reach the 50th level in the ranking system once. After that you work on each Specialization. Some Specializations will unlock, it appears, as you work through the levels of the current one you are attempting to finish. By all accounts these will not be easily reached and finishing each one will take time.
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Halo 4 Specializations An in depth look at one of Halo's new features By: Absolute Dog 343 Industries.org Specializations may be the unique way Halo again sets itself apart from the rest of the FPS on the market. Halo 4 will continue the use of some of the abilities first introduced in Halo: Reach along with the always available sprint. The game will include new abilities in Promethean Vision, Hardlight Shield, Auto-Sentry, Thruster Pack and Regeneration Field. The base player speed is said to be similar to that of Halo 3 which, when coupled with sprint and specializations, should make for some incredibly fast paced and hectic gaming. The first look will my into the recently released information on Specializations. Included will be a combination of developer quotes, narrative from various sources, video and images that will help the reader to gain a better grasp of this subject. This is the basic overview offered by 343 Industries about Specializations and how they affect or integrate with the ranking system, abilities, armors and various other player aspects. It also mentions unlockable items made available by progressing through the various levels. The UNSC Infinity, the largest starship in the UNSC fleet, is your gateway to the Infinity Multiplayer experience in Halo 4 and serves as the center of your Spartan career. Here you will build your custom Spartan-IV super-soldier, and progress your multiplayer career across both Spartan Ops and the multitude of competitive War Games modes. Halo 4 has fifty levels. Once you have advanced through the standard fifty levels, you will get the option to enlist in a Specialization. You can choose the order in which you tackle unlocked Specializations. However once you select one, you must advance through it completely before enlisting in a separate Specialization. Specializations allow you to enlist in specific rank paths. These paths are composed of ten levels each. As you level up through these dedicated paths, you will unlock armor sets, emblems, visor colors, weapon and armor skins, and armor mods – which provide even more options to customize your Spartan-IV to fit your preferred role on the battlefield. These armor mods will work exactly like all other tactical and support mods in the game. They are not tied to specific armor for each Specialization, so you don’t have to wear the armor to use that particular mod. They enhance a small part of the sandbox (meaning good players will still be good, and not good players will still be not good), allowing people to play the style they want to play and experience the parts of the sandbox they like on a more frequent basis. We consider Specializations end-game content because even if you have “access” to all of them on day one, you will still need to reach level 50 before you can enlist in any Specializations. Think of them as giving you control over extending your level cap. Two Specializations – Wetwork and Pioneer – will be available to all players when the game launches, and the rest will gradually be made available in the months following launch. We will be keeping a close watch on player participation post-launch and will roll out the additional six Specializations when the player base reaches certain milestones. There will also be playlists available that do not utilize loadouts or armor mods. That overview included the fact of the 1 through 50 levels of the base ranking system and that once a player reaches the highest level they can then choose which Specialization they first want to unlock. Having to complete it before selecting another is required, but a statement by David Ellis while speaking to IGN indicates that skill earned during this progression may unlock other Specializations. David Ellis...... "By enlisting in a Specialisation you basically raise your own level cap," explained Spartan Ops designer. "With each one, you can extend the level cap a little further. You do not have to rank all the way through again [to unlock another Specialisation]." David spoke to the fact that the Specializations would be more of a reward for players who were dedicated enough to progress up to the fiftieth level in multiplayer and considered to be "end game content". He went on to add, "We'll be watching the level curve of the community closely close launch and will do our best to role Specializations out as we see segments of the playerbase reach max rank." Each class offers nine levels of customization options including armor sets, weapon skins, emblems and visor covers, while a tenth level grants the player with a "game play modifying perk" Specialization Classes_____________________________________________________________________ Wetworks According to recent information offered by 343 Industries we find out that, "Wetwork Specialization is a Spartan optimization for stealth operations which focus on the elimination of an enemy target with the goal of leaving no tactical footprint behind. The Stealth mod armor allows users to move quickly and silently in combat, executing enemy assassinations with lightning fast dexterity. " I think Ryan McCaffrey of IGN put it best by saying,"Halo fans who wore the Hyabusa armor proudly in Halo 3 can now walk the walk in addition to talking the talk. As you may have heard in previous Halo 4 multiplayer footage, these Spartan IVs make some serious noise when they move. How could they not? They’re seven-foot-tall super humans running around frantically while wearing one-ton metal armor. Enter the Wetwork armor mod, which boasts a couple of key stealth-related benefits." His discussion with David Ellis on Specializations led David to point out that, “When someone’s using Promethean Vision, they show up on screen as a big red figure. With this [mod], you still show up, but the only thing that shows up is your outline. And also when you sprint, it adds some sound dampening so you don’t make as much noise. You definitely still show up on radar, let me make that clear.” "Furthermore, the assassination animation will happen faster for you, leaving you vulnerable for a shorter duration of time. " , added McCaffrey. 343 offered additional information about this 'Stealth' armor mod that, "has very sharp shapes and angles, reminiscent of a knife or blade – does a number of things to help a player that likes to get up close and personal. Many times when someone is using Promethean Vision, they scan quickly so if there’s a lot going on, they may miss you. Or you can hope, anyway." This modification with it's faster assassination ability leaves a player less vulnerable to attack from an opponents team mate. Wetworks Weapon Skin as it appears on the DMR Wetworks is one of the two immediately accessible Specializations available to all players out of the box. The other one is Pioneer, so let's take a look at it. <<<<<<<<<<<<<<<<<<<<o>>>>>>>>>>>>>>>>>>>> Pioneer In regards to the other Specialization available on November 6th, 343 Industries states that the, "Pioneer Specialization is a Spartan optimization for deployment into uncharted, hostile territory (such as uncolonized worlds or Forerunner constructs like Requiem) for the purpose of gathering/relaying information." The 'Fast Track' armor modification will allow players to gain more experience points, or 'data', from each gaming encounter which will quicken the pace at which they rank up. McCaffrey says of this variant, "We can’t imagine anyone not starting out by spending a lot of time as a Pioneer, and not just because it's the only other Specialization that everyone will have access to on November 6. Simply, the Pioneer’s Fast Track mod nets you experience points towards the next level at a higher rate, bringing you closer to your high-level goals." Ryan goes on to say, "Ellis and 343 have already planned for the potential exploits of this particular class. “You can change loadouts mid-match, but we put fail-safes in,” Ellis begins. “For Fast Track, you only get extra XP for the amount of time you were using it. You can’t just turn it on right at the end of a match and think you’re going to get extra XP for everything you did in a match." According to additional information from 343 Industries this, "armor mod features armor that has wiring which runs throughout the armor to control temperatures in extreme conditions. Gameplay-wise, it gives the player more post-game experience. In-game, if you get 10 points per kill, you don’t get more at that exact moment, but after the game it modifies the amount of experience your Spartan earns to increase the speed at which you rank up. It’s not for everybody because it takes up a primary spot (that could be used for something like carrying an extra grenade or sprinting longer). And, in case you were wondering, you can’t change to it at the end of a game and get more experience for the entire match." Pioneer Weapon Skin as it appears on the Plasma Pistol That is a preview of the two Specializations shipped with the game, but it important to note the rest of the specializations will be released at a later period unless you purchase the Halo 4 Limited Edition which will access to all eight Specializations at the November 6th game launch. Another incentive to purchase the LE if I do say so myself! I will add the rest of the Specializations right here as time permits this evening.
- 1 comment
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- Specializations Breakdown
- Halo: Reach
- (and 2 more)
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Halo 4 Specializations An in depth look at one of Halo's new features By: Absolute Dog 343 Industries.org Specializations may be the unique way Halo again sets itself apart from the rest of the FPS on the market. Halo 4 will continue the use of some of the abilities first introduced in Halo: Reach along with the always available sprint. The game will include new abilities in Promethean Vision, Hardlight Shield, Auto-Sentry, Thruster Pack and Regeneration Field. The base player speed is said to be similar to that of Halo 3 which, when coupled with sprint and specializations, should make for some incredibly fast paced and hectic gaming. The first look will my into the recently released information on Specializations. Included will be a combination of developer quotes, narrative from various sources, video and images that will help the reader to gain a better grasp of this subject. This is the basic overview offered by 343 Industries about Specializations and how they affect or integrate with the ranking system, abilities, armors and various other player aspects. It also mentions unlockable items made available by progressing through the various levels. The UNSC Infinity, the largest starship in the UNSC fleet, is your gateway to the Infinity Multiplayer experience in Halo 4 and serves as the center of your Spartan career. Here you will build your custom Spartan-IV super-soldier, and progress your multiplayer career across both Spartan Ops and the multitude of competitive War Games modes. Halo 4 has fifty levels. Once you have advanced through the standard fifty levels, you will get the option to enlist in a Specialization. You can choose the order in which you tackle unlocked Specializations. However once you select one, you must advance through it completely before enlisting in a separate Specialization. Specializations allow you to enlist in specific rank paths. These paths are composed of ten levels each. As you level up through these dedicated paths, you will unlock armor sets, emblems, visor colors, weapon and armor skins, and armor mods – which provide even more options to customize your Spartan-IV to fit your preferred role on the battlefield. These armor mods will work exactly like all other tactical and support mods in the game. They are not tied to specific armor for each Specialization, so you don’t have to wear the armor to use that particular mod. They enhance a small part of the sandbox (meaning good players will still be good, and not good players will still be not good), allowing people to play the style they want to play and experience the parts of the sandbox they like on a more frequent basis. We consider Specializations end-game content because even if you have “access” to all of them on day one, you will still need to reach level 50 before you can enlist in any Specializations. Think of them as giving you control over extending your level cap. Two Specializations – Wetwork and Pioneer – will be available to all players when the game launches, and the rest will gradually be made available in the months following launch. We will be keeping a close watch on player participation post-launch and will roll out the additional six Specializations when the player base reaches certain milestones. There will also be playlists available that do not utilize loadouts or armor mods. That overview included the fact of the 1 through 50 levels of the base ranking system and that once a player reaches the highest level they can then choose which Specialization they first want to unlock. Having to complete it before selecting another is required, but a statement by David Ellis while speaking to IGN indicates that skill earned during this progression may unlock other Specializations. David Ellis...... "By enlisting in a Specialisation you basically raise your own level cap," explained Spartan Ops designer. "With each one, you can extend the level cap a little further. You do not have to rank all the way through again [to unlock another Specialisation]." David spoke to the fact that the Specializations would be more of a reward for players who were dedicated enough to progress up to the fiftieth level in multiplayer and considered to be "end game content". He went on to add, "We'll be watching the level curve of the community closely close launch and will do our best to role Specializations out as we see segments of the playerbase reach max rank." Each class offers nine levels of customization options including armor sets, weapon skins, emblems and visor covers, while a tenth level grants the player with a "game play modifying perk" Specialization Classes_____________________________________________________________________ Wetworks According to recent information offered by 343 Industries we find out that, "Wetwork Specialization is a Spartan optimization for stealth operations which focus on the elimination of an enemy target with the goal of leaving no tactical footprint behind. The Stealth mod armor allows users to move quickly and silently in combat, executing enemy assassinations with lightning fast dexterity. " I think Ryan McCaffrey of IGN put it best by saying,"Halo fans who wore the Hyabusa armor proudly in Halo 3 can now walk the walk in addition to talking the talk. As you may have heard in previous Halo 4 multiplayer footage, these Spartan IVs make some serious noise when they move. How could they not? They’re seven-foot-tall super humans running around frantically while wearing one-ton metal armor. Enter the Wetwork armor mod, which boasts a couple of key stealth-related benefits." His discussion with David Ellis on Specializations led David to point out that, “When someone’s using Promethean Vision, they show up on screen as a big red figure. With this [mod], you still show up, but the only thing that shows up is your outline. And also when you sprint, it adds some sound dampening so you don’t make as much noise. You definitely still show up on radar, let me make that clear.” "Furthermore, the assassination animation will happen faster for you, leaving you vulnerable for a shorter duration of time. " , added McCaffrey. 343 offered additional information about this 'Stealth' armor mod that, "has very sharp shapes and angles, reminiscent of a knife or blade – does a number of things to help a player that likes to get up close and personal. Many times when someone is using Promethean Vision, they scan quickly so if there’s a lot going on, they may miss you. Or you can hope, anyway." This modification with it's faster assassination ability leaves a player less vulnerable to attack from an opponents team mate. Wetworks Weapon Skin as it appears on the DMR Wetworks is one of the two immediately accessible Specializations available to all players out of the box. The other one is Pioneer, so let's take a look at it. <<<<<<<<<<<<<<<<<<<<o>>>>>>>>>>>>>>>>>>>> Pioneer In regards to the other Specialization available on November 6th, 343 Industries states that the, "Pioneer Specialization is a Spartan optimization for deployment into uncharted, hostile territory (such as uncolonized worlds or Forerunner constructs like Requiem) for the purpose of gathering/relaying information." The 'Fast Track' armor modification will allow players to gain more experience points, or 'data', from each gaming encounter which will quicken the pace at which they rank up. McCaffrey says of this variant, "We can’t imagine anyone not starting out by spending a lot of time as a Pioneer, and not just because it's the only other Specialization that everyone will have access to on November 6. Simply, the Pioneer’s Fast Track mod nets you experience points towards the next level at a higher rate, bringing you closer to your high-level goals." Ryan goes on to say, "Ellis and 343 have already planned for the potential exploits of this particular class. “You can change loadouts mid-match, but we put fail-safes in,” Ellis begins. “For Fast Track, you only get extra XP for the amount of time you were using it. You can’t just turn it on right at the end of a match and think you’re going to get extra XP for everything you did in a match." According to additional information from 343 Industries this, "armor mod features armor that has wiring which runs throughout the armor to control temperatures in extreme conditions. Gameplay-wise, it gives the player more post-game experience. In-game, if you get 10 points per kill, you don’t get more at that exact moment, but after the game it modifies the amount of experience your Spartan earns to increase the speed at which you rank up. It’s not for everybody because it takes up a primary spot (that could be used for something like carrying an extra grenade or sprinting longer). And, in case you were wondering, you can’t change to it at the end of a game and get more experience for the entire match." Pioneer Weapon Skin as it appears on the Plasma Pistol That is a preview of the two Specializations shipped with the game, but it important to note the rest of the specializations will be released at a later period unless you purchase the Halo 4 Limited Edition which will access to all eight Specializations at the November 6th game launch. Another incentive to purchase the LE if I do say so myself! I will add the rest of the Specializations right here as time permits this evening. View full article
- 1 reply
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- Specializations Breakdown
- Halo: Reach
- (and 2 more)
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Appreciate the video! Wish there was actual commentary of the game play instead of the vid makers rambling on, but good find! Gives a good idea of how Promethean Vision will function in game and how fast you can switch it on and off.
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Reserved
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If you ever wonder what I listen to when I am deep in work...... http://www.youtube.com/watch?v=V3T9ZSFFaVs&feature=related
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Halo 4 Specializations An in depth look at one of Halo's new features By: Absolute Dog 343 Industries.org Specializations may be the unique way Halo again sets itself apart from the rest of the FPS on the market. Halo 4 will continue the use of some of the abilities first introduced in Halo: Reach along with the always available sprint. The game will include new abilities in Promethean Vision, Hardlight Shield, Auto-Sentry, Thruster Pack and Regeneration Field. The base player speed is said to be similar to that of Halo 3 which, when coupled with sprint and specializations, should make for some incredibly fast paced and hectic gaming. The first look will my into the recently released information on Specializations. Included will be a combination of developer quotes, narrative from various sources, video and images that will help the reader to gain a better grasp of this subject. This is the basic overview offered by 343 Industries about Specializations and how they affect or integrate with the ranking system, abilities, armors and various other player aspects. It also mentions unlockable items made available by progressing through the various levels. The UNSC Infinity, the largest starship in the UNSC fleet, is your gateway to the Infinity Multiplayer experience in Halo 4 and serves as the center of your Spartan career. Here you will build your custom Spartan-IV super-soldier, and progress your multiplayer career across both Spartan Ops and the multitude of competitive War Games modes. Halo 4 has fifty levels. Once you have advanced through the standard fifty levels, you will get the option to enlist in a Specialization. You can choose the order in which you tackle unlocked Specializations. However once you select one, you must advance through it completely before enlisting in a separate Specialization. Specializations allow you to enlist in specific rank paths. These paths are composed of ten levels each. As you level up through these dedicated paths, you will unlock armor sets, emblems, visor colors, weapon and armor skins, and armor mods – which provide even more options to customize your Spartan-IV to fit your preferred role on the battlefield. These armor mods will work exactly like all other tactical and support mods in the game. They are not tied to specific armor for each Specialization, so you don’t have to wear the armor to use that particular mod. They enhance a small part of the sandbox (meaning good players will still be good, and not good players will still be not good), allowing people to play the style they want to play and experience the parts of the sandbox they like on a more frequent basis. We consider Specializations end-game content because even if you have “access” to all of them on day one, you will still need to reach level 50 before you can enlist in any Specializations. Think of them as giving you control over extending your level cap. Two Specializations – Wetwork and Pioneer – will be available to all players when the game launches, and the rest will gradually be made available in the months following launch. We will be keeping a close watch on player participation post-launch and will roll out the additional six Specializations when the player base reaches certain milestones. There will also be playlists available that do not utilize loadouts or armor mods. That overview included the fact of the 1 through 50 levels of the base ranking system and that once a player reaches the highest level they can then choose which Specialization they first want to unlock. Having to complete it before selecting another is required, but a statement by David Ellis while speaking to IGN indicates that skill earned during this progression may unlock other Specializations. David Ellis...... "By enlisting in a Specialisation you basically raise your own level cap," explained Spartan Ops designer. "With each one, you can extend the level cap a little further. You do not have to rank all the way through again [to unlock another Specialisation]." David spoke to the fact that the Specializations would be more of a reward for players who were dedicated enough to progress up to the fiftieth level in multiplayer and considered to be "end game content". He went on to add, "We'll be watching the level curve of the community closely close launch and will do our best to role Specializations out as we see segments of the playerbase reach max rank." Each class offers nine levels of customization options including armor sets, weapon skins, emblems and visor covers, while a tenth level grants the player with a "game play modifying perk" Specialization Classes_____________________________________________________________________ Wetworks According to recent information offered by 343 Industries we find out that, "Wetwork Specialization is a Spartan optimization for stealth operations which focus on the elimination of an enemy target with the goal of leaving no tactical footprint behind. The Stealth mod armor allows users to move quickly and silently in combat, executing enemy assassinations with lightning fast dexterity. " I think Ryan McCaffrey of IGN put it best by saying,"Halo fans who wore the Hyabusa armor proudly in Halo 3 can now walk the walk in addition to talking the talk. As you may have heard in previous Halo 4 multiplayer footage, these Spartan IVs make some serious noise when they move. How could they not? They’re seven-foot-tall super humans running around frantically while wearing one-ton metal armor. Enter the Wetwork armor mod, which boasts a couple of key stealth-related benefits." His discussion with David Ellis on Specializations led David to point out that, “When someone’s using Promethean Vision, they show up on screen as a big red figure. With this [mod], you still show up, but the only thing that shows up is your outline. And also when you sprint, it adds some sound dampening so you don’t make as much noise. You definitely still show up on radar, let me make that clear.” "Furthermore, the assassination animation will happen faster for you, leaving you vulnerable for a shorter duration of time. " , added McCaffrey. 343 offered additional information about this 'Stealth' armor mod that, "has very sharp shapes and angles, reminiscent of a knife or blade – does a number of things to help a player that likes to get up close and personal. Many times when someone is using Promethean Vision, they scan quickly so if there’s a lot going on, they may miss you. Or you can hope, anyway." This modification with it's faster assassination ability leaves a player less vulnerable to attack from an opponents team mate. Wetworks Weapon Skin as it appears on the DMR Wetworks is one of the two immediately accessible Specializations available to all players out of the box. The other one is Pioneer, so let's take a look at it. <<<<<<<<<<<<<<<<<<<<o>>>>>>>>>>>>>>>>>>>> Pioneer In regards to the other Specialization available on November 6th, 343 Industries states that the, "Pioneer Specialization is a Spartan optimization for deployment into uncharted, hostile territory (such as uncolonized worlds or Forerunner constructs like Requiem) for the purpose of gathering/relaying information." The 'Fast Track' armor modification will allow players to gain more experience points, or 'data', from each gaming encounter which will quicken the pace at which they rank up. McCaffrey says of this variant, "We can’t imagine anyone not starting out by spending a lot of time as a Pioneer, and not just because it's the only other Specialization that everyone will have access to on November 6. Simply, the Pioneer’s Fast Track mod nets you experience points towards the next level at a higher rate, bringing you closer to your high-level goals." Ryan goes on to say, "Ellis and 343 have already planned for the potential exploits of this particular class. “You can change loadouts mid-match, but we put fail-safes in,” Ellis begins. “For Fast Track, you only get extra XP for the amount of time you were using it. You can’t just turn it on right at the end of a match and think you’re going to get extra XP for everything you did in a match." According to additional information from 343 Industries this, "armor mod features armor that has wiring which runs throughout the armor to control temperatures in extreme conditions. Gameplay-wise, it gives the player more post-game experience. In-game, if you get 10 points per kill, you don’t get more at that exact moment, but after the game it modifies the amount of experience your Spartan earns to increase the speed at which you rank up. It’s not for everybody because it takes up a primary spot (that could be used for something like carrying an extra grenade or sprinting longer). And, in case you were wondering, you can’t change to it at the end of a game and get more experience for the entire match." Pioneer Weapon Skin as it appears on the Plasma Pistol That is a preview of the two Specializations shipped with the game, but it important to note the rest of the specializations will be released at a later period unless you purchase the Halo 4 Limited Edition which will access to all eight Specializations at the November 6th game launch. Another incentive to purchase the LE if I do say so myself! I will add the rest of the Specializations right here as time permits this evening.
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In Halo 4 what would be your utility weapon, DMR or BR?
Absolute Dog replied to BLING CAMEL's topic in Halo 4
If the weapons shoot the same as they did in their respective games and run the same magnification on their scopes, I'll definitely run with the Battle Rifle. That said, after seeing what the Magnum felt and shot like in HCEA on the Reach engine, I doubt the BR will feel or shoot like it did in Halo 3. -
Official Bump!
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Full Halo 4 Limited Edition contents, DLC Pass revealed!
Absolute Dog replied to Absolute Dog's topic in Halo 4
Your guess is as good as mine! lol -
This is a good look at the items and features of the full Halo 4 LE package and information on the DLC Pass! As reported by CVG.com <<<<<<<<<<o>>>>>>>>> Posted on Wednesday 15th Aug 2012 at 4:15 PM UTC GC 2012: Full Halo 4 Limited Edition contents, DLC Pass revealed Three future multiplayer map packs confirmed By Tom Ivan for CVG UK Microsoft has revealed the full contents of the Halo 4 Limited Edition, as well as a DLC Pass for multiplayer maps. Available for £69.99, the Halo 4 Limited Edition includes: Halo 4: Forward Unto Dawn Special Edition - An extended 90-minute version of the live-action digital series that will bring the "Halo" universe to life as you've never seen it, providing an enthralling backstory leading up to the events of Halo 4 Bonus in-fiction content expanding the characters and stories of Halo 4: Forward Unto Dawn Special Featurette: Bringing Gaming into Reality Making of Halo 4: Forward Unto Dawn War Games Map Pack Access - Access to nine maps - three future competitive multiplayer map packs, each including three locations, otherwise available for download post-launch on Xbox Live Early access to six Specialisations, to achieve higher ranks in your Spartan career UNSC Infinity Briefing Packet - Includes an armour customisation schematic, a blueprint of the massive ship itself, and insight into what it means to be one of humanity's finest warriors: the Spartan-IVs. Spartan-IV Recruit In-Game Armour Spartan-IV Prime In-Game Armour Skin Assault Rifle Prime In-Game Weapon Skin Prime In-Game Emblem Xbox Live Avatar "Recruit" Armour Cryo-Tube Xbox Live Avatar Prop A Halo 4 War Games Map Pass will also be available as a standalone option from November 6 priced at 2000 Microsoft Points (£17.13), representing a discount of more than 15 per cent versus purchasing the add-ons individually, according to Microsoft. It'll also include three in-game exclusives - the Spartan-IV Scanner and Strider helmets, and the Falcon in-game emblem.
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I am just wanting to see how the MM plays. I hope it has some of the real qualities the Frank O'Conner eluded to as the game was being designed. I would also hope the campaign is one that can be played again and again for the shear fun of it.
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Leave it to Choot will all of his free time.......to find something like this!
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Way to go Biggles...hitting the big 4,000!
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Since Halo 4 and it's forge are now already designed and unable to be changed, this thread will be locked.
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Where are you.............
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Actually, no there isn't. First off, we are a fan base community forum and second, credit boosting is seen as a rather serious abuse of the system. You may want to post at Waypoint, but most likely you get nowhere. Look on the bright side.............well actually there really isn't one. There is not way to appeal a ban. Just wait it out, play the game for fun and spend your free time reading up on Halo 4. The Halo gods forgive thee, but the auto ban system doth not!
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It seems that this forum, all of us, were to much of a good thing for Jester to stay away from. Spectral Jester was a major part of what kept this forum running so smoothly, kept our spirits high and was such a good mentor to even this old Dog. Please take the time to welcome home our beloved Spectral Jester
- 25 replies
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- 21
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On shear volume of posts the above member is correct. That is a cold sterile forum that has so many topics they get lost very quickly. We are a very warm and friendly forum and enjoy a good lively discussion on all things Halo, especially Halo 4. You will really like the new change coming to our Halo 4 forum this weekend, so hang around, pull up a chair and talk with some new friends. Do you really think 'size matters'? lol
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Welcome to the forums Spongey! Halo 4 is going to be great!
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You know what.....I like the peace and quiet. We may have to do this every once in a while just to give the mods a little break! lol
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No Dog, you have minimize the shout box by mistake. There is a header bar above where the shout box is, go to the right side of it with your cursor and hit the plus sign.
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My maps keep overwriting eachother!!
Absolute Dog replied to Advanced GMG's topic in Forge Discussion
Since I run multiple accounts that have a maximum number, or close to it, at any given time. This problem seems to becoming more systemic due to the amount of name errors, map switching with other maps in inventory and having a map revert back to an earlier safe in it's linage after the final save. These have all happened to myself as well as numerous members in the forge community I regularly talk and play with. These are advanced forgers and the broad, consistent range of these issues points to a problem with the system. I am going to start a Forge Issues thread and see what we get from the Community. -
The Pope huh? Not sure if the Catholics will stand for a German Irish Southern Baptist running their show, but if The Director says it is so....who am I to argue! That's 'Pope Dog' in a '69 'Z'