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Everything posted by Absolute Dog
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Please don't ruin Halo 4 matchmaking like Bungie did with Reach...
Absolute Dog replied to Mezz's topic in Halo 4
I think that something is getting lost sight of in threads like this and others. Basically we have one group of players that have a deep appreciation and understanding of what they liked about Halo. Halo CE, Halo 2 and Halo 3 were three games in the series that were well received by players of Halo as a whole. Halo 2 became the benchmark for online Halo play, in general, and the competitive designs in it's map, movement, weaponry and ranking system became the key stone of this franchises online play. It was the first. It was what we feel in love with. Halo 3 showed a direct lineage to Halo 2 and also some refinements in graphics and sounds, some improvements in ranking and other various changes that improved and advanced game play and reduced glitches and other issues found in Halo 2. There was still no doubt it was a sequel to Halo2. The game still played very much the same. We now had a consistent style of game play even as the game progressed from the original game. When Reach hit, all of that changed. That is a fact, like it or not. Reach brought a completely new set of wholesale changes to the Halo franchise. The graphics were improved over the prior game, you were still a Spartan, be it an earlier version, and the maps still were similar, but little else seemed to remain. The movement was slower and the game now incorporated "abilities" that significantly altered the way the game was played. These "abilities" changed the core play of the game. There was already a continuous thread that bound the previous titles together and now that thread was not there. These "abilities" altered game play so much that to those of us who played the original games at the times of their release and throughout Halo's history now saw what can best be described as a whole new game. Some of us referred to it as a "stand alone" game. To us it was not Halo, period. Regardless of how someone describes the changes, their feelings or expresses their opinions it was a complete departure from the three games in the series we had played from the beginning. It has nothing to do with "adapting", "being stuck in the past" or about "not being able to deal with change". When the news of 343 Studios was being formed and that the series was to continue again where Halo 3 left off, players who heard Frank O'Connor say that Halo 4 was returning to what made Halo good, that they were going to bring back what once was, we saw hope. The use of "abilities" in Halo 4 would not be the continuation we thought we were getting. Since the "abilities" were part of a game that for one, supposedly predated Halo CE and two, was believed to have been, at least by me, what was referred to by Frank his statement of, "No more dead end stories", their return seemed to have no chance. They had been publicly despised by a very large group of fans. They fractured the fan base so far beyond any dispute that had ever existed before. They were a lightning rod of some of the most heated and contemptuous arguments that could have ever been imagined. Why would they return? If Reach had never happened and Halo 4 had been the next game and sprint was introduced as a pick up similar to invisibility, over shield, bubble shield and gravity lift........it may not have been a big deal. Now that it is referred to as an "ability" it brings up all of the connotations that were dreaded before. Please think about these thoughts, truly sit back, be quiet, stop your quick response posts and think about what was said here. Not to tear it apart piece by piece and argue minute points, but think about "our" side. At least try. -
Remember also that he boarded the ship with human weapons at the end of Halo 3 and I personally am not sure if their was an armory on that ship.
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Team killing has become a major problem
Absolute Dog replied to KAC 361's topic in General Discussion
No personal disrespect intended here, but hiding after 15 kills before a game is over is not a perfection. It may look like one in your stats, but a perfection is playing the game all the way through for your team, not hiding for some personal stat. -
Lizzie you may enjoy seeing some very close up screen shots of the new armor variants here.
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Yes, it is a line of sight issue. He is only getting a glimpse of the top of the enemies helmet. The rifle is buried in the map, so to speak.
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Amplified, typically if the opposing sniper has line of site on you, you should be able to get it on him. You mentioned Hemorrhage as the example. If sniping from the ground across the map, it may appear the enemy sniper is virtually invisible to you. The grass and rounded mounds play a role in what you see. Typically if he has you in sight and you find him and are scanning him looking for the red reticle for a shot, you are most likely loosing the race for the "lock". It will also happen around corners and flat horizontal surfaces. Your line of sight to his head won't always be a full view, so either practice a slower scan of him if possible or try a jumping snipe shot. Even at a marginal distance the jump may give you the angel needed. To me, quality snipers are the highest form of intimidation and are known imposing dread against their lesser opponents. Just keep practicing and dying, you will hopefully excel in the future.
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Tephnos and Luke you two have made your points and opinions know to each other, so let's move on.
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Luke, in all due fairness, loving the type of play from Halo 2 and 3 does not mean a player is stuck in the past. These statements are made in lieu of Reach, in that most who refer to Halo 2 and 3 play want the step forward platformed from those games, not Reach. Minus sprint, Halo 2 and 3 moved faster than Reach. The proverbial "Pandora's Box" was opened when AA's were introduced in Reach. They became a lightning rod for complaints from those who wanted Halo 3 to advance to it's next level, not have the game changed so dramatically it lost what is considered by so many the "Halo feel".
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In some ways, we are all Twam and he is all of us. Who wouldn't like to be the one who created this site, brought in the right original crew and used the very format we have come to love and appreciate. This site has become more than just a forum. Whether by design, luck of the right mix or a little of both, 343 Industries Community Forum and it's founder are an island of relaxed fun and colorful Halo love in a sea of cold, sterile and sometimes hostile waters of the internet. We are Twam, Twam is us!
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Though I disagree with your thoughts about Reach being the "end to most of the fan base" and that those who like or enjoy Reach never played Halo 2 or 3 competitively, there is a hint of my feelings in there as well. You offer the feelings that many have expressed for along time. I have had many of them myself. We now have a new game that promised a return to what made Halo good. Made Halo, Halo. So far, what has been referred to as sprint may just be a short burst of speed offered by the thruster pack, maybe even used to increase jump height, who knows until we see or hear direct comments. I agree with your thoughts on skill and playing on a level playing field. Hearing comments about maps for Halo 4 being designed with "competitive players in mind" was nice to hear for me. I have been made to understand that the "sensitivity" has changed dramatically from H2 to H3 and then to Reach. If what I was told was true, the rotation/spin you made it H2 happened immediately, meaning once direction was chosen, the speed of the turn was begun at the set level. Now is is said the be "geared", for lack of a better term, meaning your speed of rotation begins a zero, increases to set sensitivity, then declines. Whether this is accurate or not, I agree that some of the AA's have affected a players opportunity to respond therefore changing a core part of game play. thanks for the OP.
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I have seen some good ideas to expand on in here and will update the OP soon. I was also thinking about a recent rebuttal to one of my posts in the Halo 4 forum in regards to MM cannon. Though my post was not clear, a member stated canon was not a lead factor in MM. So here is my question. If the flood do not end up being part of the Halo 4 story line, does it make a difference is they are used for the Infection game type?
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Mayhem: Forum friend Fellow believer Quality member Gets involved Has my respect
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Lobsel, I had posted on this before and must have missed hitting the post button. The Bruteshot was an epic weapon and was the perfect hand held, multi-shot weapon for taking out vehicles. Those are some fun montages and thanks for sharing them.
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I am placing this OP in game help, you will receive and find better advice there.
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Please don't ruin Halo 4 matchmaking like Bungie did with Reach...
Absolute Dog replied to Mezz's topic in Halo 4
Drakell, when I need your advice, I will ask for it. First off, we were posting at the same time. Second, he did apologize because he realized it was inappropriate. Third, if you find it truly necessary to insult fellow members in order for you to debate, then you can go to B.net or some other forum, period. -
Hey Willey! Sorry I am late to welcome you, it gets pretty busy around here. We are glad to have you as part of our family and hope you enjoy your stay here. Be sure to read the pinned topi at the top of this forum and let me know if I can do anything to help you settle in.
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Welcome to the forum. Read the pinned OP in this forum. I have removed the quote from your signature for the obvious reasons.
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Welcome to the site Carts. I see that Azaxx has offered the link you need to read so hope you enjoy your stay here and let me know if there is anything I can do to help you settle in.
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Welcome to the forum Anthony. We are glad to have you join our family here. Take the time to read the pinned topic at the top of this forum and let know if there is anything I can do for you.
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I find pros and cons when compared heads up. For sustained and measured rate of fire the beam rifle gets the nod. For a rapid 4 shots down range the Human sniper clearly wins. If I was having a good day sniping, back flipping the enemy with mostly head shots, the Covie sniper would be the chosen weapon. I do like the feel, sound and tell tail vapor trail of the human version, but there is something unique about that alien looking shape with that "freakish" schoosh and light trail it makes when fired. Human sniper in the end for me.
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Team killing has become a major problem
Absolute Dog replied to KAC 361's topic in General Discussion
I am against turning off friendly fire. It is part of what helps players to control their play with rockets, grenades and various other weapons with a larger blast radius. I feel that if 2 team mates and myself are in close proximity to an enemy and his team mate fires a rocket or drops a well placed "nade" that his team mate should receive the same damage. The boot system appears to work most of the time for me, but I understand team killing is definitely an issue. There are a few ways you can deal with it to lessen it's impact on you in game and possibly find a sense of justice. If killed for a weapon, I will let the first one pass, usually, and just play on like nothing happened. I know that is a tough one, but realizing there are players who do it and whatever you do in game won't stop it, may help you take the higher road. Always report, always give a negative review. It does, after time, reduce the amount of players they will be matched with. It proves very effective in the lower numbers in Halo 3 for example. It works. Second, if I am not 100% sure it was intentional, I again let it go. Third, even when intentional I realize I may be the wrong target of a retaliation betrayal and give them a free pass and move on. I can do this because I have been guilty of unintentional betrayals where the team mate has no mic to hear my apology and may miss my "apologetic crouching" afterwards. Try your best to be the better player. Reacting is sometimes what the betrayer wants, it may humor them. Besides, if deliberately betrayed for say, a sniper rifle, if I choose, I wait until they take damage and finish them and collect the weapon again. Not exactly the "high road" but hey, it gets to me sometimes too. -
As stated in this forum many times before, the "super jumps" of Halo2 were not intended to be in the game. They were an accident, an unintended result of program error. Intentionally putting an unwanted error never intended for them game back in is not something the developers would want, nor most of the fans. (They were kinda cool though).
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Actually you are wrong. Halo was developed as a PC game.
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Please don't ruin Halo 4 matchmaking like Bungie did with Reach...
Absolute Dog replied to Mezz's topic in Halo 4
Mezz you were doing fine post wise until you used the "babe" reference. It is condescending and an inappropriate comment towards a female member in the manner you used it. I don't expect to see it or anything like that again.