Apreciate the replies, sorry I have seen gone for a few weeks. Having "unlockable" armors for specific skill accomplishments, such as a sniper variant for a "Head Shot Honcho" achievement say...times ten, would be a great chase for an armor. Assassinations expert armor for a repeated 10 times assassination in 10 games and so on. Armors achieved by rank, special feats and finishing in higher skill level in campaign have and would always add more sense of accomplishment. I'm willing to let 343 Ind. deal with the specifics of the actual skill to advance rank method, but always liked the H2 and H3 system much better than the flacid Reach system that resembles the afore mentioned "T-Ball" type where every one wins and gets a cookie. We are adults, most of us, and we understand the reward for winning is, and should be, much greater than for losing. The "loser" get the lesson of defeat and should learn from it. Just my take on it.