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dragon2611

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    breafdragon

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  1. So what you are basically saying is they did a half arsed job of implementing the on line mode.
  2. Welcome to the community.

  3. As per title really, it seems the netcode in Halo MCC is completely and utterly useless at establishing connections. I tried to do co-op with a friend and it wouldn't connect, I have both Virgin Media and Plusnet connections here, he has Virgin Media, He's using their superhub1 and I have a pretty complex network setup involving load balancing however to eliminate this I unplugged my Virgin SH2ac (Running in modem only mode) from the router/firewall I usually have it connected to and connected it directly to the xbox, I also rebooted the SH2 (required when changing the connected device in bridge mode) The Xbox successfully DHCP'd to VM's network and had a publicly routable IP address at this point the Xbox was directly connected to the internet, no NAT no Firewalls to get in the way. Yet still Halo MCC would not establish a session between players, so I'm at a loss what to do here, if the game cannot connect 2 people on the same ISP with the host's xbox having the actual public ip address of the connection and no NAT/Firewalls then what exactly does one need to do to get this game to connect properly?
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