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plushtinkerbell

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Everything posted by plushtinkerbell

  1. wait, plz define the difference between a thruster-pack and a jet-pack, because unless im retarded the both propel u forward and utilize thrusters/jets in the same way.
  2. sounds interesting and intriguing BB. i wants my locust noa! and mai hawk, and the CHOPPER BACK NOA!
  3. one forgot one things my good sir, i want to stay invisible with my active camo when i move. its not fair, if i get to it first then i want to be invisible not transparent. and i want my armor to be shiny, shiny's the best, i of course want new armor pieces though, but the halo three color schemes ftw.
  4. i like them both, but the BR seems cartoony to me, i prefer singleshots to 3 round burst any way
  5. ID REALLY LIKE TO SPLATTER PEOPLE WITH MY WARTHOG IN FIRST PERSON, THAT BE TIGHT ESPECIALLY WITH A CUSTOM PAINT-JOB.
  6. yeah i kinda was srs. i thought it sounded like a cool idea. i respect your opinion though, why dont you like the sound of it?
  7. that sounds kool too, and it fit into the story line better. imagine timeing it right in zombie?, zombie lunges and poof ur gone
  8. Yeah, that does sound like a WTF moment, but some walls they could have a setting where you can phase through them or not. And people complain about everything being overpowered.
  9. I personally think it be cool to walk through walls. sorta like shadowcat from X-men. It make it easier to get past those annoying campers wouldn't it? I'm not talking bout making it were everything goes through you and makes you invincible till you deactivate it, just you can go through walls, i'm not expecting it, its just a thought that sounded cool to me. i personally like the AA in reach and hope they keep them but make it to were when you use them it cost you something such as shield strength for EX., i like sprint and evade the most though. Any thoughts?
  10. NO ROCKET LAWN CHAIR? YOU SIR A DESCRIBING A HALO IN WHICH I DO NOT WANT TO PLAY.
  11. Have you forgotten that Cortana dropped a beacon at the end of halo3, granted she did say it could take years, but do we know how long its been? At some point in the game the UNSC might show up. It wouldn't be a surprise. And knowing that the UNSC could tell what ship's beacon it is, if they do, it be Cool to have a ton of ships to come out of slip-space in a critical moment in the game. But they might not show up until around the end or even in Halo:5. just saying.
  12. recoil is the effect from the projectile firing, gaining a huge burst in momentum in just a split second, it is theoretically impossible to create a weapon with out recoil, you can significantly reduce the recoil but not completely get rid of it, the bloom effect is just kinda gay, but since this a is a game its different i also like the recoil and bloom effects though as it makes it more challenging to me.
  13. several of these i've been throwing in my head, id really like to choose pieces to be on both wrist and both thighs, id really like the choice to have my armor really bright with no dirt on it(i like shiny stuff), and play with more colors, it be cool to choose the underlayer color too(they part thats always black)more color choices too and more distinct color, like the color table in the paint program on computers, that be kool.
  14. as much as i like the sound of that, when thinking about it it wouldn't make any sense for them to try to plant a bomb when they can just use the ships cannons, but when both teams are after something a like a navigation core then the dont want to kill the ship because it would make them lose their goal.
  15. i think these are both really good ideas, particularly the custom campaign me and my brother have thought since odst that it be cool to be able to choose objectives to a firefight game, and place weapons and enemies in certain locations, while on a custom forged map, but you've took that idea and put it into campaign as well.
  16. it makes sense, but some of them would require physical exertion rather than energy, jet packs should still drain slowly and recharge even slower, i can agree with draining them a little bit but a complete automatic drain doesnt sound fair, stuff like armor lock and invisibility (sustained abilities) should slowly drain, while the ones that activate at once such as drop shield should drop a set percentage of remaining shields, and the amount given to the ability dictates how strong it is.
  17. it sounds like a kool replacement but completely draining your shields , would kinda defeat the point of pushing everyone away because it would leave you defenseless, it should drain it but not completely, like around 50% of your remaining shields, and brings down around a set percentage of their sheilds. and depending on how much shields you have left decides how much power it lets off.
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