Hello everyone!
So I have already posted about this on Waypoint, but figured why not share it on here! I know there are plenty of people having issues with certain aspects of Grifball, but I want to try and address a few things that may help.
1. Betrayals and Team Killing
Before I get a million comments about how the betrayal booting should be taken out or left in or blah blah blah, I want you to know that I personally agree with having betrayal booting and team killing present in Grifball. They are part of the game and although frustrating at times, they deserve to be there. BUT I think they can be tweaked a little to help make it less annoying.
How? Well for starters, we could make it so teammates only do 50% damage to each other. Why 50%? Well, the way I see it is if you are only doing half the damage to your mates you are only killing them half as often. This would make things much easier, but not be so much of a change that you can't take out your anger on that one troll on your team who is killing you every time you get the ball.
Secondly, it would help if the "Okay" or "Forgive" option was first in the selection screen that pops up after you have been betrayed for the hundredth time by your buddy. I can't tell you how many times I have booted my friends simply because my trigger finger mashes the "A" button to get back into the action as quickly as possible after being in a heated battle on the field. And, likewise, I have also been booted on many an occasion for the same reason. Sounds simple, I know, but I think it would help a lot and others have agreed on the Waypoint forums.
2. Wall Walking
Lastly, and this one is more of a gameplay issue, I would like the map boundary to be lower. Many a game I have been defeated not because the other team got more kills or had the better skill, but because one of their members knew how to get up on the wall o the map and simply walk over to the top of my goal and slam down into it. I taught myself how to get up there just to counter this, but seeing as most players don't know how to do this and even if you do, when you get up there it is a 1v1 against the guy with the ball (usually a loss for whoever doesn't have the ball) I think this provides a hugely unfair advantage. This could easily be fixed by a nice invisible wall (or ceiling in this case) or a killzone, either way though I think it has to happen!
Sorry for the longest post ever, but I'm sure many will agree with at least one of these suggestions, as quite a few have on Waypoint. If anyone had posted these before, I sincerely apologize if it looks like I took your ideas, but these came to me after a few matches back when Grifball was finally released!
Thoughts?