GreyMuffinBass
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Acquisition - Community Created Game Mode
GreyMuffinBass replied to GreyMuffinBass's topic in Objective Games
lol ^^ no worries dan, you're always welcome and glad you did well in arena XD -
"Acquisition" A New Halo 5 Community Game Mode DOWNLOADS Map: Makeebo Island Mode: Acquisition Inspired by the excellent board game: "RISK" FIND BASES Bases are marked with Terminal Nodes. You can defend powerful bases or attack weak ones. There are 15 different bases to take. FIND VEHICLES Unique vehicles like the Oni Wasp are power vehicles in this map. Control the best ones to ensure your team has the advantage. Try to utilize specific vehicles to make strategic captures. FIND WEAPONS You start off with great weapons of war, but there are better ones out there. Use anti-vehicle weapons to defend essential bases. Create good strategies with a team using certain weapons. FIND ENEMIES There are many ways to find enemies. Rely on sound to locate battles, there are a lot of loud weapons. When a base is being captured, infiltrate the base with your team. Author's Input: "This is pretty much a Halo version of RISK, I was going for a UNSC/Covenant theme on an island lost in time. There are weapons and vehicles that match the themes of each base, to make it easy for new players to learn their way around the map eventually. This is a good mode for full lobbies Please play with at least 10 players!!"
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Thank you, I appreciate your feedback. I am new to such fast-paced-FPS map making XD I have to learn the hard way, tutorials are helping, but they don't tell you much about the psychology of map design much. (as I've seen) I try to test my maps as much as I can to figure out the best layout. Thanks again haha
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- Cobblestone
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I fixed most of the problems hopefully the way they should be, I will try my best to make it proper for infection. I made the holdouts more obvious and fixed the filter for that tunnel vision issue. Thank you very much for the feedback, I am willing to change anything on the map to suit.
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Core modes version of my Infection map A Competitive Slayer Map Supports: FFA, CTF, SH & A This is an old town on a beach, I tried to make it seem like a real medieval place but with aspects that spartans can use for combat. It is set up to play any core game mode, I think that Capture the Flag really shines here. I had a lot of fun building it. Download to walk around the map!
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I haven't played in any medieval RPG towns in a while because I quit WoW years ago, haven't touched Fable since the 2nd release, stopped playing Elder Scrolls and can't afford to buy MORE xbox games, so I decided to work really hard on making one of my own in Forge This was submitted to the "Hub of the Dead" infection maps forge contest! While forging this map, my sister suggested to name it "FERINDALE", a name that means "Town of the roaming wanderer" Please have a look if you like RPGs!
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The latest Forge Contest is hosted by several community members and sites, this time around is a Big Team Battle contest. "Meet Your Maker" will be judged on July 31st, 2016. Here are all the entries before July 28th. Contest Page: Click Here!
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When the new update with all the new pieces we could use came out, I was so excited to work on this project again, that I had to calm down and think about how to use what I was allowed. So, I got to thinking about all the problems this map had; extremely large areas that were challenging to traverse without being easily sniped from anywhere above you.. I made a lot of sight blockers that fit the theme where they were needed most. Another problem were the weapon and player spawns.. Everything was revamped, and there are plenty of new placements to discover, and the broken spawns were fixed. When I got all that worked out, I sat down with the rest (almost 200 pieces) and reworked some of the aesthetics. There are a few new parkour challenges to test yourself with too Overall, I feel this is the final version, and was really happy with the entire project. Submitted to the Meet Your Maker BTB Contest! I will fix a few things if they come up, but I have everything nailed down as of now. Download this map and take a look around with your 3D printed-size spartan today! Featured on Forge Labs!
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I submitted this as a MYM map on their submission page, I also wanted to post it in your BTB section because it's not just a contest map This site is the nicest imho for looks and interface, I like submitting here to help it grow
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This is a large map with organic pathways to keep the gameplay different depending on where you find your enemy. Each area is extremely different, so you won't get disoriented on any part of the map. I wanted to make it seem totally natural and used care when placing scenery. It is set up for BTB Strongholds and Assault Screenshots
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Paintball style battlefield that works very well with BTB game modes. This map is located inside the Glacier cave. This is being submitted to the MYM BTB contest There are a lot of varying streets that keep the battle different throughout the map, and many buildings to utilize for combat and quick movement across the battlefield. It has good symmetry because I used a very precise method to make it perfectly symmetrical! I worked just over a week adjusting things to my preference. I was focusing on vehicle smoothness in the terrain at first, then I worked hard on making good sight lines to balance vehicle/spartan combat. This is my first contest entry and I'll be working hard to improve for the next contest!
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Infection Map: "Fort Pegasus"
GreyMuffinBass replied to GreyMuffinBass's topic in Flood/Infection Maps
sorry. there are more photos now. I won't do that one pic BS anymore -
Infection Map: "Fort Pegasus"
GreyMuffinBass replied to GreyMuffinBass's topic in Flood/Infection Maps
working on it -
[ADDED NEW PHOTOS] Submitted for ZannyVids This is an infection-based remix of Halo 5's classic slayer map; "Pegasus". What I've done here is made it into a castle setting with new paths and places to hide from the infected. All areas are balanced for the new infection gametype, and has been play tested with a few parties with about 8 people each time. The tests came out well, and every game was fun down to the final seconds. I don't think there are any over powered locations, but that will be revealed with more testing. I've worked for over 15 hours on this and it turned out better than I imagined (most of the time was spent switching around most of the original pieces with basic blocks for texturing) Thanks for reading. -GreyMuffinBass
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tyvm Zanny ^^ I like your showcase we laughed at your shower joke XD I really appreciate your video. thanks again.
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Thanks so much guys :3 I really enjoyed working on this because it got to my childhood, like you said, SMALL SOLDIERS XD (if you other guys didn't see it, this link is a youtube video to watch some of it) Honestly it was a movie I really enjoyed as a kid haha
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Toys Fight at Night a playable aesthetic map by GreyMuffinBass "When it's past midnight, the house starts to stir with a magical vibe. The toy soldiers begin to walk about! What might happen tonight?" I tried to make it seem like a real home that toys are battling in at night. This was a real test/practice map to see what you could do with scaling to make a new atmosphere and I wanted to see what I could do with that idea. I had in mind to make everything accessible in some way and to have "parkour challenges" everywhere to really sell the toy soldier theme. I thought about how to help spartans get to high places so I made mouse holes in some walls in hidden areas that take you from one to the other via invisible portals. They are colour-coded so you can more easily remember which holes you are using. (Not intended to sound dirty XD lol) I've always wanted to build a map like this since Halo Reach, but Halo 5's epic Forge definitely makes it seem real with the ability to colour anything you want and light it any way as well. I especially wanted to exploit these new features in forge as you can see with all the lights being semi-realistic (I really tried to make it look as perfect as I could with each light) Another thing I was going for was keeping every room different with their own unique encounter types. Every room is extremely different, and I think it really made a good mix of each type of encounter you'd find in arena maps to suit all the weapons. There are sneaky passages everywhere and places to really hide and get surprise kills. (I have been thinking about new ideas with this toy soldier theme in a totally new home setting that I want to start working on soon) This is a good map for 2v2 - 8v8. I recommend CTF with 5v5 if you prefer objectives, but FFA is best, and is a unique experience in a larger, asymmetrical map like this. POWER WEAPON SPAWN LOCATIONS: -Rocket Launcher = Keyboard of the "Gaming PC" in the Bedroom -Sniper Rifle = Keyboard of the "3D Printer's Laptop" in the Living Room -SAW = Keyboard of the "Spare Laptop" on the Kitchen Table STATS: -Parallax Canvas -5 Rooms (Fully Detailed) -19 Different Gun Types -40+ Spawn Locations (Low, but well placed for gameplay) -5 Different Vehicle Types -About 42 Hours Work TIPS FOR GAMEPLAY: -The Living Room is a battlefield; this is where most of the action starts and ends. You should take advantage of vehicles in this large space. There are many convenient places to hide from vehicles to keep it a balanced room. -The 3D Printer on the desk beside the couch is a great place to snipe from. If you notice a sniper in that area, run the sneaky way to the desk in that little space/tunnel behind the couch. -The Refrigerator is 100% traversable, making it a good place to roost for sniping. There are 2 slight problems with this area though; you will be EXTREMELY high up, making targets very small, and there are two sides that enemies can easily jump up to get you. Other than that, it's a great position to hold, as long as you enjoy that type of gameplay. -The Bedroom holds all of the vehicle types and they are displayed about as if they were actual collector's toys on shelves, etc. The thing to worry about is that there is a Rocket Launcher that spawns on the computer desk that overlooks the bedroom's exit. -The Bathroom has a special path along the walls that leads to the top of the shower. -The Kitchen is one big parkour challenge that has many encounters that you would find in a large arena map. -The Storage Room is full of goodies for getting rid of enemies in all situations. Close-quarters weapons are low, and long-distance/powerful weapons are higher up on the shelves. The only way to enter the storage room is through the door, making it easy to guard. -Every other room is connected by Mouse Holes for fast travel. (There are 3 sets of colour-coded holes, 6 holes in total) -Ground Pound can be used best in the Bedroom & Kitchen, where tall furniture is placed well for this. RECENT UPDATES: -None Yet -Released after finalization... BOOKMARK THIS MAP from my Fileshare on Xbox One to try it out with your friends! Gamertag: GreyMuffinBass