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Big Timer

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Everything posted by Big Timer

  1. Thanks for checking both these maps out guys. Its best played with 8v8 for maximum fun experience. I been play testing these maps for months with 400+ scripts combined. Please let me know if there are any scripting errors detrimental to the game. Im pretty sure 99.9999% of all of them are fixed though. The only thing Im doing now is Nerfing and Buffing certain stages.
  2. This map is PART TWO to my Halo 5 Invasion series. Play "ATTACK ON INFINITY" first. Both maps are design with the same play style. Click here for link to "Attack On Infinity" video. Click here for link to "Raid On New Alexandria" video. Remember the good-ole days of Covies vs. Humans in Halo: Reach? Well I bring to you, Halo 5 Invasion! With using the Strongholds gametype, I have recreated the Halo: Reach Invasion Gametype. The setting of this Map is located on Reach in New Alexandria, the only city that wasn't glazed by Covenant. This map contains over 150+ scripts to convert this Stronghold Gametype into a Halo 5 Invasion Gamemode. TO PLAY, TEAMS NEED TO BE ONLY GREEN AND PURPLE. WEAPON PADS ARE WHERE BUTTONS ARE LOCATED. In this gametype, the Humans will be Green and the Covies will be Purple. There are 3 stages to this gamemode. Each stage is designed for allowing only the Attacking team to proceed. There are 2 rounds of game play allowing each team to be Attackers and Defenders once. The goal to win is for the Attackers to successfully capture both Strongholds to score 1 point. For the Defenders to win, they must prevent the Attackers from capping the "Big Tower" stronghold in the allotted time. Stage 1: The goal for the Attackers in this Stage is to fight their way through the Covenant fortified city. The Attackers must make their way to the city gates. Stage 2: The Attackers must fight their way into their own UNSC Robotics Facility. There are many ways to get in. Get inside and open the barricade blocking the stairwell to the top floor. Stage 3: The Attackers must destroy the two Covenant explosives that are holding the cage up to drop the "Big Tower" Stronghold. Warning: the Defenders can accidentally destroy these explosives.
  3. Yeah and it plays very well too. You guys should definitely check it out. You won't be disappointed at all. I'm even working on a part two right now since so many loved it.
  4. Link To Map "Attack On Infinity" Link To Gamemode "Covenant Bombardment" Remember the good-ole days of Covies vs. Humans in Halo: Reach? Well I bring to you, Halo 5 Invasion! With using the Strongholds gametype, I have recreated the Halo: Reach Invasion Gametype. The setting of this Map is located on the Infinity distant away from a Halo Ring. This map contains over 250+ scripts to convert this Stronghold Gametype into a Halo 5 Invasion Gamemode. The difficultly starts off Hard for the Defenders in Stage 1, Neutral for both in Stage 2, and Hard for the Attackers in Stage 3. TO PLAY, TEAMS NEED TO BE ONLY GREEN AND PURPLE. WEAPON PADS ARE WHERE BUTTONS ARE LOCATED. In this gametype, the Humans will be Green and the Covies will be Purple. There are 3 stages to this gamemode. Each stage is designed for allowing only the Attacking team to proceed. There are 4 rounds of game play allowing each team to be Attackers and Defenders twice. The goal to win is for the Attackers to successfully capture both Strongholds to score 1 point. For the Defenders to win, they must prevent the Attackers from capping the Turbine stronghold in the allotted time. Click this for a video guide on how to play and understand this new gamemode. Stage 1: "Captain Lasky! The Covenant are Inbound!" ATTACKERS: The Attackers will start off on a Meteorite distant away from the Infinity. The goal for the Attackers is to destroy the 8 explosives on the outside of the Infinity using the Banshees in your respawn area (An Image of where the explosives are located are in the photos above). Doing this causes the Big Red Door blocking the Stronghold "Bay Doors" to open. Once the door is open enough to fit your Banshee, fly through and Press the Button located near the stairs to proceed to the next stage. Yellow flashing lights and weapon pads indicate where buttons are for the Attackers to access. DEFENDERS: The teleporters in your spawn room will lead you to different areas on the outside of the Infinity to defend against the Attackers from entering your ship. Teleporter "D" will lead you to a Hanger containing two "One-Time Use" Wasps to stop the Attackers. Stage 2: " We got Jackals in the Courtyard!" ATTACKERS: Proceeding to Stage 2 has unlocked you your Tier 1 set of weapons. Your goal is to proceed your way to the button located in the back of the Armory to reach Stage 3. Do what ever it takes to open that door. DEFENDERS: The Covenant has entered your ship, Use you Tier 1 set of weapons to prevent them from entering the Control Room. Stage 3: "The Last Stand" ATTACKERS: Tier 2 weapons are now available. With gain access to the Control Room, your Covenant reinforcements have brought you a new entrance into the ship, take the teleporter in your respawn area to enter. Your goal is now to use the two available Warthogs on the map to break down the door to enter the Turbine Room. Once you break the door, press the button inside to open the stronghold. Doing this will set the Infinity on fire. Capture the stronghold and score 1 point to win. DEFENDERS: Tier 2 Weapons are now available. Stop the enemy from capping the stronghold at all cost. When the Infinity is set on fire, you can cap the Stronghold yourself to make it harder for the Attackers to cap it (Doing this will not mean you will score). Hold them off for the time remaining in the round. A PART TWO IS IN GAMEPLAY TESTING!
  5. Map Title: New Coopiedelphia (Coo-pee-delphia) Gametype Title: Slayer, Assault, Strongholds, CTF Map Type: Competitive Slayer, Assault, Strongholds, CTF ***Recommend Assault/Pistol Setup*** Recommended Players Count: 12-16 Background of Map: This is one of many sights where some of the new Hannibal Weapon Systems were tested. Hannibal Pelicans, Drop Pods, and Crates have crash landed here in New Coopiedelphia, which is not too far away from Sedra City (From Halo: Nightfall). Sedra City was a city in the Orrichon System in where a recent bio-terror attack had occurred. Those same terrorist planned to attack the near by city New Coopiedelphia. In result, ONI planned to test out the new Hannibal Weapons to access this treat. ***Words in Blue are links to Halopedia for more info.*** This Map is a competitive city-theme map. This map is playable with team-based(Red v. Blue only as of now) gametypes. The map focuses in the middle for close combat and intense fights in the yards of Red and Blue base. Outside the yards is a road that circles the map that allows for vehicle & tank movement and long distance fire to occur. And finally, in the wall of the buildings that block the edge of the map, there are two hotels (Red and Blue) that act like secondary bases that implements close combat fighting. A lot of objects are movable which makes the city seem like it getting destroyed over time. Some movable objects are light poles, cars, barriers and Hannibal crates. ***Main Bases: The main bases are very open allowing many entrances inside. Many basic weapons spawn in the base. Two Grav Lifts are located on top to give quick movement around the map. *** Outside Road: Having a tank taking control on the outside road can help with pushes to other teams bases. To compensate for the tank, there are plasma pistols in the front yard and a SPNKr Rocket Launcher (weapon pad) that is in the middle between both yards. ***Crossroads: The middle road contains many crates and a crashed Pelican. Inside the crashed Hannibal Pelican is a Hydra Launcher and in one one of the Hannibal Drop Pods, contains a SPNKr Rocker Launcher on weapon pad status inside. ***Hotels: Both hotels spawn binary rifles (weapon pad x2), shotgun, and smg. Teams could possibly respawn in their respective hotel if their bases are overrun. Each hotel has to ways to enter (From inside and on the front face of the building) Description Of Name: Since I've started forging in Halo 3, I've created a competitive city map in every installment. I've kept the name New Coopiedelphia in every version, so I present to you my Halo 5 version of my infamous New Coopiedelpha. The name is based on my nickname my dad gave me when I was younger which is"Bandera Coup (Band*dera*coupe)" (Also My YouTube Channel Name) and an even shorter version of it "Coopie". I put Coopie, New York, and Philadelphia together in one name and New Coopiedelphia was born.
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