NotDonovan
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NotDonovan last won the day on April 11 2018
NotDonovan had the most liked content!
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Not Donovan
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Thank you if you happen to play on it, let me know if there's anything else I should change
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After some feedback from Zandril, I made some big changes about the map. Also, there is a new video walk through! Changes: - The huge room with the DMR no longer has zero gravity. The DMR was lowered so players can reach it. If you fall in the hole, you will obviously die. - I changed the lighting back to a darker shade because my original plan for this map was for it to provide a creepy experience for players. - The hallway with the shotgun leading up to the satellite room was a huge problem for the infected during my most recent tests. Humans could sit at the back of the hallway and spray infected whenever they turned the corner. To stop this, I added a thin pillar for infected to use as cover. - Removed the gates that were blocking the SAW room. - Reforged all the hallways and moved some entrances to block sight lines. - Got rid of lazy cover. (most of it) Small changes: - New sounds - New aesthetics - Weapons don't respawn until the next round
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Updated the single door holdout. The original design was probably the ugliest part about the map. I lowered has the room and added 2 thin pillars to act as cover for infected. (See last screenshot in post.)
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My Gamertag: Not Donovan 10-12 players Little Dead Space 2 inspiration... I wanted to play with gravity on this map. There are 3 areas with either low/zero gravity. (Might remove one, I'll get to that shortly). There is a small gravity lift that uses gravity volumes and there is low gravity in the half destroyed satellite room. Weapons - 1 DMR - 0 spare 1 SAW - 0 spare 1 Magnum - 0 spare 1 SMG - 0 spare 2 Shotguns - 0 spare 1 Boltshot - 1 spare 1 Scattershot - 0 spare 1 of each grenade Some things may change depending on feedback. Video of 1.2:
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NotDonovan started following [FEATURED] Pavilion and Plasmid
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Thank you
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My Gamertag: Not Donovan 4v4 - 8 players max Pavilion is a remix of the Gears of War 2 multiplayer map "Avalanche". It is made specifically for breakout and has a custom game variant as well. The game variant was created by JA50N 0! It is by far the greatest gears of war game variant in halo 5 that I have seen and played, so if you're a fan of Gears and a fan of Halo, be sure to bookmark the game variant. Weapons: 1 Hydra - 1 spare 2 Splinter grenades 2 Halo 1 magnums - 0 spare 1 Active camo Noteable game variant details: - Players can't jump - You can dash 5 times before having to recharge (like rolling in gears...sort of) - You can clamber over cover - Assault Rifle Primary, Scattershot secondary - 1 life - Tweaked shields - Reduced reload speed Side Note: Use this game variant for ALL my Gears of War breakout maps. Video of the map before textures were released: Bookmark Map here: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Not%20Donovan#ugc_halo-5-guardians_xbox-one_mapvariant_Not%20Donovan_64d0a621-355d-4706-aa9a-f8e9dbc1c865 Bookmark Game Variant here: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=JA50N%200#ugc_halo-5-guardians_xbox-one_gamevariant_JA50N%200_e50929a3-5b9a-4e84-8cbe-caadc417e40d
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Gamertag: Not Donovan Prometheus is a small aesthetic infection map inspired by the movie "Prometheus". I couldn't have made the map the way it is today without help from Zandril. He gave me a lot of feedback and layout ideas for the holdout locations. Thank you! This honestly started off as an aesthetic project, but after walking around in the first version of the map, I thought it could work really well with infection. There are 2 scripted doors which players can interact with. One door closes off the hallway that connects the human and infected spawns. The other is in the holdout location with the SMG. This door doesn't close completely; one side actually shuts while the other gets "jammed". Both doors have switches on both sides. There is also a room in the hallway with a crate. The crate can be used to block one of the entrances of the room. (See screenshots) Weapons: 1 SMG - 0 spare 1 Scattershot - 0 spare 1 Halo 1 magnum - 0 spare 1 Shotgun - 0 spare 1 Brute Plasma Rifle Bookmark here: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Not%20Donovan#ugc_halo-5-guardians_xbox-one_mapvariant_Not%20Donovan_e090d139-e979-426e-a32e-b29a3366d374 I forgot to mention this map supports 10-12 players. Full lobbies are really chaotic.