After some feedback from Zandril, I made some big changes about the map. Also, there is a new video walk through!
Changes:
- The huge room with the DMR no longer has zero gravity. The DMR was lowered so players can reach it. If you fall in the hole, you will obviously die.
- I changed the lighting back to a darker shade because my original plan for this map was for it to provide a creepy experience for players.
- The hallway with the shotgun leading up to the satellite room was a huge problem for the infected during my most recent tests. Humans could sit at the back of the hallway and spray infected whenever they turned the corner. To stop this, I added a thin pillar for infected to use as cover.
- Removed the gates that were blocking the SAW room.
- Reforged all the hallways and moved some entrances to block sight lines.
- Got rid of lazy cover. (most of it)
Small changes:
- New sounds
- New aesthetics
- Weapons don't respawn until the next round