If a players "butt buddies" come and kill you when he's in armor lock, then isn't that just good teamwork? There are legitimate strategies against armor lock. Keep your distance and headshot them. If you were in cqb with him and can't get away and his teammates clean you up, then you were most likely a dead man anyways. All a user in armor lock can do is delay the inevitable unless help comes for him, in which case his team has a good strategy anyways. And I have mixed feelings about bloom. I believe it levels the playing field a little bit and adds another layer of strategy to the game. The player who can learn to time his shots well should be rewarded. And to everyone who says bloom shouldn't be in halo.......it's been there from the beginning. If you don't believe me, fire the assault rifle from halo: ce. It starts out accurate but after a little time the shots start to get wider. That's bloom, there's just no visual representation like we have in halo reach. If we removed bloom from the dmr, then it could become greatly overpowered. The needle rifle would be completely outclassed at every range. If you can learn to control the bloom, then you will be better than if everyone had no bloom. Very few can do this, though. I still think bloom has its place in halo reach