Mr Deliciousman
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Posts posted by Mr Deliciousman
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Yeah my friend Yeti showed me your maps when I was looking for 4v4s to feature. I'm not as connected to the competitive forging community ever since I became an Infection kid
But yeah I do like this one even before you updated the aesthetics. Gameplay wise, I enjoy Scorch Palace more but I've only played just those two maps. A feature can and most likely will happen but I wouldn't know when since I don't follow schedules on my channel.
Thanks man I'm just happy my map is being considered. Yeah scorch palace was my first map officially released. I've been forging since reach but never joined the community until this year.
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Hey zandril please take this map for a spin and let me know what you think. It is already green lit through atn.
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I just played on this map the other day and enjoyed it. Keep up the good work!
Thanks man I'm glad you enjoyed it.
Now I can't decide if I like this or Scorch Palace better
lol I had no idea you know my maps. I'm glad you like my maps!!!
Now I can't decide if I like this or Scorch Palace better
lol I had no idea you know my maps. I'm glad you like my maps!!!
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Gamer tag: Mr Deliciousman
Map name: Divine Fury
Game modes: slayer, strongholds.
Player count: 4v4
Divine fury is a 4v4 asymmetrical map inspired by the temples of sanghelios. This map has already been tested numerous times and is finally after months of play testing is finished. The map was designed to circulate the players through its various areas. I worked hard to make each play space unique and easily identifiable through obvious visual callouts. I put many man hours into this and I hope that you guys enjoy my map and I hope you guys enjoy it.
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[FEATURED] Scorch Palace
in Competitive Maps
Posted
Scorch Palace is a 4v4 competitive asymmetrical map. The theme is a buried city on mars. This map has been extensively play tested and is green lit through ATN. When building this map I really pushed for a design that would help teams flank and collapse on the enemy while also making each area to offer unique risk and rewards. The play space pushes players to mave through the map. I tried to make every power area to have huge counters by being exposed in those areas. This map has also been through many changes to get to this point including 4 major changes to patching, flow, and weapon balancing.I have put countless hours into this map and I hope that you guys enjoy.