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PonyoTT

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Everything posted by PonyoTT

  1. So we kind of figured out how to play inside of a cutscene on Reach.. It's kind of unreal seeing the video title here, because for years we dreamed and joked about the idea of seeing the Supercarrier in game. Our list of tricks for this mission was actually entirely crossed off until we had the idea to come back and do this. This is the first time anyone has legitimately played in a cutscene while it is playing without mods in Halo: Reach!
  2. The Master Chief Statue, suspended a staggering 80 units above the map of Lone Wolf in the shipyard, was one of the three remaining Reach trick challenges. For the past ten years we've dabbled with this trick, testing multiple methods to reach the height of the statue, and how to execute the plan. With the limitation of resources, needing to get not one, but THREE people out of the map in a single attempt, and having a slanted surface to launch from, and of course not to mention the fact that there are no checkpoints, meaning you have one attempt per restart, there were too many factors that just seemed impossible to take all into account and to execute perfectly. The Master Chief Statue, suspended a staggering 80 units above the map of Lone Wolf in the shipyard, was one of the three remaining Reach trick challenges. For the past ten years we've dabbled with this trick, testing multiple methods to reach the height of the statue, and how to execute the plan. With the limitation of resources, needing to get not one, but THREE people out of the map in a single attempt, and having a slanted surface to launch from, and of course not to mention the fact that there are no checkpoints, meaning you have one attempt per restart, there were too many factors that just seemed impossible to take all into account and to execute perfectly. Recently we discovered a better position to stand on the Spirit dropships that make the out of map with Armor Lock much easier to successfully pull off, which made getting three players out in a single attempt much more likely. Eventually then we reached the height of the statue a few times but the slant was a problem for us. We actually had to use PanCam and physical sheets of math to line up the correct trajectory to the statue; not an easy process at all. But once we knew we had the height for the statue the rest was just little technical pieces that would bring the whole thing together. The reason why this must be done on Local if you're on 360 is that you need pancam to line up correctly. If you are playing MCC you can activate pancam in multiplayer, though. We would laugh if we knew a few months ago that we'd be uploading a video showing the completion of the Master Chief Statue, but sure enough, lo and behold, here we are. On March 25th, 2020, Sekela successfully landed the launch to the Master Chief Statue, and completed this major tricking challenge.
  3. https://www.youtube.com/watch?v=KRJyWyY2Qak Hi everyone! We're back with a big one today. On the Pillar of Autumn, Noble Six's order's are to destroy the Covenant Cruiser to prevent the glassing of the Autumn's shipyard. Ominously floating in the distance, the Cruiser stands hundreds of metes in the air, ready to beam down on the planet, so we decided to launch straight up to it. The Cruiser never has a solid platform until the beam begins to fully charge, specifically when you hear "Fire now Lieutenant! Hit her in the gut!". At that point, a small cube spawns on the beam, which is a holder for a large solid platform designed as the impact hitbox and end trigger once the MAC cannon round you're normally supposed to fire hits that space. Instead, we used that solid platform as a landing point to officially land us on the Covenant Cruiser. We hope you enjoy!
  4. https://youtu.be/2qgV5_BE3Bw Collective is a Multi-Halo Tricking and Launching Montage that has been in the works scrupulously for the past four years. Some of the content featured here dates back to 2013, not long after the birth of Termacious Trickocity. Over this long period of time we have been working steadily towards completing some of the biggest remaining tricking challenges (some of which date back to 2011!), gathering content, raising the bar, and pushing the Halo series to its absolute limits. Some of our most far-fetched tricking visions are made a reality in Collective: with new out of maps, new tricking methods, and new discoveries of all sorts. Clocking in at fifteen months of editing, and about 1500 hours of game time, with full hearts and contentment, this is our tribute to the tricking community, for its unparalleled beauty and for its undying spirit. Thank you to everyone for your endless support throughout these years, and for keeping the tricking community alive. Enjoy the show! Termacious Trickocity
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