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  1. Hey Guys! I've run into one annoyance in halo 4's forge and custom gaming. Its not custom games anymore!!! Half of the options are already chosen for you, remember in Halo 3 and Reach how it was possible to edit EVERYTHING, thats how we ended up with so many crazy mini games like Speed Halo, but 343i has gone and messed it all up, now we can't choose many things in our custom game options, namely in the flood gametype. I was trying to do a "Flood Survival" gametype in which players must search for weapons on the battlefield but my weapons do not spawn and I can not find the option to make them spawn anywhere! Also the flood loadouts are uncustomizable, it is impossible to give a zombie a gravhammer, which means no speed halo, and also many mini games like duck hunt are now impossible, if there is a way to make these things happen please let me know, otherwise I would like to know why they aren't there anymore, 343i has ruined infection for me. As a side note, does anybody know how to contact 343i directly?
  2. Dgnified Gaming What's up guys, are you looking for a clan who is competitive and has fun at the same time. If you are this is the best clan for you. We are a group of people who are very good at the game in different ways. Only being 11 days old this clan has many things to offer. We have a ranking system, 8 divisions, and we are working on a machinima. Our ranking system is very easy to follow. To rank up you need to show that you have skill. To show us that you have skill you need to participate in our soon to be weekly tournament. Our tounament will be on clan maps that we have forged with our forging divison. Our 8 divisions are for fun. When you join the clan you pick a division. A division shows what your type of gamestyle you play. Whether it is close quarters or long range. As I said before we have 8 divisions, so check them all out before you choose what division you want to be under. Even if you are not a positive k/d player we will still accept you with open arms. Better then accepting you we will help you become better at the game with the help of our boot camp division.To learn more about this clan check us out at our website. www.dignified-gaming.webs.com( Sorry guys I do not know how to put in a link) Also do not for get the .webs part of the addres. Our website has the list of the rules, ranks, and divisions. Before saying that we are not a good clan check us out. Another way to contact me is on x-box live. GT: Nubey Tooby( No I do not Noob Toob)
  3. I'm looking for a clan for Halo 4. I'd like it to be organized, with a ranking system if possible. I'd like people to forge with, because all of the clan's I participated in Reach were chaotic, unorganized, and almost nobody wanted to forge. I do have a busy schedule, so I won't be on 24/7, but I'll try and log on for an hour or two if I can manage. I'm 14, with decent internet connection. I'm normally pretty calm, except when I rage, but when I do, I make sure and mute my microphone. If anyone is wanting me, either post on this forum, or better yet send a message to my gamertag: TheGingaNinja34 Thanks, and see you on the far side.
  4. Building a forge map in Halo 4, and I can't seem to figure out how to make it so that a player respawns inside his teams warthog or mongoose instead of at some random point on the map. Any tips or ideas?
  5. The Halo 4 community is in need of some master forgers. I have been having trouble trying to convince players to join custom games, so I thought to try here. Sooner or later the involvement of community games will be expanded upon, and we would do best to be ready with some awesome maps. If there are any master forgers out there in need of tester-forgers, they need not look any further. The following requirements should be met: 0)Originality and Creativity are quite obvious! 1) Symmetrical use of environment and forge pieces. 2)Asymmetrical forge skill equal to or greater than that of a symmetrical forger. 3)Knowledgeable use of advanced settings up to and including offbeat gametypes/maps like hockey and skeeball 4)Mastery of object placement in regards to player movement under different environmental circumstances. 5)Scaling capablities are a must. Forge offers a variety of size options for the same map concepts. And lastly, I would like to invite forgers who don't always go for the 0,0,0 orienation. Forge's worlds are not always 0,0,0, disallowing the easy building of Symm maps. This often forces us forgers who are more obsessive-compulsive to make Asymm maps. However, from this difficulty, I have produced all of my most favored maps. I will keep forging in the meantime. 6 maps and counting. b0b is here Zero in b0b
  6. I would love to see some natural vegetation added into forge objects, say trees or bushes, tall grass or vines or moss. I would also like there to be more UNSC base lights, not just the light orbs like we have now but actual lights, that we can just stick into a corner in a hallway or above a door and create a more custom and believable feel to our maps. And how insane would it be if we have water that we could add, like my best description is say you have a giant castle floating in the air, and you want to build a moat around it, well just like the respawn areas or safe boundaries we could control where water would appear and where it would end. Kind of hard to explain but my idea of it would be amazing. Anyone else have some good ideas?
  7. Now, I do not want to hear people complaining that Forge is bad, or Forge World needs to come back, what I am here is to let you know how you can improve your confidence in the Forge mode. First things first, managing your Forge files. Always name your Forge files. If you Forge so many maps unnamed, you will find your self buried in Impacts. A safe way to make sure that you can find your map would be to name it something creative and easy to distinguish. Now, most people are sometimes mad when they try to open a map file, and it reads that they are opening a different variant of another map. This indicates that your file has been corrupted. A safe way to have your files protected would to have two of every file. This means that if one of the files are corrupted, you can always use the backup. The second point I want to get to is actually using the Forge. Tired of playing third party custom games that have flawed architecture? Well, if you don't like it, then you shouldn't make maps like that yourself. The first thing you should ever do when you enter Forge is press B, change Rotation Snap to 15 degrees, then scroll down to Magnets and turn them on to low. Now using the Forge, improvising may work for brainstorming and drafting, but your final product must show balance. This means that symmetrical maps are more balanced than asymmetrical maps. Speaking of the devil, when placing pieces, make sure you coordinate your pieces via Edit Coordinates (Press B then A), or that they are connected to Magnets. This will add professional measurement to your maps. Now on to Custom Games, when you desire a complex goal in your gametype, such as Battleship, or Monster Trucks, you must make the map flaw proof. If a single flaw were to be exploited in your map, anyone would abuse it. For instance, if my map was set on an open plain, and there was no walls or boundaries, someone could walk away from the game, and this would prove useful during Flood, but just because it is useful, does not mean that it is designated. The key element to a map is it's operation. What is your map's purpose? Is it a fortress to fight off the Flood? Is it a war ground for Mantis'? Add decor and design to your structures, so that they can shine and add flavor. Choice of map might concern you that are new to Forge. If you want a map that you can create a team war out of, definitely don't pick Erosion. If you are looking for interesting tunneling and large space, choose Impact. If you are looking for a map that involves making a city, I would choose Ravine. It depends on your purpose, and never underestimate the amount of space you need. In conclusion of the longest page on my screen, if you have an idea, go for it. It is better safe then sorry, so copy your files and flaw proof your maps. Never bias a map so that one team is more dominant than the other, and most importantly of all, there is a such thing as too big.
  8. I hope I'm posting this in the right place but if not would someone please direct me to where I should post this. Ok So here's the thing I made a sweet map for odd ball on ravine, all of my friends thought it was sick but when we went to play it something weird would happen. Whenever I would try to load the map on ravine it would show up as this other forge map that I'm working on on impact. Also the picture for my map on ravine is the picture for Impact. Also when I play my ravine map which is really my impact map it is a different save that I've done more work on than if i just pick the actual impact map. So I'm just wondering if anybody else had a similar problem and if so how did you fix it. Any sort of help would be greatly appreciated.
  9. i have a very annoying problem that when i attempt to play my custom built map on custom games my character instantly dies (average lifetime says 0.04 seconds). this is extremely irritating. i have tried moving deleting and changing all spawn points. all settings on the game, and everything else i can think of. it only happens on my map and not on forge. any help would be much appreciated. http://uk.answers.yahoo.com/question/index;_ylt=Ahr0Q76mXea7EZsenUyBh8UgBgx.;_ylv=3?qid=20121119102522AAou3zr
  10. Hello guys, I am a veteran of Halo, been playing since 2002 Combat Evolved. I really got into forge in Halo 3, and I've been making tons of maps since then. Most of them are not on my file share. But here are two forge maps I have made recently for Halo 4. You can download them from my file share. I'll post more as I make them. Gamertag: Baby Nades Map Names: Colossus, Primal Both maps are set for team slayer only and both are 2-8 players. Here are the photos of each map, I took these photos with my iPhone, so please pardon the image quality. PRIMAL: COLOSSUS: The images do not do these maps justice in my opinion, especially Primal, but I hope they give you guys a good idea of the basic layout. Primal is made for MLG gameplay, and Colossus is made for competitive multiplayer. Thanks for looking. Regards, Corey
  11. Are user submitted forge maps ever going to be integrated into matchmaking? If so, does anyone have any idea 1) How one would submit a map, 2) When submitted maps would be available and 3) If maps could be used in all of the gametypes?
  12. Not much to say really, I was really looking forward to the Halo 4 forge and although it added some exciting new things to the table... some really important elements just simply left out. Not to mention that all the maps are crippled with kill zones...Nice job 343. But that would be fine because after all forge world had it's similar problems and I was not really to fussed to be honest, what really killed it for me was "Custom" games or what I now like to call it "games" because they is pretty much nothing customistable... it hasn't been this bad since Halo CE, heck at least in CE you could choose if you had weapons placed down on the map. The Next issue is the game-types themselves or lack of them, One flag? Assault? Headhunter? Stockpile? VIP? all solid gametypes removed for no reason... What about the Insane game-type? Please don't make use wait a year for any of these game-types to make an appearance. The general reaction to this is that "We need to be more creative now" but that doesn't make any sense because we need less restrictions not more for that to happen. Discuss.
  13. you know the dynamic lighting? you know how it makes the objects cast shadows? yeah its a good feature right? but when you go into player mode... and go inside a bunker while the real time shadows is in use... have you noticed your player GLOWING!!!! also since the dynamic lighting is in forge now i felt this topic would be in the forge sections.... if not... how do i delete it?
  14. - 90% of all games are only between Complex, Adrift, Abandon and Haven, when there is 9 other maps on disc, plus the opportunity for 343i to atleast add Forge maps ffs. -SWAT is on rotation and 343i are removing it, even if it is temporary, that's dumb. -343i put so much effort into EXP banning people just for playing the game when they aren't boosting. -There isn't a system to boot people when they go AFK. -There's seemingly no 343i presence on these forums. -The DMR hasn't been balanced out. Just slightly lower its fire rate ffs. I'm beginning to think 343i doesn't care and are just map starving everyone to try and boost sales of the map packs. When you EXP ban your players, you are begging them to just play Black Ops 2. I'm not trying to sound arrogant or condescending, but a lot of Halo fans have been around longer than you 343i, you should tell Microsoft that sales will continue to be lackluster if they don't let you finish the game. A game is not ready for release when there are no maps, the playlists are a mess and you have to add in the ranking system post launch. I am mostly happy with Halo 4, these are just some problems I'm sure most of the community would like fixed. You aren't Bungie, you have to earn respect. Please read etc, but I doubt it.
  15. It would be a great idea to do ones of the following: 1) Add the option to turn the sound effects/etc off in forge; giving us the option to listen to our own music on our hardrive. 2) Give us the option to play the halo soundtrack in forge instead of going insane listening to your monitor for hours on end. 3) BETTER YET, put an item in forge (that you can only play one of) and have it trigger the Halo soundtrack (player's choice in track) to play for all players in the game. How cool would it be listening to some epic game music from the campaign when you're fending off other players in custom flood gametypes!? This could (and would) be annoying for some players; this could be countered by again, giving us control over music volume in the game options.
  16. Hiya, not a lot of my mates are that into halo so I was thinking leave your gamer tag on the post and add each other so massive games can be played on custom games or online? My gamer tag is MaSturalex117.
  17. I can't seem to find a bug submission section so hopefully this will do, though frankly it seems a bit silly creating a post solely for this. The piece 'BLOCK, 3x3, FLAT' has the 'magnets' located in the wrong place, they are not centred correctly on one side making them pretty much useless. They are out by .1 units. Also whilst I'm here: 'This is a place to discuss and share your ideas of the new and vastly improved Halo 4 forge.' Hilarious. 10/10. Well done.
  18. Hey, guys. iBot here again with a new Forge map contest. First of all, I made this contest for all of the dedicated Forgers in Halo, because there are not enough people who have been awakened to the awesomeness of Forge. Okay, the rules are: 1. It must be on Halo: Reach or Halo 4. 2. It must be a challenge map. Like ex. Indiana Jones, Ninja Test, etc. 3. It doesn't need it's own gametype. Just use Slayer, Oddball, etc. 4. It must be called, "Halo Forge Map Contest" 5. Send me a friend request saying who you are and what your map is like. 6. Must be UNDER 18 to enter. 7. In the comments, tell me your Gamertag and your age, nothing more personal than that, please. 8. Entries must be submitted to me by 12/15/2012. 9. MUST SPEAK CLEAR ENGLISH. Sorry, everyone else. 10. No Profanity, Please. I hope you enter, and I look forward to seeing all of you guys' creations. Til then, take care, and stay Forgin! -343iBot- P.S. - My gamertag is FloridaHero445.
  19. Hey everyone, Lets get a thread going to help people get their maps tested. My one flag ctf map should be ready sometime tomorrow, in the meantime, anyone who wants to be a map tester or have some of their stuff tested, leave your gamer tag here and we can all get together in the future. Gamertag: Inujuk Feel free to add me if you need a tester.
  20. I enjoy forging and hosting customs and I was just quivvering in anticipation for what 343i would do with the next installment of it. And I can't say I'm to disappointed. Yes, there is no Infection, Race, or object fine tuning... but I don't believe there is anything missing that can't be added through a simple patch or included in the coming Title Update. I like how for each map there is a selection of map specific objects that can give your map it's own "flavor", so to speak. For instance, the massive silos or buildings within the Impact forge palette (which is deceptively big) can add a nice touch to spice up the otherwise rocky background but don't seem to be meant for full attention grabbing use. Oh and the DELETE options! Oh wow this thing... is going to be so very, very handy. Delete all and Delete by Palette. You know when you're forging and a friend shows up, they say they won't touch anything but they always spawn a weapon? Well, if you are still in the first stage of making a map, you can just delete the palette of weapons so you don't have to search for it... and that alone is going to save me alot of time. Next up on my list was the Gravity Wells. It took me by surprise when I found them and I think I can say this now, I think that their full usage is going to be constantly expanding with the ingenuity of the communities forgers (plus you can stack them for more effect). I can't imagine what will be built a couple months down the line aside from the expected very cool low gravity CQB maps. I can't wait! Something I thought was quite amusing was the fact that if you shoot crates enough now, they kinda disappear in a blue "data release" burst such as some of the promethians do in campaign. Small touch, but could be applied into puzzle games, or an actual Jenga if someone had a mind to it. Also, more localized lighting. It doesn't bleed as bad as reach did, and the fact you get twice as many lights makes it so you could use them for reasons other than, "This is blue side, that is red." The flashing lights also got updated for the better, I think. Since they are flashing lights, I'm glad the flashing speed got turned up a bit so they give a sense of urgency as to why they might be flashing in the first place (small things count). Now to small things missing, I don't understand why the rock arch was taken out... or there isn't as much scenery (eg. radios, more traffic cones, etc) But things like these are so trivial, I don't think that they can overshadow what 343i has done with this game. And I think they have done a beautiful job. Even with what I stated above, I can't fully enjoy custom games without Infection. Don't get me wrong, I love playing SWAT on custom maps... but I'll have a half dozen remade Reach maps, awating the day that they release the Infection and Race gametypes. Idea Time! --- --What about the idea of while in Forge, holding a bumper to be able to rotate the held object exactly one direction, because with building blocks, the coordinates don't always match up so that you can slope it appropriately. --I know it's been suggested before, but passenger hogs would be an amazing addition to the forge palette. Bungie got so close to it for Reach, but didn't quite get there. It would be great for machinimas, or even if you wanted to mount up and bum-rush the enemy flag-base. (I won't mention Pelicans, because I think the gears might already be turning on those -- I'm going to second xMonark's post about more vehicles (found here http://www.343indust...icles-in-forge/) and also make a note about MrCoolChild's vehicle skins (found here http://www.343indust...-vehicle-skins/) and both of those are phenomenal ideas) I'd love to hear what people found in forge that wasn't immediately apparent, hit me up. glhf ~Eggo
  21. So I built a decent version of lockout/blackout (what ever your preference) its kind of a hybrid from both but definatly a fun and well constructed map. I spent like 10-12hrs on it... so i hope you guys like it. My gamer tag is : Monoxide89 pics: http://www.343indust...halo-4-lockout/ Video: (warning brief language) http://youtu.be/_3IVZd0oEOE hope you guys Enjoy Foundation: http://www.343indust...yay-foundation/ video: http://youtu.be/ElcSAfQ4Zfc
  22. I forge on a weekly basis when I play halo, but I was wondering why dont we have the insane gametype from reach. That was a pretty cool gametype especially halo ball. I have many ideas for sports gametypes and maps if we can only throw the halo 4 grifball into a goal. Ive already created a working copy of football in halo 4, but now im trying to create baseball, handball or anything else. Forging would be 100x better if we can reallly throw the ball into a goal or have it hit into a goal with the hammer just saying.
  23. Ok so ill break it down by section: Campaign: Ive always loved Halo's campaigns, but in every game the mulitplayer overshadows it. To me, not this time. Halo 4's campaign to me was amazing, I loved every bit of it. I didnt have any problems with it except for the fact is was only 7 hours (but thats average I guess) and a lackluster ending (which I'm sure will be solved with 5 and 6, so that part is kind of irrelevant). The story behind it was fantastic, and emotion was displayed like never before in Halo. I'm not gonna give any spoilers but for those who played it youll know what Im talking about. In the end, I give the campaign a 9.5/10 Multiplayer: Sucks. I might be one of the very few who thinks this but i hate the mulitplayer. I hate the fact that the maps are pretty tiny. I've always been a big team slayer guy, and it says a lot when Ragnarok is the biggest map, considering it was a medium sized map at best in Halo 3. What pisses me off though, is that is previous Halo's, there was like a 1-2 minute window from the start of the game to the point you actually started firing at your enemy, depending on the map you play on. Halo 4 youre put right into the action. And I know a lot of people like that, but its very frustrating to me. I do like the ordinance drops and have faith they can take it further in the next games, but at the same time i still wish they would have certain weapons spawn at specific points. I believe 343 can fix this in either DLC's or worse case, wait until 5 or 6. Theyre going in the right direction, but I personally believe they screwed up on multiplayer. I give it a 4.5/10. Forge: I shouldnt have to say much as I havent found one good forum about forging. Its awful, and thats putting it nicely. Our creativity has been taken away by giving us 3 tiny maps to work with. I feel like they tried too hard to make the maps look good to realize that they didnt really give us much to work with. The good news is, this is probably the easiest problem for them to fix. App some maps the DLC or heck even come out with a new DLC specifically for forging. Me personally, I loved sandbox and forge world, but would also like to see either sandtrap, avalanche, or standoff recreated. Forging in Halo 4 gets a 3/10 I havent go a chance to play custom games or spartan ops yet with be being in school and what not. Ive heard spartan ops is amazing and I believe it. However, i have played "Flood", its good, but i would have much rather preferred they stick to regular infection. In the end I give Halo 4 a 7/10. The campaign saved it and they have a lot of work to do. The good news is, this was just their first game. If 343 is anything like Bungie theyll love this criticism as theyll do anything they can to fix the problems in further games. As for me, Ill probably stick to Halo Reachs multiplayer and Halo 3 custom games for now...
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