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  1. The Vanguards of Sanghelios is a Halo: Reach based clan, we value discipline, loyalty, and honor. If you are interested in joining, or you want more information, contact the gamertag " Zytan Vodaree " or " Anma Lyduree ". If you are the leader of a sangheili clan and you're interested in an alliance or a merge, message either of the previously listed gamertags or the gamertag " Onma Aerusee " (A.K.A. me). I am normally only active on the weekends but the other two are online more often. (P.S. we absolutely will not ally or merge with spartan clans of any kind, so don't bother asking if you're a spartan based organization.) Please do not post on this thread, I will not be responding to any posts made here because I don't have the time to get on the forums that often.
  2. Hi all - Check out this video that shows how some Halo Reach players cheat and how much trouble they go through to creat a new email/gamertag after being banned. Is it worth the trouble? LOL Let me know what you guys think!
  3. I understand that Halo 4 is trying to make a name for itself and be better than all the other FPS games out there but if I'm honest being a hardcore Halo fan I am very disappointed with the game in general but mostly with matchmaking. Here is a list of reasons I'm sure people will be able to relate quite easily: 1. Why bring ordinances into the game? and no weapons on the maps? - My first point is that this is too much like Call of Duty if i wanted to play that i'd buy it 2. Players should still be penalized upon leaving a game early by loosing say 100 SR points 3. Joining games i don't know a single person who enjoys joining a game that has about 2 minutes left and I'm not really that pleased with joining games that have already started even a few minutes ago it leaves you clueless as to how the match has been played so far - this also is another Call of Duty idea 4. The leveling system is also pretty bad, I mean it was awful on Halo Reach but I thought it be more likely to be like Halo 3 leveling where at least when you played a game opponents were your level - I'd like an evenly matched game based on my skill level not an easy game or an insane game - i have come across several high ranked players will K/D's of less than 0.6 stop matching me with people who cannot play at all! I can think of more issues but they are more for the game in general not just matchingmaking
  4. Sword Base is one of those maps that people seem to either love, or hate with a fiery passion. I would put myself in the former category. I personally have very fond memories of Swat (and even Infection) on Sword Base. Did the combat seem to centralize in one corner of the map? Yes. But just because everybody else is there doesn't mean you can't pull a roundabout tactic to catch them off guard! You could call a typical match on Sword Base one of "Occupy and Defend", which for some like myself can be quite a lot of fun! A word of advice: If you know their in the "lift room", for heaven's sake, don't go up the lift. Gamertag: KarmaPolice07 Map Name: Claymore Gametypes: Currenly only Team Slayer/Swat (up to 5v5) and FFA (Also: Fruity & Frosted) Description: Version 1.5 "After proving its resilience on Reach, this design has been used for several ONI bases across the known galaxy." Claymore is a painstakingly orchestrated re-creation of Halo: Reach Sword Base. On November 8th, 2012 I started this project by taking a few specific measurements in the original Sword Base using Hill Markers. I chose Hill Markers because they have invisible boundaries that can be manipulated in the same measurement scale and degrees as all forgable objects. With this data I began construction in Halo 4 and chose to make estimations and extrapolations to finish construction. Over the past few months I have made tweeks and adjustments to this map for the sake of accuracy and efficient use of Forge budget. I even broke the lighting engine at one point! I was able to resolve the issue and lighting now works properly. In this process I have continued to examine the original map to ensure the closest possible accuracy in recreation. I have now reached a point where I am prepared to display Claymore for public access and feedback. This is Version 1.5 - What I consider to be the beta. The map is complete in its basic form. All structure pieces are in place as well as all requirements for Slayer gametypes. However, there are areas that are still not up to par in terms of closest accuracy. These are listed below, under the heading "Known Issues & Future Updates". Weapons: At the time of this writing, weapons and their placement on the map are identical to Reach with the appropriate substitutions (Needle Rifle is now Carbine, Plasma Repeater is now Storm Rifle, Grenade Launcher now Sticky Detonator). However, because of the differences in the way some weapons perform (*cough*NEEDLER) I will be reorganizing the weapon placements and possibly the selection of weapons in a future version. Gametype details: -10 player maximum -Red and Blue team Spawns for up to 5v5 -FFA spawns throughout the map Known Issues & Future Updates: -Most notably, the glass floor in the top "red" room is now opaque. All glass options I've attempted so far have a negative effect player mobility. -The room with the Sword is a little out of scale -Lower right side room (the one on the same level as the bottom of the yellow lift, where there's a "briefing" area) is in need of reconstruction and is currently the least accurate room in the building. -Gametypes I plan to add in the future are: KotH, Oddball, & Flood Because of real life I am only able to work on improving this map about once a week. My top priority in this project is accuracy in construction. I welcome and greatly appreciate any and all feedback you can offer! See you on Infinity!
  5. Hi Guys GT: A R C A S I U S Map Title: Contingency Recommended Party size: 4 - 10 This is a remake of Halo Reach's Countdown and there are two variants. The first variant is "Contingency" which has been modified to adhere to the halo 4 style of play. A few changes were made however, instead of the shotgun, a scattershot was put in place as it is not as powerful as the shotgun so power weapons are evened out. grenades also spawn in a lot less frequently as your loadouts will suffice. The second is entitled "Contingency (Reach)" and has everything that the original countdown had as far as spawns and weapons and overall game play as it goes with the gametype "Reach Team Slayer" also on my fileshare. This gametype does not have instant respawn, each kill is 1 point and a total of 50 points must be achieved in order to win, as per the original. Creation: Basically I started out on halo reach, measuring every single doorway, corridor, open space, floor, the height of the roofs etc with the wooden pallet large. I did this because the pallet was the only piece that was the same size in halo reach as it was in halo 4 forge. I then hand drew up a diagram of the entire map and wrote down the measurements. then I constructed a basic outline of the map using the building blocks and from there the map started to take shape. overall it took me about 3 or 4 weeks to complete because I tried to make it ravine first, then ran into serious dynamic lighting problems, so i recreated it on impact, but then had extreme screen lag problems. so after finding info about how to avoid dynamic lighting, i created it all over again on ravine and now its perfect. lighting works great and no framerate issues. the biggest problem was budget at the end where I had to start substituting expensive pieces for cheaper ones however it actually turned out looking better. Contingency has slightly more aesthetic detail than Contingency (Reach) as ordnance drops are free thus more budget was left over in order to add in a few more details. Both maps are polished smoothly however. About the map: Contingency Supports CTF, Infinity Slayer, Regicide, Team doubles, oddball, king of the hill, flood, basically everything besides extraction, dominion and obviously griffball. Contingency (Reach) Supports CTF, Reach Team Slayer, Regicide, Team doubles, oddball, king of the hill, flood. Like the original countdown, the map supports 2 - 16 players however id recommend about 8 players, 2 teams of 4, Both play great on koth, oddball, ctf, flood and their respective slayer gametypes. Close to completion of the map I had a very big decision which was looming over me constantly, and that is wether I should make the map exactly like it was in reach, with no ordnance drops and the weapons spawning periodically, or should I make the map more modern and halo 4 style with ordnance drops. I decided to create two different maps, one with an infinity style with ordnance drops and one with the standard weapons like the original. so that's basically it, sorry about the essay guys but it was such a popular map and i'm sure some of you are interested in how it was created. Thanks! and I hope you enjoy the map and get back some of that good old Halo Reach nostalgia Note: I am the map creator. I created this acc after I was halfway through the creation of the map on my other acc Q U A R l S M A, hence why the map creator comes up as Q U A R l S M A and not A R C A S I U S however it is on the fileshare of A R C A S I U S. As proof of this go to the profile of Q U A R l S M A and you will see my tag. A R C A S I U S
  6. If you’ve read any of the Halo books, keep reading. If you haven’t, stop reading, go buy all of them, read them, then come back. Or keep reading. First off. Contact Harvest: The beginning of the Human-Covenant War. SPOILERS TO HALO 3 AHEAD WARNING WARNING The book follows Staff Sargent Avery Johnson, and I don’t need to tell you guys who that is… r.i.p. It starts with the UNSC struggle against the Insurrection, but Johnson soon encounters the covenant. I think it would be a good game, and we’ve all wanted to play as Sargent Johnson. It would be a neat game, and yeah, a lot of people might not like it, but a lot of people like me would. It would reveal a lot of the story to people who didn’t read the amazing books. Next off, Halo: The Fall of Reach. The title speaks for itself. Everyone knows about noble team, and SPARTAN B312, but what about FREDERICK-104? Master Chief regretted thinking sending blue team down to Reach, thinking it was the easy task, but if you’ve read Halo: First Strike, you’ll find that all was not lost and glassed. Frederick, Grace, Lee, Kelly, and this other guy survived. The reason they weren’t glassed, is because the mountain where the Spartans were trained is host to a forerunner space-time warping crystal. The covenants are after it, and it would be great to play as Fred. The game would start out when Master Chief deploys blue team down to the surface of Reach. The Pelican in the books was severely injured, forcing all the Spartans to jump out. With 4 KIAs, the rest of blue team goes on to protect Reach. This would be an interesting game, I think. As long as it’s not like Halo: Reach, and you actually follow the plot of the books, all the way from the pelican drop to the destruction of the Unyielding Hierophant, it would be a spectacular game. I hope 343i looks into this. It would be really cool.
  7. I lost my Reach disk so now I'm playing 4 but I like to remember the fun times I had on it. The problem w/ 4 is that the Hazop armor (my favorite Reach armor) now sucks. So now I'd like to know what is your favorite armor type.
  8. Does anyone else want Armor Effects to come back? Pestilence, Inclement Weather, Grunt Birthday Party, Flaming Skull, etc. Personally I really liked this feature in Reach.
  9. I have not played Halo 4 yet, but found out that in the opening, there is a brief scene with DR Halsey giving Cortana to the Chief. This breaks continuity with Halo: Reach, and is in line with the novel Fall of Reach. Does this mean that Halo 4 follows the events of the novel? I also heard that Eric Nylund works for 343 as well. Can anyone confirm this stuff? I think it would be great to have novel Fall of Reach back in the time line again, it was the best of the novels.
  10. Hey everybody! I thought it would be nice to have some remade maps in Halo 4, not only for customs but to one day have them in a "Classic" Playlist, like Reach's Team Classic playlist. Down below you will find a list of the maps I have remade so far and a link to a video overview, where I show off the maps and comment on them. Sandbox - http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/2466b056-1660-4a77-b901-3a998e83fec0 Countdown - http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/e32c4664-ac3c-4cf6-83bb-1fc371dcba24 Hang 'em High - http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/a8b49413-b815-4c73-b91e-76c14aab98db MLG Zealot - http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/e0269091-5ffb-4a8f-916e-e71496b3f10d Ascension/Pinnacle - http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/b0383928-fabe-40a9-8fd8-eb11cd304823 Uncaged - http://www.halowaypoint.com/de-de/games/halo4/filebrowser/details/cff6d1a0-a0fd-4095-8fc0-b18afe1d62a6 I hope you guys enjoy and I will make more Remakes in the future!
  11. I am looking to run some 4v4 or more clan battles this week. We are a fun clan to battle and are just looking to have some friendly competition. Currently we are 20-1 in Halo 4 and 314-44 in Halo since Halo 3. All our clan battle records can be found on our website and any other information you want. Message Jamgel23 if you are interested. Thanks http://frozenshadows.weebly.com
  12. my gamertag is xxtommy2shotzxx i will be hosting an achievment lobby to get the noble and defiant achievments for halo reach i already have five people looking for some more so message my gamertag for more info not the thread
  13. BCAM Playdate Video Special thanks to DoctorB77 for editing and uploading the video! http://www.youtube.com/watch?v=Q-R9gKhUO8I&feature=player_embedded Thanks again to all who participated!! Enjoy!!
  14. So I'm looking for a mature group of people to play halo 4 and reach with I'm fairly competitive but play for fun the only things that annoy me are screaming kids that's all ill list my stats below... Halo Reach: Colonel Grade 3 BPR: 73 K/D: 1.65 Wins: 56% Medals: 9,968 Challenges: 100 Campaign: Legendary Halo 4: SR 35 K/D: 2.09 Wins: 42 Loss: 34 Challenges: 19 Campaign: Legendary Gamertag: TdR I SH0RTSHOT
  15. So last week i was finishing the campaign on heroic for halo4 and I'd found the last of 7 terminals yet i didn't recieve the achievement, I contacted microsoft and they said they couldn't do anything, so I'm now like wow thanks alot 343 for screwing me like a steam train. Anyone else had this or similar issues talk to me
  16. Hey, guys. iBot here again with a new Forge map contest. First of all, I made this contest for all of the dedicated Forgers in Halo, because there are not enough people who have been awakened to the awesomeness of Forge. Okay, the rules are: 1. It must be on Halo: Reach or Halo 4. 2. It must be a challenge map. Like ex. Indiana Jones, Ninja Test, etc. 3. It doesn't need it's own gametype. Just use Slayer, Oddball, etc. 4. It must be called, "Halo Forge Map Contest" 5. Send me a friend request saying who you are and what your map is like. 6. Must be UNDER 18 to enter. 7. In the comments, tell me your Gamertag and your age, nothing more personal than that, please. 8. Entries must be submitted to me by 12/15/2012. 9. MUST SPEAK CLEAR ENGLISH. Sorry, everyone else. 10. No Profanity, Please. I hope you enter, and I look forward to seeing all of you guys' creations. Til then, take care, and stay Forgin! -343iBot- P.S. - My gamertag is FloridaHero445.
  17. Hello there from Halo4Customs. I am new here and I have a great opportunity for all of you to join a community on Facebook dedicated to Custom Games and Custom Forge maps. If you guys want a good and new community that is all about custom games, stop by and check out the new Halo 4 Customs page on Facebook. https://www.facebook.com/H4Customs This page will be a hub for organizing custom games so that you can get your fix of Infection, Dead Space, Warthogs, and all other Custom games. Please like and hang out to get some great custom games going. Are you tired of making an awesome map in Forge, only for no one to see it? Then like this Facebook page! There will be Bi-Weekly featured maps once things get rolling. That's right. Your map can potentially be featured on our facebook page for all to see.
  18. The results are in!! The winner of the BCAM Giveaway is... Heke V!! He will receive a FREE Halo 4 Tritton Trigger Headset!! Info on the headset found HERE!! CONGRATULATIONS Heke V!! Thanks again to ALL who participated and supported BCAM this month!! Without your support, the event would not have been as successful!! Archangel Tyrael Choot 'em Darkrain491 Donut EGYPTIANGHETTO Heke V Hippie iTz Vplus2 Jeff Hall killulotz8 Lil Dog Mr. Bashful Brute Quantum skummgummigubbe skys Tallgeese Tsicksense Vitamin PWN Zaguroth Zelda Thanks again!!
  19. BCAM Screenshot Montage As a special show of appreciation to all who joined and participated in the BCAM playdate, I have created a special montage of the screenshots taken during the event. Thank you all and ENJOY!! ----------------------------------------------------------------------------------------------------------------------------------------- EGYPTIANGHETTO ----------------------------------------------------------------------------------------------------------------------------------------- Heke V ----------------------------------------------------------------------------------------------------------------------------------------- Hippie ----------------------------------------------------------------------------------------------------------------------------------------- iTz Vplus2 ----------------------------------------------------------------------------------------------------------------------------------------- Jeff Hall ----------------------------------------------------------------------------------------------------------------------------------------- killulotz8 ----------------------------------------------------------------------------------------------------------------------------------------- Mr. Bashful Brute ----------------------------------------------------------------------------------------------------------------------------------------- Quantum ----------------------------------------------------------------------------------------------------------------------------------------- skummgummigubbe ----------------------------------------------------------------------------------------------------------------------------------------- Skys ----------------------------------------------------------------------------------------------------------------------------------------- TsickSense ----------------------------------------------------------------------------------------------------------------------------------------- Vitamin PWN ----------------------------------------------------------------------------------------------------------------------------------------- Zaguroth ----------------------------------------------------------------------------------------------------------------------------------------- Zelda ----------------------------------------------------------------------------------------------------------------------------------------- Choot 'em ----------------------------------------------------------------------------------------------------------------------------------------- Participants with no screenshots available Archangel Tyrael Darkrain491 Donut Lil Dog Tallgeese I really can't thank you guys enough for the continued support of this event so once more.... THANK YOU TO ALL WHO PARTICIPATED!!!
  20. SniperK119

    Finger Counting

    From the album: Test

    Me in Halo Reach counting on my fingers.
  21. Fishy

    Game Night 2

    Thursday, October 25th, 2012. Will be Fishy's 2nd game night. The date is as said at the beginning, the gameplay time is as following: 1:00 PM Central Time (US) to 3:00 PM Central time. We will have a 2-3 hour intermission. After intermission we will be hoping to start the game night up at 6:00 PM (US)(Hopefully) to 10:00 PM. Please sign up on the roster pallet, down below. We will be hosting any game mode, as long as not over 30 minutes (please). if you have a game mode please speak up to let us play it, and try it out. Rules- -No Aesthetics -Must be in game chat. -No kicking members, unless they aren't on the roster. -Maps being played must have the correct spawns and game-mode used for it. -Fights will not be allowed, if fighting goes off those two who started it will be kicked along as everyone else involved in the fight. -No betrayals. -No Team Changing. -Booting must be enabled for betrayals. -Add Xokerfish321 on XBL if you signed up Thank you for signing up on the roster and for these participating members: Roster: CorkBug~ Kayla NJL442~ NJL Cry0G3n1c~ SaintSkrillex23 SpartanHero113~ SpartanHero113 sindronian~ sindronian JimboMikeBilly~ JimboMikeBilly
  22. Hello to all that might be reading this. I hope that i get a response from 343 Themselves.. I have experieced in the past a 24 hour credit ban from halo reach server (which is operated by 343). I didn't think much of it until I did some research. To typically recive a credit ban, the person most likely would be boosting and got caught. For example the person that is the primary player would get an insane amount of kills while the person that is playing split screen would be getting negative kills. Now one would expect for the negative kills to be in the -20's or -30's. I would have to say that the person in split screen getting at the most -2 sometimes, but usually 0 is NOT BOOSTING. I could care less about how much more kills i could get. The real situation is that my 4 YEAR OLD SON is playing with me. He asks me every day to play Halo Reach and now he can't because I have been banned for a second time. This time the ban was for a week. I have heard that if I get banned again, it will be a permenant ban on my console and my account. Since then I am much less excited to get Halo 4 because of the fear of getting a bologna credit ban from 343. Please 343... Re-Evaluate your "Credit Ban Polocy" and ban the guys who are really doing the damage. I have been a Halo fan since the first game came out, but now I'm starting to second guess this franchise/developer for a small-town cop who has a itchy trigger finger to ban anybody and everybody for the teeniest, tiny reason. Come on guys get a grip! Please respond so I can see that you actually care about your fans!
  23. Okay, here is how it works: 1. Find the person above you on this thread. 2. Find something good about this persons Reach stats. 3. Comment on it. 4. Someone then will comment on you. #RULES# 1. Only say nice things (keep the halo community nice!) 2. If nobody says anything about you after you comment just put "Comment Please" on the thread. 3. Have Fun with it! I used to love this on the bungie forums and just because there are new owners, that doesn't mean we can't have fun Good luck 343i on halo 4, it looks great.
  24. Hey, me and friends are creating a Vidoc to commemorate reach, the good and the bad, some of the best clips ever and why people are excited for halo 4. We will have interviews that will be included in the Vidoc, we have limited space, so message me if interested in being in the Vidoc. You can also contact me on Twitter @L33T64 Or Also hit me up on my gamertag at L337Adversary. Thanks guys, lets make this commemoration happen!
  25. so i was playing btb today, and i jumped in the banshee, i got maybe 5 kills before going down. thought maybe i was just a little "rusty" since i had not been online in a while. but it kept happening game after game. i felt like i was takeing less fire but going down faster, then before i quit playing for about a month. got to talking to my freinds, same thing was happening to them as well. Did 343 weaking the vehicles again? anyone no why they did if they did? and how can we get the vehicles back to normal. it use to take a coordinated team all fireing at a vehicle to take it down quikly, now if feels as a couple of people can take one in the same amount of time it use to take an entire team. Has this happend to anyone else?
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