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Map: Mire (subject to change) Current Game modes: Slayer So I am totally new to forging. I feel that my aesthetic skills are good and my map design is decent. My main problem is i do not know how to set game modes up. My spawning for slayer works but I would love to have a seasoned forger help. Mire is a small to medium sized map set in a swampy, toxic, planet. Its aesthetic is based off of old Forerunner technology. It has an interesting asymmetrical design that creates an interesting movement fro both teams. Power Weapons: Binary Rifle, Shotgun Power-Ups: None as of now but there is place for one Weapons: Battle Rifle x2, Light Rifle x1, Carbine x1, SMG x2, Plasma Repeater x1, Brute Plasma Rifle x1, Plasma Pistol x1, Suppressor x1, Frag G x6, Plasma G x2, Splinter G x2 Would love to have feedback. My gt is Salopp Joel. Just shoot me a friend request and maybe a message that you read this page. Thanks!
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Hello everyone ! I present you : "Complaint", which I co-forged with "SPEEDMOTORDEATH" (yeah it's an hardcore gamertag I know). Overall, he dealt with the base of the map, its structures, while I did all the natural decor and the finishes. It is a symmetrical 2vs2 map in covenant theme, for the story, it's a kind of temple which is a sacred place of for the San'Shyuum. The map contain: - 1 Plasma-caster in the middle-below - 1 Overshield in the middle-waterfall - 1 Plasma-pistol in the middle-cave - 2 BRs in the spawns-below - 2 Plasma grenades in the middle-high - 2 Plasma rifles at the elevators It is a map that I wanted completely oriented for the competition but with a really big work on the map's aesthetic and decor, the floor at the water level does'nt have guardrails and you must be very careful with your moves if you don't want to die in the water. The map has very long lines for shooting which favors duels, the cooperation is essential if you want to win. If there are some competitive players who test the map, your feedback will be welcome ! I also had fun hiding some easters eggs on the card map permitting to change the banshee in the middle, try to find them !
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https://www.youtube.com/watch?v=1GAdkv48GdY This military base is a safe hold and training ground for Spartans. This map is located on a distant arctic planet with perilous drop offs that only the most daring Spartans dare to reside here. There is two bases and towers wrapping around a yard full of bunkers. The rockets in the center are easily combated with alternating damage boost and oversheilds in opposite towers. Master Chief had a short stay on his way to Earth after destroying the first Halo ring. He left a present in the wings of the map for future Spartans, but the recipients must be frugal as there is only one clip left. Training on this map is set up for both Slayer and Capture the Flag. It will hold between 2-8 players, but is best for 2v2. Are you up for the challenge? Can you stay aware of your surroundings? Or, will you succumb to the perils of The Ice Pick... Players: 2-8 (ideal for 2v2 and 3v3) Gametypes: Slayer and CTF Weapons: Rocket Launcher, DMR Battle Rifle, SMG, H1 Pistol, Storm Rifle, Suppressor Grenades: Plasma, frag, Splinter Power ups: Overshield, Damage boost (They spawn on opposite towers a minute apart. Overshield spawns first on the red tower.) Canvas: Glacier I need to edit the post so the images show up. How do I do that?
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Gamertag: MJ Rookie Player count: 4-8 players. Works best with 2v2 but plays well with 4v4. Supported Gametypes: All Core gametypes are supported. Map Version: 2.0.0 \\\MAP DETAILS/// The map features a symmetrical layout with weapons featured on both, excluding the central Power Weapons. For power weapons, we have in the Terminal, the Energy Sword. In Court Side (outside), the Sniper. Also in the center as counter Power Weapons, we have a Shot Gun (Upper Tree), Light Riffle (Center Stage), and a Splinter(?) Grenade (Upstage). On the map, there is what we call a "Trial by Fire" on both Red and Blue side. These trials are for power ups in the form of a Damage Boost (Trial of Strength) and a Speed Boost (Trail of Speed). Both equally help dominate the map but are very, very risky to get. Finally the normal weapons on the map consist of AR, H2 BR, SMG, Magnum, Storm Riffle, Frag Grenades and Plasma Grenades. This map focus' on movement, all 3 types of combat (close, medium and long range), and offers plenty of paths to get around the map. The main doors are also able to open and closed to the main Terminal and create a whole different kind of play environment as it shifts. The game is meant for 2v2 through 4v4. This map Inspiration is from Violet Courtyard II which I did in Halo the MCC. That map was inspired by the Firefight map in New Mombasa as well as the first Violet Courtyard created by me in Halo 4. As I gain play testers I will update it more to fix and tweak any bugs, flaws, spawning, etc.. Map name in fileshare will be "VC III: Violet Glass" and description will include version number \\\BACKGROUND/// [Resort info edited by ONI for civilian and public safety] Violet Courtyard III - Violet Glass | Welcome guest to the beautiful resort of Violet Courtyard III, located off the coast of [classified]. Established in [classified], you will feel right at home with the classic but rustic-modern atmosphere. Here you will be treated like a king with our many resort features and luxuries. Enjoy a concert or stage production. Engage in wildlife and nature activities. Relax on the beach, or by the fires like a Greek King on our VIP deck. Everything you could ever need with our state-of-the-art resort and more! Want even more fun and get away time from the kids? Get our Ultimate Stay Package where you get [classified]nights and days for the discount price of [classified]. Visit us at [classified] and enter promo code [classified]for an exclusive offer! For Your Next Vacation, Think Violet. ® \\\DOCUMENTATION/// Old Screenshots: http://imgur.com/a/vNTcB New Screenshots: http://imgur.com/a/achBN https://youtu.be/SCeG3mG1qnY <<< The video has most information about this facility.
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Knox is a reimagination of a map I made in Halo 4 called Nox. The map has a similar three tier ring system that really makes the gameplay on this map stand out from maps of this similar style. The semi circle layout naturally segments the map and creates loads of fun sightlines between the top and bottom making top control on the map incredibly fun and challenging. Players will have many options in place to attest the positions of power but in a way where teamwork is required. Strategies on the map are easily understandable but at the same time complex enough for replayability. Knox is flexible for 4-8 players. I personally enjoy 2v2 BR's with no radar the most. If your'e playing Hill I would recommend at least 6 players. If you want to get ahold of the map, add TheElderAcorn and search for me on the 343 Guilty Spark mission, timing, Heroic leaderboards. Thanks for taking the time to check out my first MCC map! Here is a walkthrough of the very 1st version:
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Seeing how 343 is going to have an online 2v2 tournament and no doubles online playlist. Trying to get some matches in before the tournament while we can. Message me if interested. my gamertag is Flexx bRahh
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Short Circuit is a small arena style Slayer map with added CTF and KOTH gametypes. The map is still in the testing phase, but I think it will make for decent competitive matches. I recommend 2v2, but there should be enough cover to allow for up to 8 players. Weapons on Map ( 1 clip) Sniper Rifle x2 90s Brute Shot 90s Assault Rifle 30s Plasma Pistol x2 30s Brute Plasma Rifle 30s Covenant Carbine x2 30s Frag Grenades Powerups Overshield 90s Active Camo 90s [media=youtube]gYWLfJNqTW8[/media] Let me know what you think of the map and add me for customs. Gamertag: Chronmeister Thanks to A Haunted Army for help with the framerate and Kurismic for the YouTube video.
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Hello guys spizee burrit0s here, wondering if anyone wanted to play halo wars, old game, i know but i like it alot and i hope some people might want to play. 1v1 or 2v2 maybe 3v3 if possible, gamer tag is spizee burrit0s.
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Cypher created by Zandril S312 _________________________________________ Cypher is an asymmetric, competitive map designed for 2v2 games. It's been inspired by Sovereign, Noro, Titan, and Haven. POWER WEAPONS -Sniper Rifle | 90s respawn | 0 spare clips | Doesn't spawn at start -Concussion Rifle | 120s respawn | 0 spare clips | Doesn't at start The map has a fairly interesting design. Action is spread throughout the map because players are encouraged to move around instead of staying in one spot. No area is too strong because of the many flanking routes offered to players. The strongest position in the map is top blue. However, it's not too strong because it's very open and there are two positions in the map that can counter it quite well. Top blue can be countered from afar by top red and enemy players can push up using top Gold. Don't fall in the acid. Many thanks to those who've helped with the map. -Not Auburn -SecretSchnitzel -TheElderBadkid -Psychoduck -Orzium -guy mandude66 -UnknownEmerald -Bibzy95 -HAL0 M4N -OminousShark
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DOWNLOAD MINIDROME --------------------------------- This map was originally designed for my mini-game Railnums (see below) and has been significantly modified to provide suitability for other gametypes. Feedback on this map is desired, and updates will be posted periodically. --------------------------------- Description: This map features two vulnerable, low-elevation bases separated by a raised central hall. Above the hall on either side are platforms, with an exposed sniper spawn between them. Four smaller platforms are arranged at the map corners. Jumps are designed into virtually all locations. --------------------------------- Gametypes: FFA, Team Slayer (up to 4 teams), Ricochet, CTF, Extraction, KoTH, Oddball. --------------------------------- Design Notes: Jumps: Most jumps can be executed using NS (120% speed) settings. Two designed jumps require thruster pack with NS. All jumps can be executed with standard (110% speed) + sprint gametypes without thruster. All playing surfaces accessible to jetpacks are accessible via jumping. Spawning: Spawning has been tested up to 4v4 play. Due to the small size of the map, spawns were located away from power position lines-of-sight and heavily loaded in the areas adjacent to the Ricochet goals. --------------------------------- Ordnance: - 2x Railguns (small platforms, each closer to one base), 120s spawn - 1x Sniper (central exposed spawn, equidistant from bases), 150s spawn Weapons: - 2x Loadout Weapons (one set per base - presently temporary for testing, but may become permanent) Grenades: - 12x Frags --------------------------------- --------------------------------- DOWNLOAD MINIDROME --------------------------------- Railnums Gametype: Link - Railgun (primary) + Magnum (Secondary) + 2 Frags (on-map ordnance/weapons disabled) - Thruster pack, AA efficiency, Dexterity - 10 minutes - 300 pts, 10 team points per kill - +5 team score for headshots - +10 team score for assassinations - Friendly fire ON - +3s suicide / betrayal respawn penalty - 110% Damage (yielding 5SK Magnum) - Motion tracking for Allies Only - No shield indicator - No kill cam
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Map Name: Furnace GT: n0mnom321 Link to file: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/3f142ba3-eb65-41c6-9e57-8f38c0d9d072 Supports: Extraction, KotH, Oddball, Slayer, CTF Best played with: 1v1 or 2v2 Slayer Hey everyone! this is my newest map, furnace. Furnace is a small map for 2-4 players and is based around the theme of a smelting factory. The map is set on the erosion canvas and is inspired off of adrift. The aesthetic details feature aesthetic furnaces, lava pits (or molten metal pits) and many pipes that really makes it feel like a place, not just a map. The outer paths of the map are connected in a sort of C-shaped design, that I intended to give a circular flow to the map (although it has only been tested once, so I am not certain that it works lol) and a central area where there is a main power position and a power weapon (sticky detonator); unlike my previous maps, I had a general Idea of what the map was going to be like before making it so I don't think that there is any lazy cover. The map is still in very early stages of testing, and I have yet to remove some pieces I think make the bottom of the map and the blue base cluttered, but other than that, I would appreciate any and all feedback and hope that you like the map. Cheers and a belated happy new year! Weapons: Sticky Detonator(drop) Designated Marksman Rifle Battle Rifle Magnum Assault rifle Auto-sentry(drop) Fragmentation Grenades PIctures: The corner 2/2 in the picture above is where the sticky detonator spawns. The Y, cross at the back of the picture leads into the tunnel connecting red/blue. And the overview picture: CLARIFICATION: the battle rifle is on the stairs of the 2 storey tower, and the DMR is next to the lava pit near the jump down, at the bottom of the map. the magnum is right next to the red spawn (I think it is ok because it's just a magnum, but Please tell me if I'm wrong). The assault rifle is at the top tunnel that is connecting red and blue base. the sticky detonator is at the top of the tower, a very exposed position. Not all of the pictures are up on my 'recent screenshots'? I will post more pictures once they are on the 'recent screenshots' list on halo waypoint.
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So yeah, lets do this. Me and P34nut are willing to take on any of you HALO SCUM and put you to the ground! Think you have what it takes to beat us? Go ahead. Challenges can be put below and we will sort out a time and a place for you LOSERS to have a go! Good luck and god bless. 2v2 Casualities: Mothman/BZ1
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I'm looking for people to skrim against. If you need details please message me. We are waiting for all challengers. email: [email protected] gamertag: T0X1C 1CE Chatango.com: T34MParadox (if anyone has an account for it)
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https://www.halowaypoint.com/en-us/players/revrsepalndrome/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=479c8ea6-6507-4119-8ee7-d7813d9c13d5 Under Map Varients. Small competitive map for 2-4 players. Supports Koth and Slayer Variants.
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“When you spend time worrying, you’re simply using your imagination to create things you don’t want.” Hey everyone. I'm back again to show you guys my latest map in Halo 4. This map is called Aether. It is a symmetric map and can be played with 4-8 players. DOWNLOAD LINKS 2v2: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/87f1a3e2-b762-4b9d-a81b-da3910589d55 4v4: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/51907f6b-59e1-44cb-a75e-5cc52294573c Recently, I've been making a lot of 1v1 and 2v2 maps. What's funny is that all those maps were 4v4 maps originally. They were just too small to accommodate 8 players which is why I turned them into 1v1/2v2 maps. As a result, I got worried that I no longer have the capability to scale a map for 4v4. To see if that's true, I started Aether. I'm happy to report that 4v4 works beautifully in the map along with 2v2. I tried my best to keep my piece usage as clean and consistent as possible and I think I did a mighty fine job at it. I ran into some budget problems but I managed to piece everything together in the end. The map can play 4v4 and 2v2 on Slayer and CTF. I don't plan on adding KotH or Extraction because there are no good places for the sites and hills because of the way the map is structured. To make up for the loss of those two gametypes, I made the map compatible with Headhunter. For the lulz Weapons and powerups (4v4) - Damage Boost (150s) - Rocket Launcher (180s) - Sniper Rifle (120s) Weapons (2v2) - Sniper Rifle (90s)(0 spare clips) - Sticky Detonator (120s)(1 spare clip) In 4v4, the Damage Boost spawns in the middle of the map while the Rocket and Sniper spawn on each side of the map in bottom Green and Gold respectively. Aether has plenty of jump ups that will allow players to get the upper hand on their opponent when used at the right time. This map was inspired by Orion, Haven, and Arknado (formerly The Ark). You'll find some things in the map that will remind you of those maps such as Haven's drop downs and curves, and Arknado's and Orion's use of the Artifact bases. NOTE: Most of the pictures are slightly outdated in terms of the map's appearance. Many thanks to (in no particular order): -TheFatedFire -TheAlm0ndKiller -Astiir -The Psycho Duck -RegrettedKarma6 -oOZeroFlameOo -itsDaxx -a Chunk -basketskate3
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GT - SUPER MOOSE93 Map name - Distress Download link - here Distress is a small figure of 8 map, designed primarily for 2v2 slayer games, although the spawns are set up for 4v4 max. slayer, CTF, KOTH and oddball are the gametypes set up on Distress. *players are able to sprint jump across the gap at bottom middle, or you can cross via the ledges* weapons -DRM -BR -Carbine -Sniper riffle -Saw -Frag grenade -Plasma grenade http://www.youtube.com/watch?v=wWs8hBAeAi4 thanks to Delta5624Productions for making the video
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PALE Maximus IL Pale was built as an entry for the combined 343industries.org / Forge Cafe / Halo Customs 2v2 contest. The contest version is here for anyone who would like to play 2v2. Both the 4v4 and 2v2 versions support Slayer, Regicide, CTF, Extraction, KoTH, Oddball, and Ricochet. The geometry of Pale is deliberately simple, as I chose to avoid using ordnance drops for all but the initial 2v2 power weapons. To ensure it won't take players several games just to figure out how to obtain weapons (since there are no HUD markers), the weapons are in the places everyone would look for them to begin with. I will point out that, despite the simplicity, the map geometry can be used in non-obvious ways to obtain positional advantages. Spawning on this map for CTF / Ricochet will appear a bit nonstandard if you look at it in Forge. Due to the small size of the map, even with 3 stacked respawn zones I had a couple of cases where someone would spawn in the enemy's base. So I decided to take a page out of MrGreenWithaGun's book and use team-assigned respawns for CTF / Ricochet. With this, there is no possibility of spawning at the enemy base. Weapons Loadout Weapons (4v4 version, Pale A): 2x DMR, BR, Magnum, AR, SR, Suppressor; 1x LR, Carbine, 8x Frag, 8x Pulse Loadout Weapons (2v2 version, Pale : 2x DMR, BR, Magnum; 1x LR, Carbine, 4x Frag, 4x Pulse Power Weapons: See below. Note that for the 2v2 version, the ordnance drops do not resupply and the spawned power weapons do not spawn at the beginning of the game. Additional Screenshots PALE
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DOWNLOAD LINK: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/2249b1a3-482a-4f76-a42e-292308c0de90 Hey boys and girls. I'm back again to present my brand new 2v2 map, Bloodstone. Yes, I chose an English name this time. It is asymmetric, built on the sexy Ravine canvas, and has a lot of good, long sightlines. The map also has a lot of skill jumps to help players traverse areas faster. Bloodstone is inspired by Edifice and Angst. Two of my favorite forge maps in Halo 4. There are a total of 5 atriums. The middle, Blue, Red, Gold, and Cyan. A sniper rifle spawns in the middle on top of a rock. The middle rock is a very important part of the map as it connects a lot of the jumps through the middle atrium and blocks the sightlines quite well at the bottom. The idea behind Bloodstone is to allow players to travel the map faster through jumping which is why this map has so many trick jumps. Some of these jumps are hard to make but can be very beneficial if executed properly. The weapons in the map are the Sniper Rifle and the Sticky Detonator. The sniper is extremely powerful in the map because of the long sightlines. It has 1 spare clip and respawns every 120 seconds. It spawns on top of the middle rock. The sticky detonator, on the other hand, spawns at Gold 2 minutes into the game. I gave it 1 spare clip because it's not as powerful as the sniper in the map but can still be deadly if in the right hands. Spread the meta
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Hello gentlemen. I'm happy to present my first competitive map on Ravine. I call it Praelium. This map is asymmetric and can play 2v2 or lower. Being room-based, Praelium has 4 main rooms. These would be Red, Blue, Gold, and Green. Encounters happen everywhere in the map but most of the interesting and fun firefights happen between top Red and top Blue. The middle bridge is the most powerful position in the map. But it is also the most open. So be wary when walking across the bridge. Weapons - Railgun (x1) - Sniper Rifle (x1) - Light Rifle (x1) - Pulse Grenade (x2) - Frag Grenade (x2) - Assault Rifle (x1) - DMR (x1) - Thruster Pack *Only the Railgun spawns at the start of a match. The rest of the weapons spawn later on. Map download link: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/573c6e5c-97fe-4b21-9f6b-c848be091f76 _________________________________ SCREENSHOTS MAP UPDATE SCREENSHOTS
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Hey guys. I'm proud to present to you a competitive map that I made. This map is named Xenos. This map is designed primarily for 2v2 and 1v1 and has a forerunner theme that I think I pulled off pretty well. Xenos is compatible with multiple gametypes. These being Slayer, Extraction, KoTH, and Oddball. Overall, I'm very proud with this map. It has a simple layout and look and it plays very well for 1v1 and 2v2 games. Weapons - Railgun (x1) - Sniper Rifle (x1) - Assault Rifle (x1) - Light Rifle (x1) - DMR (x1) - Pulse Grenade (x2) *Only the Railgun and Pulse Grenades spawn at the start of a match. The rest of the weapons spawn later on. Map download link: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/9ae718c2-aa34-4feb-897d-b4cd0c2a8f61 _______________________________________ SCREENSHOTS
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"If you can’t be criticized for it, it’s probably not remarkable. Are you devoting yourself to something devoid of criticism?" ______________________________________________ Hello people of the forum. What do you think is the prettiest Forge canvas in Halo 4? Forge Island? Wrong. It's Ravine. Seeing as I love Ravine so much, I decided to make another map in it. In fact, this is only my second competitive map on Ravine. I call this map Exin. Exin is latin for Next. Next = Next competitive map on Ravine. Yeah, I'm creative. This map is asymmetric, pretty, and is built for 2v2. 1v1 can be played in the map as well but if you want action-packed gameplay, I suggest playing Exin on a 2v2. Basically, I wanted to make a map that uses the waterfalls of Ravine. I've never seen a forge map put Ravine's waterfall area to good use so I decided to make a map that does. That's the core idea that started this map. The waterfall. The pretty, pretty waterfall. Exin is compatible with multiple gametypes. These being Slayer, Extraction, and KotH. Something nice about this map is that its 3 power positions all serve different purposes in KotH and Extraction. Each power position overlooks a certain hill or extraction site which makes controlling that position essential to the victory. For KotH and Extraction, a good strategy is having one teammate hold the hill/extract the target while his teammate goes to the power position overlooking that hill/site to prevent the enemy team from killing his teammate. Controlling the power positions in this map in obective games is a MUST if a team wants to win. ______________________________________________ MAP DOWNLOAD LINK: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/02219c0d-5bb7-4e0d-969e-81e2891a73d2 RECOMMENDED GAMETYPES Power weapons - Sniper Rifle (90s respawn. 0 spare clips. Doesn't spawn at the start of the match.) - Concussion Rifle (120s respawn. 0 spare clips.) ______________________________________________ SCREENSHOTS Video http://www.youtube.com/watch?v=-qESFsDH_kQ
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"If you can’t be criticized for it, it’s probably not remarkable. Are you devoting yourself to something devoid of criticism?" Hello people of the forum. What do you think is the prettiest Forge canvas in Halo 4? Forge Island? Wrong. It's Ravine. Seeing as I love Ravine so much, I decided to make another map in it. In fact, this is only my second competitive map on Ravine. I call this map Exin. Exin is latin for Next. Next = Next competitive map on Ravine. Yeah, I'm creative. This map is asymmetric, pretty, and is built for 2v2. 1v1 can be played in the map as well but if you want action-packed gameplay, I suggest playing Exin on a 2v2. Basically, I wanted to make a map that uses the waterfalls of Ravine. I've never seen a forge map put Ravine's waterfall area to good use so I decided to make a map that does. That's the core idea that started this map. The waterfall. The pretty, pretty waterfall. Exin is compatible with multiple gametypes. These being Slayer, Extraction, and KotH. Something nice about this map is that its 3 power positions all serve different purposes in KotH and Extraction. Each power position overlooks a certain hill or extraction site which makes controlling that position essential to the victory. For KotH and Extraction, a good strategy is having one teammate hold the hill/extract the target while his teammate goes to the power position overlooking that hill/site to prevent the enemy team from killing his teammate. Controlling the power positions in this map in obective games is a MUST if a team wants to win. ______________________________________________ MAP DOWNLOAD LINK: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/02219c0d-5bb7-4e0d-969e-81e2891a73d2 RECOMMENDED GAMETYPES Power weapons - Sniper Rifle (90s respawn. 0 spare clips. Doesn't spawn at the start of the match.) - Concussion Rifle (120s respawn. 0 spare clips.) ______________________________________________ SCREENSHOTS Videos http://www.youtube.com/watch?v=-qESFsDH_kQ https://www.youtube.com/watch?v=0E7ZdCwxmq8
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Hey guys. I'm proud to present to you a competitive map that I made. This map is named Xenos. This map is designed primarily for 2v2 and 1v1 and has a forerunner theme that I think I pulled off pretty well. Xenos is compatible with multiple gametypes. These being Slayer, Extraction, KoTH, and Oddball. Overall, I'm very proud with this map. It has a simple layout and look and it plays very well for 1v1 and 2v2 games. Weapons - Railgun (x1) - Sniper Rifle (x1) - Assault Rifle (x1) - Light Rifle (x1) - DMR (x1) - Pulse Grenade (x2) *Only the Railgun and Pulse Grenades spawn at the start of a match. The rest of the weapons spawn later on. Map download link: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/9ae718c2-aa34-4feb-897d-b4cd0c2a8f61 _______________________________________ SCREENSHOTS
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Team Snipers Update: The Ark and Opticon This coming Monday, The Ark (by yours truly) and Opticon (by SaItykoalabear) will enter the Team Snipers playlist alongside Pitfall and a new snipers gametype called Snapshot. Check out and download the final builds of both forge maps below. The standard option links to the variant optimized for standard gametypes (Slayer, Extraction, KotH, etc.) and the Team Snipers option links to the variant optimized for Team Snipers (all initial ordinance, weapons, and grenades removed). The Ark Forged by The Fated Fire Player Count: 4-8 Standard variant: http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/960c5d00-6880-49ca-8c74-185b34bbcf5d Team Snipers variant: http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/79801837-ad7a-4259-8c14-363aa0966627 The Ark is an asymmetrical map designed for Slayer, 1-Site Extraction, and King of the Hill. The primary design goal was to create an open asymmetrical terrain map with several unique landmarks which would lead to the development of unconventional callouts. The diverse selection of sight lines and rotating power positions creates an environment suited for strong team play and strong individual play. In Team Snipers, expect non-stop cross map sniper battles and a constant concern for your safety. Opticon Forged by SaItykoalabear Player Count: 4-8 Standard variant: http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/82c67c1b-cb11-429e-9771-30e6b0a84879 Team Snipers variant: http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/56726463-f417-4203-9f8b-21e1a5415d18 Opticon is a symmetrical arena designed with a strong focus on top-mid control. This beast has been one of my favorite forge maps since Salty built it several months ago, and it is very awesome that the map is finally headed into matchmaking. The curving pathway from each team spawn leads to the neutrally located lift and the center of most action on the map. In Team Snipers, expect a constant struggle to secure the various lines of sight that cut through the middle structure, and always watch your flank.
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SHIPYARD IS A SYMMETRICAL 1V1 OR 2V2 MAP __________________________________________________________________________________________ Map name: Shipyard Recommended number of players: 2-4 Supported gametypes: KOTH, Oddball, Slayer, Infinity Slayer, Regicide, SWAT Download link: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/02e6dc65-a64c-4d9f-872c-0030f3a19f58 Gamertag: Zandril S312 __________________________________________________________________________________________ First off, I'd like to say that this map was heavily inspired by a Reach map called Hardshore by JGarb Here's the link to Hardshore's thread, http://www.forgehub.com/forum/reach-competitive-maps/125247-hardshore.html In the map there are two small bases for each team with their own snipers, two bridges at the side that lead to overshield and Railgun, and a center bridge with no power weapon but is the power position that teams generally want to control. So the power weapons are, 2x Sniper Rifle 1x Railgun 1x Overshield Of course, there are grenades and extra ammo are lying around the map SCREENSHOTS Video of the map: http://www.youtube.com/watch?v=brMsth6d6j0