Search the Community
Showing results for tags '343 INDUSTRIES'.
-
Halo Infinite Here we'll be discussing all things Halo Infinite, and there's a lot to discuss. Now besides the first three quarters looking like a stunning nature documentary, Halo Infinite's announcement at Microsoft's 2018 E3 conference has left us with a lot of questions. Ok so lets start by assuming that this indeed is after the events Halo 5, because that's what 343 have implied so far. Does that make this game Halo 6? I was expecting two games to be revealed, Halo 6 and another (most likely FPS) Halo title. We got one short announcement, that has left us filled with awe, and confusion. I'm sure we're all really interested to hear more about Infinite, because so far things aren't clear at all, and all we can do is speculate. We're also assuming the Spartan seen at the end is John-117. Now, two things that stand out about John are that 1) he's in Mk VI MJOLNIR armour and 2) he slots in an AI chip. Another interesting things to note, is that they're clearly on a Halo ring, with pulsing structures that resemble those seen on Installation 04 in Halo: Combat Evolved. The way I see it, there are three possibilities: 1) This is not canon footage. This is just a way to demo the new 'Slipspace' gaming engine for future Halo games. Halo Infinite is to be the first Halo title utilising this engine, and this announcement is basically a hype/flex by 343. A very good one, it is. There may be no canon story in that footage, none of what we say may actually be happening. John putting the AI in, might just be shown to induce hype and because it looks good. 2) This is actually GEN2 Mark VI armour, as seen in 5, but 343 are scrapping that visually modified version completely. This isn't ridiculous, because it's what they did from Halo 3 to 4, and people don't riot over it. I think the Halo 4 Mk VI helmet looks good as well, and it's not an artistic change, the helmet does actually look that way after Cortana used nanobot technology to repair and reform parts of the armour after Halo 3's ending. Maybe it now is an artistic change, and 343 are suggesting that the Halo 3's armour design was canonically the one seen in Halo 4 and 5, but they just displayed it differently for those two games. He could be wearing armour seen in Halo 5, with a repaired/new helmet, but 343 chose to go back to the previous art style (if this case is true, then they would be art styles and not actually different designs). 3) That is Mark VI GEN1 MJOLNIR, and there's a reason Chief is back in it. Better be a good one. There's also a reason for the AI being slotted into his helmet, either it's Cortana or another one he's using. Now, 3) is probably the most popular belief, as people are already trying to find explanations. I think 2), despite being possible, is unlikely, because it'll cause a lot of disagreement in the community. People will get confused, though it may work in the long run. Possibility 1) is kind of likely, this announcement may just be another E3 2013 teaser (see Site Poll 80). If I had to pick one, I'd say they'll go with case 3), but I'm really curious about explanations. We also have no idea about the nature of the game. What Installation is that? Where are they? Is this an FPS? Is it Halo 6? When's it set? Share your thoughts and questions, let me know which possibility you think is most likely, and if you're aware of any other likely possibility. Watch the footage here: 343ICF, lets discuss Halo Infinite. Edit: Had to replace a) and b ) with 1) and 2) because 'b' with a ')' directly after is a smiley.
- 25 replies
-
- 5
-
- Discussion
- Announcement
-
(and 6 more)
Tagged with:
-
Heyy, welcome back to the Weekly Site Poll! Poll 56 - 'Top 5 Favorite TV Shows' - is here if you'd like to read the responses, or post a late reply. This poll's bought one of the most contested topics in all of Halo, and makes 343 extra loopy... What are your favorite armor permutations in the Halo series? It can range from Master Chief's armor (new or old) in the story to the fishbowl-subwoofer fusion of a helm, Seeker. The next Weekly Site Poll will be posted whenever, maybe. Feel free to suggest the topic for the NEXT Weekly Site Poll in your response! SD, out!
-
Heyy, welcome back to the Weekly Site Poll! Poll 57 - 'Favorite Halo Armor' - is here if you'd like to read the responses, or post a late reply. This week we're gonna bust a move, and get jiggy with it down on the dance-floor... What are your favorite music tracks in Halo? The next Weekly Site Poll will be posted whenever, maybe. Feel free to suggest the topic for the NEXT Weekly Site Poll in your response! SD, out!
- 7 replies
-
- 5
-
- Video Games
- Poll
-
(and 7 more)
Tagged with:
-
Heyy, welcome back to the Weekly Site Poll! Poll 54 - 'Halo Wars 2 Community Reviews' - is here if you'd like to read the responses, or post a late reply. This week we hypothesize and dream about stories yet to be told... Where do you want to see the Halo story go from here? What would you like to see in a future game, or ancillary material? A return of the Flood? Precursors? Mendicant Bias? The next Weekly Site Poll will be posted whenever, maybe. Feel free to suggest the topic for the NEXT Weekly Site Poll in your response! SD, out!
- 13 replies
-
- 7
-
Heyo, welcome to back to The Best & WORST! Best & WORST 3 - 'Marvel Movies' - is here if you'd like to read the responses and/or post a late reply! This week we both grumble and/or praise our favorite and loathed weapons of mass destruction (or not at all)... What is the Best Weapon in Halo? & What is the WORST Weapon in Halo? Doesn't matter if it's a Frag Grenade, a Spartan, or those gigantic, destructive onion rings of doom. The next Best & WORST will be posted whenever. Feel free to post suggestions on what the NEXT Best & WORST should be about! SD, out!
- 9 replies
-
- 3
-
- Bungie
- 343 Industries
- (and 8 more)
-
Heyy, welcome back to the Weekly Site Poll! Poll 53 - 'Favorite Halo Quotes' - is here if you'd like to read the responses, or post a late reply. This week we bring a recent installment in the Halo franchise to a tribunal... Halo Wars 2 has been out for a few days short of a week, and has been receiving somewhat favorable reviews. However, what does this community think about the game? What are your impressions, criticisms, and/or concerns? Also, what rating or score would you give the game? Doesn't matter what kind of rating system it is (?/5 Stars, ?/10 points, etc). Please have spoiler warnings if you're going to post spoilers. The next Weekly Site Poll will be posted whenever, maybe. Feel free to suggest the topic for the NEXT Weekly Site Poll in your response! SD, out!
-
Hello fellow halo fans and gamers!! I go by the name Calus Neprokas 'Euradee and I help to admin the Facebook page and community known as "Sangheili." Not trying to spam or anything but we are looking for support for our new petition and I was recommended to come here. If you are an fan of the Elites/Sangheili or feel the need for their return in Halo 6 then please check out this link to our petition on Change.org!!! We hope you will stand with us. We are trying to push 343i into our favor, but rather to have something that made halo great to us come back to us! What do you say? Will you stand with us? Please 343 Industries, Bring them back!! Link to Petition: https://www.change.org/p/microsoft-bring-elites-sangheili-back-in-halo-6-s-multiplayer https://www.change.org/p/microsoft-bring-elites-sangheili-back-in-halo-6-s-multiplayer - Calus Neprokas 'Euradee
-
Information surrounding the Halo Wars 2 Beta was leaked accidentally in the Xbox Store today: supposedly ahead of it's planned reveal at Microsoft's E3 conference on June 13th. Said leak apparently was a result of Xbox Director of Programming Larry Hyrb aka 'Major Nelson' following said page. Based on what was shown, the Beta will run from June 13th to June 20th. The full list of info gleaned is below: "Be among the first to experience the explosive return of real-time strategy to the Halo universe in the Halo Wars 2 Multiplayer Beta for Xbox One", the opening paragraph reads. Will run from June 13th, 2016 - the day of the Microsoft Press Conference, but not confirmed at what time - to June 20th, 2016 specifically for Xbox One. Windows 10 was not mentioned. Requires an Xbox Live Gold Membership to participate. The Beta will be 13GBs in size. Number of players capable of playing the Beta on one console is restricted to just 1 while it's up to 6 online. The Beta is 100% open, and can be accessed by anyone on it's launch date. As an indirect response to the leak the official Halo Youtube channel has begun uploading intriguing yet haunting '101s' regarding the events of the first Halo Wars. What this means not only for the sequel but for the original is yet to be determined. The canonically-first episode of the series can be seen . Halo Wars 2 is a real-time strategy game slated for release sometime in late 2016 for both Xbox One and Windows 10 - developed in partnership between SEGA's Creative Assembly of Total War fame and 343 Industries. The game will be shown at the Microsoft E3 conference starting at 9:30 AM PT on June 13th. Thanks for reading! Sources: Eurogamer Kotaku Reddit
-
- Halo Wars 2
- Halo Wars 2 Beta
-
(and 5 more)
Tagged with:
-
I am stepping down from the position of Site Moderator of 343industries.org. I have worked over the past many months training and watching RedStarRocket as he has taken on the reigns of the site moderator position. I know I have made a good choice for a successor and am confident he will continue on with the traditions of this forum. RSR I wish you the best! I have made an unending list of friends over the years on this site and in the Halo community and am grateful for the opportunity to have met and become friends with so many. My work with the forge community will continue by promoting and highlighting the incredible maps and game types they create. Forge has always been close to my heart and I have met and become friends and associates with some of the best forgers in our community. I will continue the Meet Your Maker series along with THFE and the incredible group that has helped judge these contests. My work with Forge Cafe and Halo Customs with the 2v2 Forge Tournament will be seen through to the end as well. I have hopes that it will be the first in a string of similar events between our communities. As for the members of 343industries.org, it has been a privilege and honor to serve all of you. Thanks to all members, past and present, who have helped to build and maintain this site with your ideas, participation and love for the game. Thank you from the bottom of my heart. Here are a few facts about me as a moderator, a member and a Halo player. I have performed 2,272 administrative actions as a moderator. This tops all other admin actions, which is 13 more than Twam and nearly 2 1/2 times that of my friend and former co-site moderator Jester. I have performed 6,068 moderator actions which is 2,200+ over Jester and Twam and no other moderator even begins to comes close to us. Though these are all lofty numbers, know that all moderators, save a couple, have done some serious work for this site and should be thanked. I never had any intention of being a moderator and came close to turning down the position. I had no plans on returning after I stepped down to care for loved ones. Life is funny that way. I met, then moved across the country and now live with the woman I met on XBOX Live playing Halo 3. I am an old school Halo fan, playing Halo CE since 2001, and have logged over 30,000 match made games and an unknown number of custom and Lan line games with all of my accounts over the years. My name, GT, was given to me by friends years ago because I hated being sniped from across the map and would hunt down snipers with a passion. I would literally 'dog' or hound them to death. Ergo my friends comments were, "He will absolutely dog you if you have the sniper rifle.". Halo 3 is my favorite of the Halo series because I truly enjoy the arena style of competition it offers and play it regularly. I have a deep rooted love of forge and genuinely admire the competitive play of professional Halo players. I love the Halo community and this site and all the good memories they have given me. I want to thank a few close friends and noted members of this site. Spectral Jester - Friend for life Choot 'em - Friend for life imakequilts - Love of my life and unsung supporter of this site Twinreaper - Tech Guru, mean as a badger, miss you Vitamin PWN - Forgive and forget Total Mayhem - Fellow Christian and friend RSR - She is all yours now, take care of her Drizzy Dan - The shinning star The Director - Never a dull moment Spades N AZ - Thanks for everything, miss you Twam - Thanks for the opportunity Thanks to all of you. I will miss serving you. - Absolute Dog
-
At the end of my greatest warzone game ever. The game threw me into some lobby then it spazzed out. I obtained no xp, no rewards to commendations I know I completed, and no req points. Worst of all I lost the cinema clip to the game. A 700-100 comeback and win. I am wondering if there is a way to access the game and obtain the rewards I earned.
-
GameRadar sat down with 343's franchise director Frank O'Connor to discuss topics relating to Halo 5: Guardians for a live stream interview. During the interview a question was raised regarding the possibility of Halo 5 being brought over to PC which O'Connor states that "There is plenty of chance Halo 5 could appear on the PC". He went on to say "Nothing to announce at this point, but it’s absolutely within the bounds of reason." Many PC gaming enthusiast Halo fans have asked for PC releases since the announcement of Halo 3 as Halo 2 was the last major title to release on PC Since then the only Halo titles that have released world wide on PC have been Spartan Assault and Spartan Strike. But there is Halo Online, however Halo Online seems it will only available in Russia, but it's unknown if it will stay in Russia. In the interview Frank O'Connor stated "We developed the game on an Intel platform. It wouldn’t be the hardest thing in the world to move it to PC and take advantage of PC stuff. But nothing to announce today." The next title confirmed for PC is Halo Wars 2, which was announced in August and is set for a 2016 release. In the interview Frank O'Connor stated "We developed the game on an Intel platform. It wouldn’t be the hardest thing in the world to move it to PC and take advantage of PC stuff. But nothing to announce today." The next title confirmed for PC is Halo Wars 2, which was announced in August and is set for a 2016 release. Any PC gamers out there feeling optimistic for a PC release of Halo 5? Leave a comment and let us know your thoughts on this news. Source: IGN
-
- 343 Industries
- Halo 5: Guardians
-
(and 1 more)
Tagged with:
-
You can watch the whole thing (or view the embedded version below). The ViDoc weaves through a myriad of ideas, backstory, and behind the scenes footage while numerous 343 Industries employees have concurrent "mini interviews". Noteworthy things from the video include (the corresponding images will be linked via #): The introductory cutscene for the ViDoc's name, which might actually be in the game. It shows Locke climbing up some sort of rocky cliff (or getting up? His BR is laying on the ground beneath him, so he could have fallen) while the screen pans up to a view of Chief standing atop the hill. # # # Yellow Gauss Hog, Yellow Mongoose, a Yellow "Wargoose" or Gungoose (seems to have weapons attached to it's hood. It's currently unconfirmed on what it is), a crashed Pelican colored yellow, and an AI character (construction worker?) driving a Mongoose. These might be possible construction themed vehicles. # # # # A dev working on a 343 Industries themed Assault Rifle. # Chief touching Cortana's chip, which vanishes afterward, and a apparition of Cortana. This is from the Blue Team level that has been shown before. # # # An Elite presumably working on a parked Banshee with it's wings & hood raised. # Development model of the Wraith (it's still the actual model that's in the final game), and some weird looking Tank in the background. # Mini Forklift. # A wall in Campaign that can be destroyed by a Shoulder Charge (it's the cracked wall underneath the destroyed stairs). # Chat bubbles over team characters heads when they talk (possibly the same bubbles seen in game chat in Online Coop). # # First Person view of the revive mechanic. # # AI friendly Elites. # First Person view of Locke ordering Spartan Tanaka to pick up a Scattershot. # # Shade Turret. # Anti-Air Turret? # Captain Lasky. # # Buck holding an unknown Magnum variant (his personal sidearm?). # Dr. Halsey. # I have compiled an extensive album of around 103 images from the ViDoc here. Though it certainly is not all of the obtainable screenshots. Finally, the ViDoc itself can be viewed below if you declined to click the IGN link at the beginning of this article. Thanks for reading! Sources: , my own ViDoc album post on r/halo
-
- IGN
- 343 Industries
-
(and 2 more)
Tagged with:
-
Here is a comment Frank O'Connor replied to Louis Wu regarding Quick time events. We have seen some quick time events in video, trailers and vidoc's, such as the Chief climbing over some scaffolding/ wreckage, prying open door and the part where the Chief throws an Elite over a ledge. But the the questions is do we control those quick time moments or do they happen automatically like they do in Reach? Here is the comment Frank O'Connor gave: "I would point out these moments are rare and only happen during events that are things you can't normally do physically. The first level has a couple of them to "train" you, but they won't be frequent or presented as QTE problems. They're transitional or cinematic vignettes that don't yank you out of the action. Also, if you don't smash that Elite he tosses you down the shaft". Original Link to Frank O'Connor's Comment Here
- 39 comments
-
- Halo 4 Quicktime
- 343 Industries
-
(and 4 more)
Tagged with:
-
Halo 4 Specializations An in depth look at one of Halo's new features By: Absolute Dog 343 Industries.org Specializations may be the unique way Halo again sets itself apart from the rest of the FPS on the market. Halo 4 will continue the use of some of the abilities first introduced in Halo: Reach along with the always available sprint. The game will include new abilities in Promethean Vision, Hardlight Shield, Auto-Sentry, Thruster Pack and Regeneration Field. The base player speed is said to be similar to that of Halo 3 which, when coupled with sprint and specializations, should make for some incredibly fast paced and hectic gaming. The first look will my into the recently released information on Specializations. Included will be a combination of developer quotes, narrative from various sources, video and images that will help the reader to gain a better grasp of this subject. This is the basic overview offered by 343 Industries about Specializations and how they affect or integrate with the ranking system, abilities, armors and various other player aspects. It also mentions unlockable items made available by progressing through the various levels. The UNSC Infinity, the largest starship in the UNSC fleet, is your gateway to the Infinity Multiplayer experience in Halo 4 and serves as the center of your Spartan career. Here you will build your custom Spartan-IV super-soldier, and progress your multiplayer career across both Spartan Ops and the multitude of competitive War Games modes. Halo 4 has fifty levels. Once you have advanced through the standard fifty levels, you will get the option to enlist in a Specialization. You can choose the order in which you tackle unlocked Specializations. However once you select one, you must advance through it completely before enlisting in a separate Specialization. Specializations allow you to enlist in specific rank paths. These paths are composed of ten levels each. As you level up through these dedicated paths, you will unlock armor sets, emblems, visor colors, weapon and armor skins, and armor mods – which provide even more options to customize your Spartan-IV to fit your preferred role on the battlefield. These armor mods will work exactly like all other tactical and support mods in the game. They are not tied to specific armor for each Specialization, so you don’t have to wear the armor to use that particular mod. They enhance a small part of the sandbox (meaning good players will still be good, and not good players will still be not good), allowing people to play the style they want to play and experience the parts of the sandbox they like on a more frequent basis. We consider Specializations end-game content because even if you have “access” to all of them on day one, you will still need to reach level 50 before you can enlist in any Specializations. Think of them as giving you control over extending your level cap. Two Specializations – Wetwork and Pioneer – will be available to all players when the game launches, and the rest will gradually be made available in the months following launch. We will be keeping a close watch on player participation post-launch and will roll out the additional six Specializations when the player base reaches certain milestones. There will also be playlists available that do not utilize loadouts or armor mods. That overview included the fact of the 1 through 50 levels of the base ranking system and that once a player reaches the highest level they can then choose which Specialization they first want to unlock. Having to complete it before selecting another is required, but a statement by David Ellis while speaking to IGN indicates that skill earned during this progression may unlock other Specializations. David Ellis...... "By enlisting in a Specialisation you basically raise your own level cap," explained Spartan Ops designer. "With each one, you can extend the level cap a little further. You do not have to rank all the way through again [to unlock another Specialisation]." David spoke to the fact that the Specializations would be more of a reward for players who were dedicated enough to progress up to the fiftieth level in multiplayer and considered to be "end game content". He went on to add, "We'll be watching the level curve of the community closely close launch and will do our best to role Specializations out as we see segments of the playerbase reach max rank." Each class offers nine levels of customization options including armor sets, weapon skins, emblems and visor covers, while a tenth level grants the player with a "game play modifying perk" Specialization Classes_____________________________________________________________________ Wetworks According to recent information offered by 343 Industries we find out that, "Wetwork Specialization is a Spartan optimization for stealth operations which focus on the elimination of an enemy target with the goal of leaving no tactical footprint behind. The Stealth mod armor allows users to move quickly and silently in combat, executing enemy assassinations with lightning fast dexterity. " I think Ryan McCaffrey of IGN put it best by saying,"Halo fans who wore the Hyabusa armor proudly in Halo 3 can now walk the walk in addition to talking the talk. As you may have heard in previous Halo 4 multiplayer footage, these Spartan IVs make some serious noise when they move. How could they not? They’re seven-foot-tall super humans running around frantically while wearing one-ton metal armor. Enter the Wetwork armor mod, which boasts a couple of key stealth-related benefits." His discussion with David Ellis on Specializations led David to point out that, “When someone’s using Promethean Vision, they show up on screen as a big red figure. With this [mod], you still show up, but the only thing that shows up is your outline. And also when you sprint, it adds some sound dampening so you don’t make as much noise. You definitely still show up on radar, let me make that clear.” "Furthermore, the assassination animation will happen faster for you, leaving you vulnerable for a shorter duration of time. " , added McCaffrey. 343 offered additional information about this 'Stealth' armor mod that, "has very sharp shapes and angles, reminiscent of a knife or blade – does a number of things to help a player that likes to get up close and personal. Many times when someone is using Promethean Vision, they scan quickly so if there’s a lot going on, they may miss you. Or you can hope, anyway." This modification with it's faster assassination ability leaves a player less vulnerable to attack from an opponents team mate. Wetworks Weapon Skin as it appears on the DMR Wetworks is one of the two immediately accessible Specializations available to all players out of the box. The other one is Pioneer, so let's take a look at it. <<<<<<<<<<<<<<<<<<<<o>>>>>>>>>>>>>>>>>>>> Pioneer In regards to the other Specialization available on November 6th, 343 Industries states that the, "Pioneer Specialization is a Spartan optimization for deployment into uncharted, hostile territory (such as uncolonized worlds or Forerunner constructs like Requiem) for the purpose of gathering/relaying information." The 'Fast Track' armor modification will allow players to gain more experience points, or 'data', from each gaming encounter which will quicken the pace at which they rank up. McCaffrey says of this variant, "We can’t imagine anyone not starting out by spending a lot of time as a Pioneer, and not just because it's the only other Specialization that everyone will have access to on November 6. Simply, the Pioneer’s Fast Track mod nets you experience points towards the next level at a higher rate, bringing you closer to your high-level goals." Ryan goes on to say, "Ellis and 343 have already planned for the potential exploits of this particular class. “You can change loadouts mid-match, but we put fail-safes in,” Ellis begins. “For Fast Track, you only get extra XP for the amount of time you were using it. You can’t just turn it on right at the end of a match and think you’re going to get extra XP for everything you did in a match." According to additional information from 343 Industries this, "armor mod features armor that has wiring which runs throughout the armor to control temperatures in extreme conditions. Gameplay-wise, it gives the player more post-game experience. In-game, if you get 10 points per kill, you don’t get more at that exact moment, but after the game it modifies the amount of experience your Spartan earns to increase the speed at which you rank up. It’s not for everybody because it takes up a primary spot (that could be used for something like carrying an extra grenade or sprinting longer). And, in case you were wondering, you can’t change to it at the end of a game and get more experience for the entire match." Pioneer Weapon Skin as it appears on the Plasma Pistol That is a preview of the two Specializations shipped with the game, but it important to note the rest of the specializations will be released at a later period unless you purchase the Halo 4 Limited Edition which will access to all eight Specializations at the November 6th game launch. Another incentive to purchase the LE if I do say so myself! I will add the rest of the Specializations right here as time permits this evening.
- 1 comment
-
- Specializations Breakdown
- Halo: Reach
- (and 2 more)
-
Here is another video of a spartan ops mission this from THC's youtube channel i posted a video before of some one playing this mission but this quality is a lot better and better to see whats happening. http://www.youtube.com/watch?v=E9jDOnLgnY4
- 2 comments
-
- Spartan Ops
- Halo: Reach
-
(and 2 more)
Tagged with:
-
This is what halouniverse said about this picture "A few hours ago, it leaked online a fantastic artwork by Halo 4 representing a new Multiplayer/Spartan Ops map, which however do not yet know virtually nothing, except some possible detail due to its appearance. The map, of generous size, and that has some human structures, seems to fit the frenzied clashes Big Team Battle that Halo has always been accustomed. Furthermore, since there are no mountain ranges scattered in the middle of the arena game, you can expect the use of aircraft. I propose to follow the artwork, stay tuned for updates." Write in the comments below what you think this map may be and if its Multiplayer or Spartan Ops.
- 1 comment
-
- Halo 4 Spartan Ops
- 343 Industries
- (and 6 more)
-
- 2 comments
-
- Halo 4 Beta Weapons
- Halo: Reach
- (and 6 more)
-
Here is a screen shot of what is supposedly called the "Incinerator Cannon" it appears this will be the Promethean/Forerunner Equivalent to the Human Rocket Launcher. Credits to Mysterion from Halo waypoint. Im guessing that this weapon maybe the same weapon that was leaked a number of weeks or months ago below but it does have differences maybe its a different all together.
- 2 comments
-
- forerunner incinerator cannon
- Weapon Image
- (and 4 more)
-
In this weeks bulletin it shows two new weapons called Boltshot and Suppressor Boltshot shown with the Tracker Specialization although this is possibly the UNSC/Promethean? side arm The Suppressor Shown (Promethean Weapon)
- 2 comments
-
- Halo 4 Weapons
- UNSC
-
(and 5 more)
Tagged with:
-
This is a new gameplay video, from Machinima. This gameplay is on the newly shown map Solace. As described in the video, it has a Promethean feel to it, but also with organic compounds. The gameplay shows of the SAW, Beam rifle and Sniper Rifle action. And commentary with HaloCouncils own Nexy. From: Machinima http://www.youtube.com/watch?v=tVVjuTaODvc
- 211 comments
-
- Halo 4 Solace
- symmetrical
-
(and 5 more)
Tagged with:
-
Big #1 "Biggles Style" 5 Tips on How to become a better player.
Mr Biggles posted a article in Halo Articles
Imagine if you have never played halo before, you've always been a CoD/Battlefield man, and you are about to delve into the world of halo, it can be quite scary, but also quite a fun experience as you will notice while obviously the game is very different, it always to seem to have a competitive aspect, something that both CoD and BF lack in that respect. So lets get started, so again, imagine you've just bought halo reach, and you have never played any other Halo's before, and you are worried about what its gonna be like, if your going to suck at it or not, or if you will do well. 1. Play the Campaign. You'll be surprised how many people don't actully play the campaign and just go straight into multiplayer, this is never a good idea as if you don't know the weapons and how to use them, you will get ****** over quite badly. Now i understand that the Campaign in Halo reach probably isn't the best campaign ever, but it is quite good at letting you use every weapon (Sniper, DMR, AR, Etc) and letting u get good with it at your own progress, the campaign is pretty good for a new halo player, & can certainly help you a lot and make you much a better player, by the time you finished the campaign, you will be surprised how much better you are at the game already. 2. Play with Friends! (Campaign/Multiplayer) You'll be surprised how much friends make a difference in a game, as they can guide you in the right direction and try to tell you mistakes you make, and can overall can just make the game more fun and exciting, as you know you can have fun while playing. Instead of finding some super-serious Kids who think winning is the be-all and end-all, you can play with friends & have a much more fun and enjoyable time because, they will kind of let you learn at your own pace as you won't have people screaming down their mic "YOU SUCK! QUIT THE *Insert Language* GAME!* Im now going to Imagine you have finished the Campaign and have played a few multiplayer matches, and you are kind of experienced. 3. Play Team Slayer and stick with it for a bit. In my opinion, Team slayer is a nice way of getting up in skill levels and skill in general, because, in team slayer, there are a LOT of people who don't know what they are doing, bit like the person who is going to read this (presuming they are new) and will be in the EXACT same position as you, new, just got out of the campaign, and are ready to try their luck at multiplayer, i will talk about winning/losing next, but for now, just stick with team slayer and play it for a bit, until you have a good idea of what you are doing and are enjoying the game mostly, if you aren't enjoying the game, you mighyt as well not play it, because the #1 reason you play any game, is because you enjoy it, hell, if you don't enjoy something, don't do it simple as. 4. Don't worry about winning/losing The one thing that makes me mad in ANY game, is people's Ego's and the fact they think winning and losing is the be all and end all, because, in reach anyway, Winning and losing means **** all, as long as you are enjoying yourself and want to keep playing, that is good enough. As Day[9] would say: "GET YOUR EGO OUT OF THE F****** GAME!" don't go into a game thinking your going to be the best instantly, because, lets be honest, unless you are naturally talented at gaming, you are not going to be great at it instantly, just keep playing and ignore all the hate people will give you 5. Move Onto Other Playlists Im going to presume now you are doing Ok in team slayer, getting about 8+ kills,and dying a lot less then you were, lets say when its your first game of Team slayer, you are a better player already, so now you should move onto different playlists, whether is Team Objective, BTB, or Swat, any of them are good, just, again, as long as you are learning and enjoying yourself, for now, that is all that matters. I wouldn't recommend the following playlists until you are really good (i will explain why not to pick them in the next entry i do.) 1. MLG. 2. Team Snipers In Entry #2, i will be explaining about the DMR in great detail, why not to go into MLG and Team Snipers, as well as Positioning in certain maps and how to use a sniper effeicentally, i hope you enjoyed reading this, and i hope you can't wait for entry #2 (Will Be Done Every Wednesday & Sunday Until Told Different) Have fun in halo reach!- 10 comments
-
- Reach Matchmaking
- Reach
-
(and 5 more)
Tagged with:
-
The other day GrifballHub held an interview for Halo 4 forge and they answered some questions. What new tools can Forgers look forward to in Halo 4? "We have added a variety of new tools to the Halo 4 Forge feature set that we hope will become productivity enhancers for the creators amongst you. Two of them are: Magnets – All structure pieces now have “magnets” attached to them. When the magnet system is turned on, this will cause pieces to automatically attract to each other. This makes it significantly easier to line objects up correctly. Duplicate Object – You can now duplicate the object you are targeting at the press of a button. Combining this with magnets makes it super quick to build out objects that use the same piece (for example, bridges"). What options are available for Player Trait Zones? "There are a ton of options (and too many to list!) but here are a few of them: Shields and Health - Zones can be created to modify damage resistance, shield multiplier and recharge rate, etc. Movement – Zones can be created where player movement speed and jump height are greatly altered. Player visibility – Zones can be created to affect player visibility." What do you think is the most innovative change to Forge in Halo 4? "We’re excited about the Player Trait Zones. We have been playing with these for a while and have come up with some really cool levels. But we know that we have only scratched the surface and can’t wait to see what all of you can do with them!" Has Forge been made more approachable for novice Forgers? If so, how? "We have worked hard to make this mode more accessible for first-time Forgers. The two largest changes are: D-pad menu – When in Monitor mode, a D-pad menu now appears in the corner of the screen. This menu is contextual and changes based on what the player is targeting. Players will now be able to use the D-pad in a variety of ways, and we think this will make the interface more intuitive for new Forgers. Targeting enhancements – When you target an object in Forge, it now highlights based on its state and there is a small window below the object that tells you its name. We are hoping this will make it easier to select objects and know what kind of object you are holding." What options are available to players to give their maps a unique look or feel? "The big change in Halo 4 is that there are now three Forge environments instead of a single Forge World map (each of these environments is different in terms of aesthetic and geographical theme). Outside of maps, all the ways to modify aesthetics in Reach remain in Halo 4 – lighting, special fx, etc. as well as an expanded palette of Forge building pieces." Will the Grid be making a return as a placeable object? "Yes. The grid will be placeable in the three Forge environments." Will the coordinate system be coming back? "You bet!"
- 3 comments
-
- Halo 4 Forge
- GriffballHub
-
(and 3 more)
Tagged with:
-
When I first read this I kind of laughed, but then thought it is better than nothing. Having to buy a game you already own again just to play it on a the new XBOX One is, well, kind of a put off. I mean you want a game when it first hits the market, then realize you have to shell out another $60.00 for another copy plus the $500.00 for the new console. I guess my initial laugh was based on the thought, "Who is willing to pay $120.00 for a game when they can wait a month or two and get it for $60.00?" The DLC seems hardly any kind of an inducement to pay out that kind of money. I am not the one who could legitimately speak to the new console being backwards compatible for 360 games, but can figure the need for a dual purpose disk reader and supporting hardware/software may not be an easy task or financially viable. Hopefully someone who knows that field better than I can explain that matter. Here is the original story that caught my attention, plus the link to XBOX Wire for the statement in their own words. Microsoft's Xbox 360-One Season Pass Guarantee Most carry across. But there's a catch... By Robert Purchese Thursday, 15 August 2013 story found @ eurogamer.net "Good news*! Companies signing up to Microsoft's Season Pass Guarantee - and the big names apparently are - will give you automatic access to Season Passes for Xbox One games that you've bought on Xbox 360. *There's just one catch: you have to buy the game again on Xbox One. Activision, EA and Ubisoft were mentioned as participating, and Call of Duty: Ghosts and Battlefield 4 were name-dropped. It's better than nothing." story found @ eurogamer.net
- 86 comments
-
- XBOX One
- 343 Industries
-
(and 3 more)
Tagged with:
-
http://www.youtube.com/watch?v=G2mq9YTou-g&feature=player_embedded http://www.youtube.com/watch?feature=player_embedded&v=rTa8FJKbIIY Source-CVG The new Spartan Ops Trailer came out yesterday for episode 6-10,also start playing the new episodes on monday! After a break over the holidays, Spartan Ops weekly episode releases resume from this Monday, January 21. Microsoft outlined its Halo 4 DLC release plans for January and February in a recent list, confirming episode dates and multiplayer updates. There are two videos above, the first a recap of the events in Spartan Ops episodes 1-5, and the second a teaser for the remaining five episodes in Season 1.
-
The "Meet Your Maker" Forge Contest Series is back and is now looking to our forge community to build in what is arguably the toughest game type to forge for, Dominion. This game type, created by Certain Affinity, has captured the interest of some of the best forgers in Halo for a reason. We challenge all forgers to bring their creative ideas and technical forge skills to any forge canvas you choose and build your ideal Dominion map! This is an official map submission thread for the "Meet Your Maker" - Dominion Forge Contest! Questions and Answers thread. Submissions will be received until 11:59 PM EST September 6th 2013 Forge Rules and Guidelines Three bases only are required for this contest. Maps must be compatible with 6 V 6 player Dominion. A maximum of two (2) submissions per forger or forge group. Base resupply set based on match making standards, per the new update.* Only one capture terminal per base and only capture terminals may be used for base capture. Initial weapons spawns to be set by the forger. (a tutorial will be provided for reference) All vehicles may be used. Submission Guidelines Provide your file share gamer tag. Provide a link to the map in your file share. Provide the map name without any prefix or suffix, ie "Version 1", V3.1, Final, etc. Provide the forge canvas, ie Ravine, Impact, Erosin or Forge Island. Maps must be tagged "MYMDOMINION". Maps must be present in the provided file share for the duration of the contest and judging. Provide a maximum of three images and/or single video per submission. Maps must be the original creations of the submitting forger. No remakes of any existing Halo maps past or present. Prizes First Place: Champions Bundle which includes the Bullseye Map Pack, the Infinity Armor Pack, and the Steel Skin Pack, plus loads of new stances, armor skins, and new and colorful weapon skins. Signed concept art of Ravine, Impact and Erosion by Certain Affinity. Interview with the judges of "Meet Your Maker" on THFE. Feature Video on THFE (The Halo Forge Epidemic). Map featured on all participating sites. Certain Affinity T-Shirt. First Runner Up: Your choice of signed concept art of either Ravine, Impact or Erosion. Feature Video on THFE (The Halo Forge Epidemic). Map featured on all participating sites. Bulleye Map Pack. Second Runner Up: Your choice of signed concept art of either Ravine, Impact or Ersion. Feature Video on THFE (The Halo Forge Epidemic). Map featured on all participating sites. All forgers are encouraged to fully test their creations either in private lobbies or custom game lobbies at HaloCustoms. There is a dedicated group of forgers and players that actively participate in map testing there who can offer quality feed back. Consider using Zandril's Map Maker Pack to assist judges and players alike with an easy to view placement guide of all notable forge features. List of some judging criteria for forgers Spawn points placed in a manner that offers proper directional movement, supports 6 players per team and close enough to any vehicles dedicated to a particular team. Respawns facing in the proper direction, in a high enough number to prevent any spawn camping and enough in cover to reduce respawn exploitation from power weapons. Ensure any spawn points used outside of maps during forge have been removed. Considerations of safe zones. Proper use of soft and hard kill zones to prevent out of map game play and exploitation of structural features or environment not intended for play. Ensure ordinance drops, weapons spawns, players, vehicles, man cannons and other items are properly placed and/or do not become trapped or stuck in features of your maps and that all areas not intended for play are blocked from players. Double check all spawn times on weapons, vehicles and ordinance as needed. Be sure your map make proper use of color, distinct features or orientation that allows players to quickly orient themselves and provide team mates with accurate call outs. * Base Resupply Sets Four Drops per base: 2 Grenade Drops Plasma Grenades 2ea. Frag Grenades 2ea. Pulse Grenades 2ea. Assault Weapon Drop Assault Rifle Supressor Storm Rifle Magnum Plasma Pistol (optional) Precision Weapon Drop Light Rifle Carbine Battle Rifle DMR Spartan Laser Spartan Laser (optional) (Having two spartan laser slots slots gives the laser a higher chance of being dropped) Prizes offered by 343industries.org and THFE. The "Meet Your Maker" forge series is supported and promoted by 343industries.org, THFE, Halo Customs, Forge Cafe, Forge Hub, Online Knights, Mr Pokefile, The Halo Network and various other YouTube channels of participating sites.
- 91 comments
-
- Halo: Reach
- Halo Forge Contest
- (and 4 more)