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While arguing in another thread it occurred to me what went wrong with the introduction of Armor Abilities. AA's were envisioned as the follow up to previous Halo's equipment and Power Ups. But those things had been "power ups". They conferred an advantage on purpose. Where Reach went wrong was trying to apply things which were meant to make you more powerful in such a way as to make everyone equally powerfull. In Halo 3 the Bubble Shield is not meant to match Active Camo. It is not supposed to be a level playing field. In Reach, Bungie tried to modify all these preexisting things than throw in some new ones without making an effort to make the different AA's balance each other Rock,Paper,Scissors style. So the core problem is trying to adapt things which are inherently asymmetrical in gameplay terms to be symmetrical, and the result of this contradictory approach is you get AA's which are either lame knockoffs of previous versions (Active Camo) or Overpowered (Armor Lock). And this says another thing about the future of Halo...if 343 makes an armor customization system which changes peoples abilities but is not necessarily the Armor abilities of Reach, it doesnt have to have the same problems because rather than trying to adapt things which are inherently unbalanced to be balanced, 343 will likely be starting off from a point of "what little changes can we give people to customize themselves while remaining balanced?".
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- Armor Abilities
- Reach
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