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Following Activision’s recent Q4 2016 Earning’s Call, the company has confirmed massive layoffs despite an affable demeanor in the aforementioned conference. The cut in staff is alleged to be about 5% of the workforce, which is monumental after such a carefree conference. Activision Publishing is allegedly the only branch applying these layoffs, with Blizzard and MLG notably not affected. Developers Infinity Ward, Beenox, and Treyarch took the brunt of the hit, with around 20 people laid off at Infinity Ward, the developers of the latest entry in the Call of Duty franchise, Infinite Warfare. This also comes after Activision’s CEO stated that he felt Infinite Warfare did not resonate with fans, and promised a return to form in 2017. Activision reported a “better-than-expected” fourth quarter, citing record sales numbers. Their line-up for 2017 so far looks precariously slim, with only two main titles, Destiny 2 and Call of Duty, gracing the market so far. Source: Kotaku.com This post has been promoted to an article
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The cut in staff is alleged to be about 5% of the workforce, which is monumental after such a carefree conference. Activision Publishing is allegedly the only branch applying these layoffs, with Blizzard and MLG notably not affected. Developers Infinity Ward, Beenox, and Treyarch took the brunt of the hit, with around 20 people laid off at Infinity Ward, the developers of the latest entry in the Call of Duty franchise, Infinite Warfare. This also comes after Activision’s CEO stated that he felt Infinite Warfare did not resonate with fans, and promised a return to form in 2017. Activision reported a “better-than-expected” fourth quarter, citing record sales numbers. Their line-up for 2017 so far looks precariously slim, with only two main titles, Destiny 2 and Call of Duty, gracing the market so far. Source: Kotaku.com
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Bungie Confirms Destiny Characters Will Transfer Through Games
VinWarrior posted a article in Other Articles
Bungie Studios has confirmed that over the next ten years, your destiny characters will transfer through games, so you won't have to worry about restarting. Destiny, created by Bungie Studios, was released in September 2014 to a mixed reception, and to follow two expansion packs, The Dark Below and House of Wolves, were also released to further extend the game's roster of activities and content. With the future in mind, Bungie has confirmed that your playable character will carry over through the years of Destiny games, this information relaying from GameSpot.com. Destiny's lead engineer, Luke Timmins, explained that, "We certainly take it seriously that Destiny is a ten-year thing. It's a long-term thing and with these adventures that we're adding my contract to you--and any player--is that your Guardian will always be there." With this in mind, they confirm that they want you to continue on the saga as your own character, but whether weapons, gear, and other items like that will transfer along with your personal Guardian is a mystery. It is also unknown if you'll be limited to transferring only one character to future games and major expansions. The next adventure in Destiny, The Taken King, will be released in September of 2015 and Bungie has confirmed that another game is in the works. Rumor also has it that two other expansions will follow The Taken King, but details about these are unknown. View attachment: ttk.png All information and images sourced from Bungie Studios, Activision, and Luke Timmins. -
So, recently as a good amount of us have been enduring the darkness and pushing it back, we've also been collection some engrams. And, the Cryptarch as the silly fellow he is never really gave up Legendary items. Thanks to Bungie hearing the plea of us guardians, here's their response to this issue. "Cayde-6 took the Cryptarch aside and showed him a sack of doorknobs. He decoded that mystery pretty quickly. Legendary Engrams will always produce Legendary or better quality items, including Materials or Exotics Rare Engrams will always produce Rare or better quality items Rare engrams will have an increased chance to produce Legendary quality items" That means our blue skinned friend won't be trolling us all for a while... Hopefully. In other news, we also have some changes to Vanguard Strikes. These will now give us Legendary/Rare Items or Engrams aside from the normal rewards you'd recieve. We also get to see certain materials such as "Ascendant Materials" in general become Legendary to match what they are normally associated with. NOTE: All Legendary Engrams will be turned to Rare Engrams when the patch rolls out. Here's what Bungie had to say about this - "Legendary Engram items that exist in your inventory will be demoted to Rare quality when the patch goes live, so decode them while you can. But let’s be honest--even if you don’t, we all know they were blues already..." Praise the Traveller! Source: http://www.bungie.net/7_102-Patch-Preview/en/News/News?aid=12202
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In late march bungie will finally be discussing about their next game destiny, the discussion will be held at GDC (game developers conference) at the Moscone Centre in San Francisco. Further details below. This article is from Gamespot. Bungie will discuss its all-new and still-unannounced franchise--believed to be titled Destiny--in late March during a 2013 Game Developers Conference talk at the Moscone Center in San Francisco, California. Presumably, a more formal announcement for Destiny is planned for sometime prior to the talk. Neither Bungie nor Activision had returned requests for comment at press time. Bungie writer and design director Joe Staten and art director Christopher Barrett will lead the discussion, titled "Brave New World: New Bungie IP." The talk will focus on Bungie's design process and world-building techniques, running from concept to production. Those in attendance will get a glimpse inside Bungie's new world, though it's not clear what state the game will be in during the briefing. Additionally, the event description suggests the next ten years of games from Bungie will be based in the Destiny universe. To date, Bungie has released just one piece of artwork for Destiny, but speculation has run rampant. A leaked marketing document in November described Destiny as a "fun and accessible" game with a "deep, tangible, and relatable" universe compared to Star Wars. The game is also described as "social at its core." According to the document, Destiny's plot revolves around an alien ship bent on destroying Earth and the "knights" tasked with defending what's left of humanity. The document also shows images bearing the Destiny logo along with Xbox 360 and PlayStation 3 icons. Destiny is Bungie's first project as part of a 10-year publishing deal with Call of Duty company Activision. Legal documents from May suggested that the game will be released for the Xbox 360 in 2013, with a 2014 release slated for the PlayStation 3.
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Today, Activision released some Destiny sales figures and overall statistics. Note, prepare to be blown away! Some people hate Destiny, some people love Destiny, and some people don't care at all about the game. Either way, the game is huge, as Activision stated over at IGN.com. The game has already earned it's marketing revenue of $500 million back within it's first few days, with a current number still unknown. Activision reported that Destiny's sales played an extremely large part in their Q3 2014 and is overall one of the biggest successes this year. Over 9.5 Million players are active in Destiny daily, playing between 3 and 4 hours each day. The success has lead to work being put on future expansions like The Dark Below, and the sequel, which was confirmed by Activision's Publishing CEO. He said, "Work has also begun on future expansion packs as well as on our next full game release, we're very pleased with the launch and continuing engagement." View attachment: Destiny-GI-Cover.jpg Are these sales and statistics deserving of a game like Destiny, which has gotten an overall mediocre response? Leave your thoughts below! Thanks a ton for reading folks!
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Today, Activision released some Destiny sales figures and overall statistics. Note, prepare to be blown away! Some people hate Destiny, some people love Destiny, and some people don't care at all about the game. Either way, the game is huge, as Activision stated over at IGN.com. The game has already earned it's marketing revenue of $500 million back within it's first few days, with a current number still unknown. Activision reported that Destiny's sales played an extremely large part in their Q3 2014 and is overall one of the biggest successes this year. Over 9.5 Million players are active in Destiny daily, playing between 3 and 4 hours each day. The success has lead to work being put on future expansions like The Dark Below, and the sequel, which was confirmed by Activision's Publishing CEO. He said, "Work has also begun on future expansion packs as well as on our next full game release, we're very pleased with the launch and continuing engagement." View attachment: Destiny-GI-Cover.jpg Are these sales and statistics deserving of a game like Destiny, which has gotten an overall mediocre response? Leave your thoughts below! Thanks a ton for reading folks! View full article
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So, recently as a good amount of us have been enduring the darkness and pushing it back, we've also been collection some engrams. And, the Cryptarch as the silly fellow he is never really gave up Legendary items. Thanks to Bungie hearing the plea of us guardians, here's their response to this issue. "Cayde-6 took the Cryptarch aside and showed him a sack of doorknobs. He decoded that mystery pretty quickly. Legendary Engrams will always produce Legendary or better quality items, including Materials or Exotics Rare Engrams will always produce Rare or better quality items Rare engrams will have an increased chance to produce Legendary quality items" That means our blue skinned friend won't be trolling us all for a while... Hopefully. In other news, we also have some changes to Vanguard Strikes. These will now give us Legendary/Rare Items or Engrams aside from the normal rewards you'd recieve. We also get to see certain materials such as "Ascendant Materials" in general become Legendary to match what they are normally associated with. NOTE: All Legendary Engrams will be turned to Rare Engrams when the patch rolls out. Here's what Bungie had to say about this - "Legendary Engram items that exist in your inventory will be demoted to Rare quality when the patch goes live, so decode them while you can. But let’s be honest--even if you don’t, we all know they were blues already..." Praise the Traveller! Source: http://www.bungie.net/7_102-Patch-Preview/en/News/News?aid=12202 This post has been promoted to an article
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So, recently as a good amount of us have been enduring the darkness and pushing it back, we've also been collection some engrams. And, the Cryptarch as the silly fellow he is never really gave up Legendary items. Thanks to Bungie hearing the plea of us guardians, here's their response to this issue. "Cayde-6 took the Cryptarch aside and showed him a sack of doorknobs. He decoded that mystery pretty quickly. Legendary Engrams will always produce Legendary or better quality items, including Materials or Exotics Rare Engrams will always produce Rare or better quality items Rare engrams will have an increased chance to produce Legendary quality items" That means our blue skinned friend won't be trolling us all for a while... Hopefully. In other news, we also have some changes to Vanguard Strikes. These will now give us Legendary/Rare Items or Engrams aside from the normal rewards you'd recieve. We also get to see certain materials such as "Ascendant Materials" in general become Legendary to match what they are normally associated with. NOTE: All Legendary Engrams will be turned to Rare Engrams when the patch rolls out. Here's what Bungie had to say about this - "Legendary Engram items that exist in your inventory will be demoted to Rare quality when the patch goes live, so decode them while you can. But let’s be honest--even if you don’t, we all know they were blues already..." Praise the Traveller! Source: http://www.bungie.net/7_102-Patch-Preview/en/News/News?aid=12202 View full article
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Bungie and Activision's newly released smash hit IP Destiny has now garnered over 500 million dollars in game sales being shipped to stores, meaning Activision has now broken even on marketing costs. If you haven't heard someone mention Destiny, whether you've got your mind wrapped around what exactly the game is or not, you've either been living under a rock or have forgotten someone mention it, which is highly unlikely since it's been talked about nonstop. Polygon.com reports that all that talk really did work out in the end for Activision and Bungie as the game has earned over half a billion US dollars in worldwide shipping to retail stores on the game alone. This massive earning makes Destiny the biggest new game franchise launch title in history, surpassing anything before it in terms of hype. However, just because the game has been shipped to stores doesn't mean all those copies sold, but it is a good estimate as it shows the expectations companies had for the game. Activision has yet to release actual sales on the game itself, but estimate it to be quite high, possibly even beating last year's colossal Grand Theft Auto V launch. Bobby Kotick, Activision Blizzard CEO, had this to say, "This industry milestone marks another blockbuster success for our company and demonstrates our unique ability to create some of the most successful entertainment franchises in the world. The success of Destiny, along with the recent introduction of Blizzard Entertainment's Hearthstone, is further validation of our unique capabilities to create great entertainment franchises from the ground up." View attachment: 2309259-destiny_xone.jpg So have you picked up your copy of Destiny just yet, what are your first impressions if you have? Tell me in the thread below! Thank you so much for reading this article!
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Bungie and Activision's newly released smash hit IP Destiny has now garnered over 500 million dollars in game sales being shipped to stores, meaning Activision has now broken even on marketing costs. If you haven't heard someone mention Destiny, whether you've got your mind wrapped around what exactly the game is or not, you've either been living under a rock or have forgotten someone mention it, which is highly unlikely since it's been talked about nonstop. Polygon.com reports that all that talk really did work out in the end for Activision and Bungie as the game has earned over half a billion US dollars in worldwide shipping to retail stores on the game alone. This massive earning makes Destiny the biggest new game franchise launch title in history, surpassing anything before it in terms of hype. However, just because the game has been shipped to stores doesn't mean all those copies sold, but it is a good estimate as it shows the expectations companies had for the game. Activision has yet to release actual sales on the game itself, but estimate it to be quite high, possibly even beating last year's colossal Grand Theft Auto V launch. Bobby Kotick, Activision Blizzard CEO, had this to say, "This industry milestone marks another blockbuster success for our company and demonstrates our unique ability to create some of the most successful entertainment franchises in the world. The success of Destiny, along with the recent introduction of Blizzard Entertainment's Hearthstone, is further validation of our unique capabilities to create great entertainment franchises from the ground up." View attachment: 2309259-destiny_xone.jpg So have you picked up your copy of Destiny just yet, what are your first impressions if you have? Tell me in the thread below! Thank you so much for reading this article! View full article
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After being in the dark for quite some time bungie shed's some light on how they are preparing for their next game Destiny and how they as a company are holding up. Nothing exclusive about destiny has been revealed yet but we are expecting something in late March. This article is from Edge Issue 250 of Edge, on sale today, features an exclusive profile of Bungie, the studio which cemented its place in videogame legend with the 50 million-selling Halo series and which is now working on its first project for Activision, codenamed Destiny. The game has been shrouded in secrecy ever since Bungie signed a ten-year deal with Activision in 2010 – until last November, that is. Art assets which had been handed to an advertising agency ended up in the hands of gaming websites; Bungie, to its credit, took ownership of the leak, giving fans a first official look at some of the game’s concept art in a post on its website. Speaking to us as part of an in-depth studio profile, writer and design director Joseph Staten recalls the day of the leak. “I was in a conference room,” he tells us. “And Pete [Parsons, COO] walked in with his laptop. Pete has this look on him when he’s a little nervous and his eyes get really wide; his entire body was quivering. “I think our response was typical Bungie. We just took it in our stride and, instead of making it a negative, we turned it into a positive. We initiated a conversation with our fans, which we hadn’t done in a really long time. And I think having done that, the great reaction that we got from it really made us all very excited internally. It motivated us.” The feature charts the history of Bungie, which began life as a Chicago-based developer of Mac games before Halo caught Microsoft’s eye, the studio upping sticks and taking up residence on the Xbox maker’s Redmond campus. Time magazine once described that office as “a low-rent nerd farm in the middle of a pumpkin patch”; now the company occupies a sprawling converted multiplex cinema in Bellevue, the Seattle suburb that Valve also calls home. And the similarities with Gabe Newell’s company don’t end there. All Bungie’s desks are on wheels – and have been since 2005, Parsons assures us, lest we think it was a change made last year after Valve’s workplace culture was exposed in a leaked staff handbook – and even the most junior staff are given creative input. It’s a remarkably stable company, too, avoiding falling into the hire-ship-fire loop to which so many big studios succumb. Success helps, of course, but stability is an important part of the Bungie philosophy, as music director Marty O’Donnell explains. “There was a very conscious decision when we went independent from Microsoft,” O’Donnell, the man behind Halo’s classic soundscapes, tells us. “We wanted to make a game company that didn’t get into the habit of swelling its ranks in order to finish a project, and then letting a bunch of people go. We wanted to figure out a way to make a place where people could come and work and stay.” And so it’s proved. Half of the team that worked on the original Halo is still at the studio. Staff are shareholders, so everyone stands to benefit from the studio’s success – which could hit new heights this year, given that Bungie, not Activision, owns the Destiny IP. For the full story of how Bungie is preparing for what looks to be a very interesting year indeed, you’ll need the latest issue of Edge. E250 is on sale now, and it’s a packed issue, with the inaugural Edge Developer Awards – our pick of the 50 best studios on the planet. There’s a 12-page feature on the number one studio, Valve, and reviews of the likes of DmC: Devil May Cry and Ni No Kuni: Wrath Of The White Witch. Edge is available in print, on Android through Google Play or Zinio, and in award-winning, interactive form for iPad on Apple Newsstand.
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Treyarch have released a live action trailer for Call of Duty: Black Ops 2 and a behind the scenes of the soundtrack. Read below for more details Source: Xbox360achievements.org Activision has released a double injection of Call of Duty: Black Ops II trailers, with one going behind-the-scenes on the game's soundtrack with composer Jack Wall at Abbey Road, while the other is a live-action short directed by Guy Ritchie, of Lock Stock and ****** fame. The latter continues with the "There's a Soldier in All of Us" theme from the last commercial for Call of Duty: Modern Warfare 3, with a live-action jaunt through the war torn streets of Downtown LA circa 2025, whereas the former was recorded at Abbey Road studios, and sees Jack Wall taking you behind the score. You can check out both trailers below, then prepare for combat as Call of Duty: Black Ops II heads into battle on November 13th. http://www.youtube.com/watch?feature=player_embedded&v=4wIZp_E2CxQ http://www.youtube.com/watch?feature=player_embedded&v=qbpCfAzhTnE
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World of Warcraft looses over 1,300,000 subscribers!
Absolute Dog posted a article in Other Articles
According to an article posted just moments ago at eurogamer.net, Blizzard Entertainment's WOW, aka World of Warcraft, has lost over 1,300,000 subscriber during the last three month period. This information, found in Activision's quarterly report from March 31st 2013, show the noticeable decline of users playing WOW. The author of the story also noted that Skylanders : Giants has become the best selling game in the western hemisphere! Is this actually possible? Read the original article below for yourself. Article found at : eurogamer.net World of Warcraft subscriptions drop 1.3 million in three months! Skylanders: Giants is the best-selling game in the west... if you count the figurines. By Jeffrey Matulef Published Thursday, 9 May 2013 World of Warcraft saw a decline of approximately 1.3 million subscribers in the quarter ending 31st March 2013, Activision revealed in its latest financial report. That being said, it's still the most popular subscription-based MMO on the planet with 8.3 million subscribers. Activision-Blizzard CEO Bobby Kotick noted that the drop in users emanated "mainly from the East, but in the West as well." Elsewhere the publisher noted that its two day sales of Starcraft 2's Heart of the Swarm expansion shifted 1.1 million copies. It also stated that the best and second-best selling titles in dollars across Europe and North America combined were Skylanders: Giants and Call of Duty: Black Ops 2 respectively. Of course, it took the figurines into account with Skylanders, which is sort of like DLC without the DL part. The publisher's overall GAAP net revenue had increased to $1.32 billion this quarter over $1.17 billion during the same time-frame last year. The panda may be dying out, but it's far from endangered.- 2 comments
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It was announced today by Bungie that they had set the release date for Destiny for September 9th 2014. Below is an excerpt from the Bungie Weekly Update for 12/6/2013 and a news article from the site. Relevance of the Date The date falls almost 9 months to the day from this day.It is the 9th day of the 9th month of the year.This is a Tuesday in the second week of the month. There will be a full moon on that date. There appears to be no relevance with the date other than that unless there is some 'in house' reasoning for selecting it. It falls well before the shopping period for the Holidays and after the summer break for schools. Update excerpt This week, we set that date in stone: September 9th, 2014. In an interview with the community back in 2001, Jason Jones once lamented the inexorable tick of the clock. More recently, he reminded our studio just how valuable the coming months will be, and challenged the team to make every second of Destiny development count. It’s an exciting time to be at Bungie. The stage is set, and we’re going to make these moments matter. We believe Destiny will be worth the wait, and we’re anxious for the chance to prove it to you. News Article Since then, Destiny has continued to reveal its promise. Every new build brings us closer to our original vision. With those goals in sight, we intend to use every moment from now until the release of the game to ensure that Destiny lives up to your expectations, and our own. Today, in partnership with Activision, we are proud to announce that the worldwide launch of Destiny will happen on September 9th. Accordingly, the Destiny Beta will kick off in the summer of 2014, available first on PlayStation 4 and PlayStation 3. The early support and enthusiasm for Destiny has been inspiring and humbling. We believe this is the right decision for our game, our studio, and our passionate community. Thank you for coming along with us on this adventure. See you starside. This post has been promoted to an article
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It was announced today by Bungie that they had set the release date for Destiny for September 9th 2014. Below is an excerpt from the Bungie Weekly Update for 12/6/2013 and a news article from the site. Relevance of the Date The date falls almost 9 months to the day from this day. It is the 9th day of the 9th month of the year. This is a Tuesday in the second week of the month. There will be a full moon on that date. There appears to be no relevance with the date other than that, unless there is some 'in house' reasoning for selecting it. It falls well before the shopping period for the Holidays and after the summer break for schools. Update excerpt This week, we set that date in stone: September 9th, 2014. In an interview with the community back in 2001, Jason Jones once lamented the inexorable tick of the clock. More recently, he reminded our studio just how valuable the coming months will be, and challenged the team to make every second of Destiny development count. It’s an exciting time to be at Bungie. The stage is set, and we’re going to make these moments matter. We believe Destiny will be worth the wait, and we’re anxious for the chance to prove it to you. News Article Since then, Destiny has continued to reveal its promise. Every new build brings us closer to our original vision. With those goals in sight, we intend to use every moment from now until the release of the game to ensure that Destiny lives up to your expectations, and our own. Today, in partnership with Activision, we are proud to announce that the worldwide launch of Destiny will happen on September 9th. Accordingly, the Destiny Beta will kick off in the summer of 2014, available first on PlayStation 4 and PlayStation 3. The early support and enthusiasm for Destiny has been inspiring and humbling. We believe this is the right decision for our game, our studio, and our passionate community. Thank you for coming along with us on this adventure. See you starside.
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The recent release of Destiny:_The_Moon revealed a little taste of what's to come when you land there in your travels including "Hellmouth", an area that the Hive have claimed their own. In Bungie's recent Weekly_Update get a pretty good explanation of Hellmouth by Lead Environment Artist Sam Jones along with a few fresh images. “The Hellmouth has one function only – to ask of the player what lies within.” Sam Jones, Lead Environment Artist The first step toward realizing the Hellmouth was to create a 2D concept expressing these themes. Mark Goldsworthy’s awesome concept (above) became the picture postcard for the Moon – a visual blueprint from which all subsequent lunar assets have been generated. The Hellmouth is essentially a huge slice of Hive architecture. Dorje Bellbrook’s concept (above) conveys many different visual themes for our Hive spaces – accentuated sense of scale, menace, and a hefty touch of the exotic without being too alien. The maw of the Hellmouth takes these principles and expands them to a colossal scale. The Hellmouth is a fortress cored deep into the Moon. This structure was always designed to conjure up imagery associated with a medieval castle. Darren Bacon’s concept for the Gatehouse (above) conveys many appropriate themes for the Hive: including mystery, darkness, evil, strength and militarism. We also wanted to instill visual cohesion throughout. This super heavy chain runs down deep into the dark dungeons beneath the Fortress – imprisoning the Hive’s most fearsome denizens. It’s a visual anchor point for those exploring the inner sanctum of the Hive. Plus it looks badass and fits right into the whole accentuated gothic air of the Hive aesthetic. Using Grognok, our awesome world creation software, I was able to take the next logical step and create a ‘3D concept.’ Grognok has some incredible terrain generation and manipulation tools. Creating initial geometry that describes classic lunar terrain was unbelievably easy. I can literally sculpt the living grey model geometry, replicating pitch-perfect lunar crater patterns with great speed and finesse. This awesome Hellmouth 2D concept image (above), is essentially a paintover. Darren Bacon took a screenshot of the in-game geometry and embellished it in Photoshop to take the whole affair to the next level. Finally, we see some of the final in-engine geometry, informed by Darren’s incredibly useful paintover. I personally am looking forward to visiting "Hellmouth" along with friends and take back what is rightfully ours... The moon!!! See you on it's darkside!!
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Many of you already know of the recent announcement by Bungie of their exclusive beta test for the upcoming release of Destiny. In the return of Bungie's Weekly Update, five beta codes were given out. Codes are one time use so input as fast as you can to try and secure a place of your own in the Destiny Beta. I have already given one lucky member here a spare code that I happened to have ( )so here is another opportunity from Bungie themselves!! FR7-JVH-KNY PPD-4PH-RN7 VRK-DGA-PPT DVH-M3A-KGH PCP-9M9-ALP Best of luck to those here at 343iCF! For a full explanation of how to redeem, visit Bungie's Code redemption FAQ found here >>> http://www.bungie.net/en/View/Bungie/coderedemptionfaq. For a complete list of participating retailers, visit http://www.destinythegame.com/wheretobuy. Participating beta code retailers have the official Beta logo next to it's name. () Select your region then select retailer of choice.
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Which console do you prefer? PS3? or Xbox 360?
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Newest Vidoc from Bungie released today! Discuss, drool, and Enjoy! http://www.youtube.com/watch?feature=player_embedded&v=eAbpZfqE8r4
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Newest Vidoc from Bungie released today! Discuss, drool, and Enjoy! http://www.youtube.com/watch?feature=player_embedded&v=eAbpZfqE8r4 This post has been promoted to an article
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Newest Vidoc from Bungie released today! Discuss, drool, and Enjoy! http://www.youtube.com/watch?feature=player_embedded&v=eAbpZfqE8r4 View full article
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According to an article posted just moments ago at eurogamer.net, Blizzard Entertainment's WOW, aka World of Warcraft, has lost over 1,300,000 subscriber during the last three month period. This information, found in Activision's quarterly report from March 31st 2013, show the noticeable decline of users playing WOW. The author of the story also noted that Skylanders : Giants has become the best selling game in the western hemisphere! Is this actually possible? Read the original article below for yourself. Article found at : eurogamer.net World of Warcraft subscriptions drop 1.3 million in three months! Skylanders: Giants is the best-selling game in the west... if you count the figurines. By Jeffrey Matulef Published Thursday, 9 May 2013 World of Warcraft saw a decline of approximately 1.3 million subscribers in the quarter ending 31st March 2013, Activision revealed in its latest financial report. That being said, it's still the most popular subscription-based MMO on the planet with 8.3 million subscribers. Activision-Blizzard CEO Bobby Kotick noted that the drop in users emanated "mainly from the East, but in the West as well." Elsewhere the publisher noted that its two day sales of Starcraft 2's Heart of the Swarm expansion shifted 1.1 million copies. It also stated that the best and second-best selling titles in dollars across Europe and North America combined were Skylanders: Giants and Call of Duty: Black Ops 2 respectively. Of course, it took the figurines into account with Skylanders, which is sort of like DLC without the DL part. The publisher's overall GAAP net revenue had increased to $1.32 billion this quarter over $1.17 billion during the same time-frame last year. The panda may be dying out, but it's far from endangered. View full article
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With the excitement and anticipation from the reveal of Bungies next game on Sunday some people might find their mood to be dampened as activision have announced that Destiny will not have a 2013 release. They said it will be coming out in 2014 but have not said when, it is a safe bet it could be within Q1 or Q2 of 2014 but nothing is for sure yet. Read below for more details. This article is from gamespot. Activision has warned not to expect Bungie's Destiny in 2013. "Although Bungie's amazing new world was revealed today, Activision has not included the launch in its 2013 outlook and there should be no speculation or expectation of a different result," said the publisher today in a statement. Destiny is scheduled to be released for Xbox 360, PlayStation 3 and all future console platforms, with the new Xbox and PlayStation expected on shop shelves before the end of the year. This means it is unlikely Destiny will be a next-gen launch title. Destiny is billing itself a "shared-world shooter" in an always-connected world. Players assume the roles of Guardians in the last safe city on Earth. Bungie has yet to release any in-game footage of the game. "For all the unknowns, Destiny still feels very much like the product of Bungie," said GameSpot's Shaun McInnis after glancing a first look at the game last week. "More specifically, it feels like Bungie taking what they've done well over the years and moving in a new direction, with new technology, toward something well beyond Halo. I know I can't wait to see what else Destiny is." Other sources regarding the delay http://www.joystiq.c...estiny-in-2013/ http://uk.ign.com/ar...-coming-in-2013 http://investor.acti...eleaseID=740914
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With the excitement and anticipation from the reveal of Bungies next game on Sunday some people might find their mood to be dampened as activision have announced that Destiny will not have a 2013 release. They said it will be coming out in 2014 but have not said when, it is a safe bet it could be within Q1 or Q2 of 2014 but nothing is for sure yet. Read below for more details. This article is from gamespot. Activision has warned not to expect Bungie's Destiny in 2013. "Although Bungie's amazing new world was revealed today, Activision has not included the launch in its 2013 outlook and there should be no speculation or expectation of a different result," said the publisher today in a statement. Destiny is scheduled to be released for Xbox 360, PlayStation 3 and all future console platforms, with the new Xbox and PlayStation expected on shop shelves before the end of the year. This means it is unlikely Destiny will be a next-gen launch title. Destiny is billing itself a "shared-world shooter" in an always-connected world. Players assume the roles of Guardians in the last safe city on Earth. Bungie has yet to release any in-game footage of the game. "For all the unknowns, Destiny still feels very much like the product of Bungie," said GameSpot's Shaun McInnis after glancing a first look at the game last week. "More specifically, it feels like Bungie taking what they've done well over the years and moving in a new direction, with new technology, toward something well beyond Halo. I know I can't wait to see what else Destiny is." Other sources regarding the delay http://www.joystiq.c...estiny-in-2013/ http://uk.ign.com/ar...-coming-in-2013 http://investor.acti...eleaseID=740914 View full article