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How to make a Valid Argument Hello, and welcome to my essay about how to make a valid argument. In this article, you find the essentials that are needed to make your argument valid. It will also justify what is bad, and what is optional. The key elements to a valid argument is determining comparisons and contrasts, showing multiple perspectives of the debate, providing logical reasoning, and citing all possible sources. Determining Comparisons and Contrasts In order for a debate to perform, it needs an organized table of pros and cons, which leads to my second point. A valid argument MUST have more pros then cons, otherwise it is not valid, and these pros and cons must also have logical reasoning and cited sources, otherwise the advantages of these supports will not be valid. The reasoning must not have filler, it needs support that has an advantage over the opposing lead. Showing Multiple Perspectives If your argument has only support from your own self, then obviously, no one will agree with you. It needs to have thoughts from someone who is closer to the crowd, someone who can help you reach your voice out. Also remember to cite other people quotes and speeches if your text includes them. Don't quote not as important stuff, because this applies as "filler". Logical Reasoning Do insert filler into your debate to make the article seem longer, it does not defy as reason for validation. If you are going to convince someone, you have to have evidence to back up your statement logically. This may or may not apply under the circumstances of religion, as for religion may be offended by certain types of logic. Citing Resources If your sources are said to be correct, and your information does not have the same information, your information will be considered bias, and is not exactly valid. Cite address links to each piece of info, this will allow instant proof of your information. Make sure that your information has a variety of sources, or else it just the opinions of a single source being transferred to another. In Conclusion, If your debate follows these guidelines, then there is no margin for error, and your argument is automatically valid. These guidelines do not apply for prior arguments, they are just setting a bar for you to reach in the future. Maybe if someone pinned this, you could always refer back to this when you are lost in making a topic yourself.
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Interviews with Frank O'Connor http://www.metacafe....g_shocase_2012/ http://www.gamereactor.eu/news/19161/Halo+4%3A+Frank+O'Connor+Interview/ 343 Halo 4 Documentary http://www.gamesrada...-behind-scenes/ List of Halo 4 quasi-vague specifics http://www.msxbox-wo...ation-more.html Game Informer Article http://www.gameinfor...se-details.aspx GameTrailers Article: describing multiplayer maps Halo 4 Brings Big Changes to Multiplayer With Story-driven Spartan on Spartan Battles, Says 343 Industries Kotaku Article: more multiplayer information http://kotaku.com/58...-look-at-halo-4 Summary of Main Topics Covered -They stressed that character development would be a key focus of the next entry in the series, and that fans will learn much more about Master Chief. Halo’s protagonist will be facing a new threat “unlike anything he’s seen before,” and O’Connor told me that this threat will make a significant impact on both the narrative and the gameplay.- GI -"He will still be very stoic. He will not talk a lot, nor will he cry, but there is a piece of his humanity that we do want to come through and really express that with the decisions that we have the player make as they embody Chief, and the things that he needs to face and so for us 'dimensionalizing' him isn’t changing him. Because, frankly, he’s really well fleshed out in other areas of the universe. It’s really just bringing more of that to the game experience."- GT -Cortana is also set to play a pivotal role in the game, but Wolfkill and O’Connor didn’t elaborate on her status.- GI -"The entire multiplayer experience from soup to nuts is completely immersed in the fiction, as is the campaign," O'Connor said. "Every single element of multiplayer, from the simplest game of Team Slayer all the way up to the more interesting experiences that we'll talk about later this year are going to be fully immersed. Everything that you do when you're in multiplayer will have an impact on your Spartan's career."- GT -O’Connor spoke about how the campaign and multiplayer felt like they existed in separate worlds in previous games, and the team wants to change that. They want both modes to feel like they’re part of the same universe, and there will even be an explanation in the story that illustrates why red Spartans fight blue Spartans in multiplayer.- GI -"We're absolutely creating multiplayer levels from scratch," O'Connor stressed. "These are not play spaces that are recycled from the campaign. They're purpose built with competitive in mind."- GT -The maps won't be lifted from the campaign but rather have been created specifically to allow for balanced gameplay. When asked about balancing the multiplayer for MLG pro-gaming, O'Connor said that they are taking MLG seriously, but didn't go into detail as to what exactly that meant.- Ko -O'Connor and Kiki Wolfkill, executive producer at 343 Industries, showed off some of that multiplayer in the form of two Halo 4 maps: Warhouse and Wraparound. Warhouse is human-built industrial complex, an abandoned military base, that orbits a gas giant. Its most prominent feature was the giant Cyclops II being constructed or repaired in that base. Wraparound was a Forerunner multiplayer map, a solar facility that fuses and creates the artificial sun that powers a Forerunner Shield World. They were architecturally impressive, beautifully lit and what one might expect from a Halo multiplayer map if they were hoping for interesting looking multiplayer maps.- GT -It sounds as though multiplayer will be tied more to the fiction this time around, with a story-based reason explaining why so many spartans are duking it out all over the galaxy.- Ko -Spartan IVs will be introduced in this sequel, and they’re (as expected) bigger, faster, and stronger than the Spartans we’ve seen in Halo’s past.- GI -In multiplayer, characters will control Spartan 4s, which are a new type of Spartan super-soldier; there will be a wealth of customization options for your Spartan. Some of those options will be cosmetic, but some will be functional.- Ko -O'Connor and Wolfkill wouldn't elaborate on the functionality of this system, but they did say it would be deeper than the loadouts of Reach.- GI -They also hinted at some sort of coming announcement that will be a "crossing of the rubicon" for the Halo series. While hype is hype and blind items are blind, it did sound as though they are convinced that some aspect of Halo 4 will be seen as a large change to the core of the series.- Ko "O'Connor also focused on another key point, that player customization is no longer just aesthetic. "It has an impact on gameplay," he said. But that, like Halo 4's "big change, the big rubicon," is something 343 isn't detailing just yet. "It's a completely new way to play with your friends in MP and it's something I hate to tease, but its something we'll be illuminating you on later in the year."- GT -It's nice to get any info at all about the upcoming FPS blockbuster, but the Spring Showcase didn't bring us any significant answers regarding storyline, multiplayer direction, or release date. We may not know much as of now, but O'Connor ended the presentation by teasing the announcement of a "big ticket item" later this year.- GI
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