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Found 2 results

  1. Look I love Halo, Im excited for Halo 4 to come out, but honestly, with Reach, there are some serious issues regarding the quitting/booting/banning system that I think need to be addressed if I am to buy this game. Look, I get that quitting and team killers ruin games, but at the same time, nothing is more infuriating then being in a BTB game and in one way or another, accidentlally running over a teammate or blowing them up with a grenade or rocket in a hectic moment (let's be honest it happens to the best of us) and then getting booted for it and having to wait 10 minutes to re-enter. Another thing that is annoying is when half of the people in a game will quit halfway through, and I'm stuck waiting in the game because if I quit, its a ten minute wait. I guess what I'm saying is that we need a more sophisticated system this time around. One that recognizes accidents and doesn't allow some ******* to boot you because he jumped in front of your ghost. Maybe something where if you have any contact with an opposing player going on in the last ten or so seconds, if you happen to kill a teammate, oh well. (And while we're at it, hopefully it WILL be able to tell when someone is blatantly killing you to steal your sniper, and ALWAYS lets you boot them, that's equally annoying) And then if X% of players already quit from a game, then everyone else can also quit with no penalty. Those 2 things alone would've made me like Reach so much better, and if they aren't addressed in someway, I won't be buying Halo 4, so like the topic says, I'm gonna need some answers.
  2. A Possible Solution to the "unfair", Halo: Reach Booting System. (Before I go into depth explaining the possible solution that I have thought about I would like to say that it is only my personal opinion, that is backed up by what I have heard other players commentate about. Feel free to post any additions or any constructive criticism). For example: The system in Halo: Reach is a tad bit random. Many people have said they have gotten betrayed twice, then they go to betray the guy who killed them out of sheer frustration and get booted. This is just a mere example as to why people think that the booting system in Halo: Reach is at times unfair. I don't think that 343i will be introducing a new update to Halo: Reach to fix this problem, as they are already using Bungie's booting system for Reach, and are in the process of producing Halo 4. So far, this problem seems a little out of hand to some players desperately looking to 343i to answer their cry for help for a better booting system. I find this to be the case because there is no artificial intelligence to monitor the game and see if a betrayal was accidental or not. Now, I think that we are definitely far from having artificial intelligence monitor all of our games ... Never the less, I find the system to be at times, indeed, unfair. I think a possible solution here is present. Having a system like Battlefield 3 (but tweaked just a little bit), where players have the option to "forgive", or "punish". Please forgive the idea of Halo following another game, but I think that this is a very plausible solution at hand. I think that in order for players to be booted from a game, they should have the whole team vote either forgive, or punish. This allows some more leeway for an accidental betrayal so if the team mate that you killed by accident decides to be irrational and boot you for an accidental kill, he/she no longer has the power to do so, now the whole team has a say in whether or not your betrayal seems fit for a kick, or a forgive. I can see some problems occurring with this, like people abusing the system to their advantage so they can betray somebody over and over again without getting kicked but I think maybe a limit of say 10 kills should be implemented, (let's be realistic, who has ever gotten 10 accidental betrayals in a game?). Other problems like that might arise, but I still have great faith in the Halo community and I see problems like that to be very minuscule, because of all the rational and sensible Halo players out there. Anyways, thanks for listening to me blabber on about this whole topic. Please feel free to share your opinions and ideas with me. Thanks, -MaGIIXz Edit: Okay, Definitely three betrayals would be enough for the game to boot you. Thanks for the feedback guys!
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