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Showing results for tags 'Button Layout'.
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I am having a very hard time becoming accustomed to the controls that have been laid out for us to play with. Could you implement the option for us to just assign our own controls ? I am playing on bumper jumper at the moment because it is the closest resemblance but the fact that A does not jump is a huge issue for me. So please Either implement Walkie Talkie as a button layout or give us the freedom to choose our own controls. Thank you.
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Okay........I just picked up Halo 4 and I am in no way impressed with the sprint feature added into the controls. It worked perfectly with Reach when it was an equipment choice. Why? Because all of your in game motor functions didn't interact with eachother in a negative and more efficient way. Let me explain. When you're running and the sprint feature was on the right bumper you could still zoom, crouch, and of course, sprint, aim and move without having to make any inconvienient finger movements (Ones that would interact with another function in a negative way). Now with the sprint feature on the left stick and the crouch on the "B" button. When you're sprinting to a safe area and begin to crouch. You take your finger off of the aim function to crouch.....Now wouldn't you think you would need to aim somewhere inbetween that time incase someone started attacking you? And if you're a fast paced player who plays with a high look sensitivity, as I do. Then you probably know taking your thumb off of the controller and putting it back on upon being alerted can cause you to jolt to an unwanted direction, especially if someone is attacking you. Now, the only way I can see this being an efficient way of playing is if someone used a controller similar to the way Walshy does. Using your index finger to press XYBA then you can still do all of your basic ingame motor functions without having to interfere with another. However, thats not very arthritis friendly and feels uncomfortable. In a first person shooter I at the very least want to be able to look, crouch, sprint, aim, move and zoom without having to take my finger off one or the other functions. This is very essential to how fluid the game is and how realistic it seems upon reacting on instinct. That's why you could use your middle finger to press the bumper and your ring finger to throw grenades. Leaving your thumbs to still be able to crouch, look, zoom, and move. Essentially, when one button interferes with another button that has just as important of a function. It cripples you ingame from reacting to things as fast. And considering how smooth and fluid halo's graphics and functions are, They should be just as smooth to use as they are to watch. Other than that, I dont have too many issues other than the sticky medal being removed. The medals give you a drive to get kills as fast as possible. Thus increasing your drive and chances of winning the match not to mention the competition boost. That is all.
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Halo 4 Controller Configurations Hey everyone! I was looking through the Halo 4 controller configurations and I noticed a few things. First and foremost many of the layouts we have grown used to have changed a bit. A large part due to the fact that sprint is no longer an AA pick up but a perk that everyone has. It seems that for a majority of the layouts 343 has taken a page out of the COD/BF Bad Company book and put movement & sprint on the left analog and crouch as a face button (B,X,Y or A) instead of movement & crouch on the left analog stick as in the past. The lay out works great in those titles and since many of us are familiar with those games as well I don't see why it wouldn't work great in H4 as well. One thing that I did find peculiar however was the Bumper Jumper setting. This setting actually uses the classic Halo configuration of movement and crouch on the left analog as it has always been while sprint is a face button. I have no issue with that either since that is what we have always been used to and that is how it works in Halo Reach. What was odd though was the fact that the AA button is set as Left Trigger (LT) while Grenade Throw has been moved to (X), which basically hinders an accurate grenade toss. Unless you claw you will be unable to aim the grenade as you throw it since your thumb will be on the X button and not on the right analog controlling where you are looking. I can see this being really problematic when trying to toss a sticky at an opponent. I have not played Halo 4 so perhaps there is something that I am missing. This is just speculation on my end but Im guessing that some AAs such as Promethean Vision will require us to hold the AA button down for the duration of the ability similar to Armor Lock in Reach. So holding Left Trigger while you look around in PV (Promethean Vision) mode. I personally believe that it is more important to have an accurate grenade toss, which will actually get you a kill rather than aiming an armor ability which will just aid your game play. You don't necessarily need an AA to do well in a match but you will need some accurate grenades. If my speculation is correct then I have a possible solution. Instead of having Promethean Vision work like Armor Lock, holding the AA button down the whole time it should work more like Sprint in Reach, pressing the button to start sprinting then pressing it again to stop. Then you can simply press X to turn PV on, look around and then press X again to turn PV back off. Then grenade toss can be put back as left trigger as it should be. Hopefully someone can shed some light on this
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- Halo: Reach
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