Search the Community
Showing results for tags 'CQB'.
-
DOWNLOAD HERE: http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/dc2a3d86-353b-447d-b932-e72803432a5c VIDEO COMING SOON Map Name: Deck 343 by MiCkEy O rOuRkE (Unreal Tournament Deck 16 Remake) Game-types supported : CTF, FFA slayer, Oddball, King of the Hill and 4 Team Slayer Players supported: 4-6 players Description: This is a remake of the classic map which featured in many Unreal Tournament games from UT99 to Unreal Tournament 3. I tried to keep the dimensions accurate to the original map so in order to make the map flow better I added a trait zone to decrease the player jump height to 75% to keep the fast pace that Unreal Multi-player was synonymous with. But to also make some objects hard to climb on top of which can be used as cover and to get an advantage on opponents. Its great for 3v3 team slayer or even 3 teams of 2 players.I added some lights to help with orientation and for map call-outs. Each area/spawn has colour coded doorways to each area. In the red spawn at the bottom of the little bridge platform above the soft kill pool I replaced the flak cannon with Halo's scattershot. The Udamage/damage boost and Shield belt/over-shield are random ordnance drops to balance the map better. In the main central area of the map is 3 slanted bridges and one horizontal walkway below them. The right and left slanted bridge lead up to the highest point in the map to a sniper rifle spawn off to the left which is a good elevated position. The middle bridge leads to the blue area/spawn. The horizontal walkway below them connects the green area to the gold area. At the lowest part of the map is a soft kill pool which I created to mimic the sludge pool in the original Unreal Tournament map. It is made up of 2 shield doors and 2 gravity volumes. There is a little floating platform under the green/gold walkway where the over-shield ordnance drops. There is a teleporter on the lowest platform below the green spawn area which connects to the exit above the gold area lifts where the rockets/incineration/fuel rod cannon random drop. Behind the gold lift room next to the soft kill pool is the sword spawn. DOWNLOAD HERE: http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/dc2a3d86-353b-447d-b932-e72803432a5c
-
Gamer Tag: l0 000 people (that’s a lower case L at the front) Map: Station 07 Optional map variants: Station 07 1v1, Station 07 FFA Game Types: Slayer, KOTH, Oddball Player count: 2-6 player This is a great 2v2 map Weapons on map: -Sticky Detonator -SAW -Energy Sword This is a small map, oriented around 2v2 and FFA slayer. I miss the epic CQB moments I used to have in Halo: Reach so I created a map with CQB in mind. !PLEASE NOTE! this map will have frame rate drop if you play it on split screen. I really wanted to make a role-play style map, so I really hope you enjoy this and here goes... The Lore: Station 07 is the 7th of 10 experimental Cruiser Class Anti-Air weapons stations deployed on Requiem. It consists of one massive thermo-nuclear pivotal gun battery, crewed by a team of five men. The ammunition is too unstable and volatile for conventional reloading systems; therefore an external, manually-operated system was designed for each station. Although there are 10 stations, Station 07 is the most famous due to its hazardous location and impressive kill count, currently boasting the destruction of 3 Cruiser class, and 8 Corvette class covenant ships. Fame however, comes at a price. With Station 07's casualty rate being the highest of all stations; averaging the loss of one crew member every 3 weeks.
-
Fileshare (user SkreeMalicious), listed as "Harvest CQB" REQUIRES: Crimson DLC Map Pack Ideal for 4v4, but should support Doubles, even 8v8 if you want a ridiculous bloodbath Blocked off most of "Harvest" map, retaining the core area only. NO VEHICLES. Good amount of cover added. VERY SMALL, Symmetrical. Great variety of natural rock ramps, cover, rolling hills and structures. Built to be fast and furious. Blockers setup to prevent people from getting out of the central area. Softkill and Kill volumes also behind that stuff, prevent exploiters. Supports: Team Slayer Team SWAT CTF KOTH Oddball Initial Weapon spawns: Shotguns X2 (one on each side near the airlifts) SAW x2 (one on each side at the neck of the "Y" corridors) Rockets (center, top) Sorry for the quality, here are some screenshots. The soft-ceiling on Harvest prevents me from getting a good aerial view, so I made the topdown map instead, sorry!
-
- mlg
- competitive
-
(and 8 more)
Tagged with: