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Shield Recharge Rate: Does anyone have the problem of getting picked off right after getting a kill? I usually kill an enemy while my shields get dropped. In 4v4 Slayer, usually there will be multiple enemies at once. He will usually take 1-2 shots to finish me off. Sometimes, if I am lucky I can get away. The problem is, there might be another enemy just around the corner. Sometimes, my shield just won't go up fast enough, and then I get killed. I think the shield recharge rate at the time is the same as it is in previous Halo games. This particular one though, has a much faster pace to it, thanks to sprinting and long range weapons. The shield recharge rate being the same however, makes you have to hide almost every time you get a kill. Added in with sprint and flinch when getting shot, this game caters to chasers. If you're getting chased the only hope you have is a teamate. I have explained my thoughts. Please tell me what you think.
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